vm_manager: Make vma_map private

This was only ever public so that code could check whether or not a
handle was valid or not. Instead of exposing the object directly and
allowing external code to potentially mess with the map contents, we
just provide a member function that allows checking whether or not a
handle is valid.

This makes all member variables of the VMManager class private except
for the page table.
This commit is contained in:
Lioncash 2018-12-06 10:59:22 -05:00
parent 4d3d2fcebd
commit d4c1b9d311
5 changed files with 42 additions and 29 deletions

View file

@ -239,7 +239,7 @@ static ResultCode SetMemoryPermission(VAddr addr, u64 size, u32 prot) {
}
const VMManager::VMAHandle iter = vm_manager.FindVMA(addr);
if (iter == vm_manager.vma_map.end()) {
if (!vm_manager.IsValidHandle(iter)) {
LOG_ERROR(Kernel_SVC, "Unable to find VMA for address=0x{:016X}", addr);
return ERR_INVALID_ADDRESS_STATE;
}
@ -1077,19 +1077,23 @@ static ResultCode QueryProcessMemory(MemoryInfo* memory_info, PageInfo* /*page_i
process_handle);
return ERR_INVALID_HANDLE;
}
auto vma = process->VMManager().FindVMA(addr);
const auto& vm_manager = process->VMManager();
const auto vma = vm_manager.FindVMA(addr);
memory_info->attributes = 0;
if (vma == process->VMManager().vma_map.end()) {
memory_info->base_address = 0;
memory_info->permission = static_cast<u32>(VMAPermission::None);
memory_info->size = 0;
memory_info->type = static_cast<u32>(MemoryState::Unmapped);
} else {
if (vm_manager.IsValidHandle(vma)) {
memory_info->base_address = vma->second.base;
memory_info->permission = static_cast<u32>(vma->second.permissions);
memory_info->size = vma->second.size;
memory_info->type = static_cast<u32>(vma->second.meminfo_state);
} else {
memory_info->base_address = 0;
memory_info->permission = static_cast<u32>(VMAPermission::None);
memory_info->size = 0;
memory_info->type = static_cast<u32>(MemoryState::Unmapped);
}
return RESULT_SUCCESS;
}