glasm: Rework control flow introducing a syntax list

This commit regresses VertexA shaders, their transformation pass has to
be adapted to the new control flow.
This commit is contained in:
ReinUsesLisp 2021-05-14 00:40:54 -03:00 committed by ameerj
parent 7ff5851608
commit d54d7de40e
33 changed files with 437 additions and 505 deletions

View file

@ -30,7 +30,6 @@ struct OpcodeMeta {
// using enum Type;
constexpr Type Void{Type::Void};
constexpr Type Opaque{Type::Opaque};
constexpr Type Label{Type::Label};
constexpr Type Reg{Type::Reg};
constexpr Type Pred{Type::Pred};
constexpr Type Attribute{Type::Attribute};