shader_ir: Unify blocks in decompiled shaders.

This commit is contained in:
Fernando Sahmkow 2019-06-25 13:03:51 -04:00 committed by FernandoS27
parent 926b80102f
commit d5533b440c
7 changed files with 90 additions and 63 deletions

View file

@ -148,12 +148,12 @@ enum class OperationCode {
ImageStore, /// (MetaImage, float[N] coords) -> void
Branch, /// (uint branch_target) -> void
BranchIndirect,/// (uint branch_target) -> void
PushFlowStack, /// (uint branch_target) -> void
PopFlowStack, /// () -> void
Exit, /// () -> void
Discard, /// () -> void
Branch, /// (uint branch_target) -> void
BranchIndirect, /// (uint branch_target) -> void
PushFlowStack, /// (uint branch_target) -> void
PopFlowStack, /// () -> void
Exit, /// () -> void
Discard, /// () -> void
EmitVertex, /// () -> void
EndPrimitive, /// () -> void