glasm: Rework control flow introducing a syntax list

This commit regresses VertexA shaders, their transformation pass has to
be adapted to the new control flow.
This commit is contained in:
ReinUsesLisp 2021-05-14 00:40:54 -03:00 committed by ameerj
parent 7ff5851608
commit d54d7de40e
33 changed files with 437 additions and 505 deletions

View file

@ -4,12 +4,8 @@
#pragma once
#include <functional>
#include <span>
#include <boost/intrusive/list.hpp>
#include "shader_recompiler/environment.h"
#include "shader_recompiler/frontend/ir/abstract_syntax_list.h"
#include "shader_recompiler/frontend/ir/basic_block.h"
#include "shader_recompiler/frontend/ir/value.h"
#include "shader_recompiler/frontend/maxwell/control_flow.h"
@ -17,8 +13,8 @@
namespace Shader::Maxwell {
[[nodiscard]] IR::BlockList VisitAST(ObjectPool<IR::Inst>& inst_pool,
ObjectPool<IR::Block>& block_pool, Environment& env,
Flow::CFG& cfg);
[[nodiscard]] IR::AbstractSyntaxList BuildASL(ObjectPool<IR::Inst>& inst_pool,
ObjectPool<IR::Block>& block_pool, Environment& env,
Flow::CFG& cfg);
} // namespace Shader::Maxwell