shader_recompiler/EXIT: skip render targets with no outputs

This commit is contained in:
Liam 2022-03-18 09:26:25 -04:00
parent 6fa17f3372
commit d400b618a7
2 changed files with 8 additions and 0 deletions

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@ -196,6 +196,11 @@ struct ProgramHeader {
return {(bits & 1) != 0, (bits & 2) != 0, (bits & 4) != 0, (bits & 8) != 0};
}
[[nodiscard]] bool HasOutputComponents(u32 rt) const noexcept {
const u32 bits{omap.target >> (rt * 4)};
return bits & (1 | 2 | 4 | 8);
}
[[nodiscard]] std::array<PixelImap, 4> GenericInputMap(u32 attribute) const {
const auto& vector{imap_generic_vector[attribute]};
return {vector.x, vector.y, vector.z, vector.w};