glasm: Rework control flow introducing a syntax list
This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow.
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33 changed files with 437 additions and 505 deletions
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@ -202,7 +202,7 @@ public:
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incomplete_phis[block].insert_or_assign(variable, phi);
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stack.back().result = IR::Value{&*phi};
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} else if (const std::span imm_preds{block->ImmediatePredecessors()};
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} else if (const std::span imm_preds = block->ImmPredecessors();
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imm_preds.size() == 1) {
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// Optimize the common case of one predecessor: no phi needed
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stack.back().pc = Status::SetValue;
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@ -257,7 +257,7 @@ public:
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private:
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template <typename Type>
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IR::Value AddPhiOperands(Type variable, IR::Inst& phi, IR::Block* block) {
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for (IR::Block* const imm_pred : block->ImmediatePredecessors()) {
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for (IR::Block* const imm_pred : block->ImmPredecessors()) {
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phi.AddPhiOperand(imm_pred, ReadVariable(variable, imm_pred));
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}
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return TryRemoveTrivialPhi(phi, block, UndefOpcode(variable));
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