shader: Implement ImageGradient
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be3e94ae55
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d5bfc63088
8 changed files with 84 additions and 2 deletions
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@ -381,6 +381,7 @@ OPCODE(BindlessImageGatherDref, F32x4, U32,
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OPCODE(BindlessImageFetch, F32x4, U32, Opaque, Opaque, Opaque, Opaque, )
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OPCODE(BindlessImageQueryDimensions, U32x4, U32, U32, )
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OPCODE(BindlessImageQueryLod, F32x4, U32, Opaque, )
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OPCODE(BindlessImageGradient, F32x4, U32, Opaque, Opaque, Opaque, Opaque, )
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OPCODE(BoundImageSampleImplicitLod, F32x4, U32, Opaque, Opaque, Opaque, )
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OPCODE(BoundImageSampleExplicitLod, F32x4, U32, Opaque, Opaque, Opaque, )
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@ -391,6 +392,7 @@ OPCODE(BoundImageGatherDref, F32x4, U32,
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OPCODE(BoundImageFetch, F32x4, U32, Opaque, Opaque, Opaque, Opaque, )
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OPCODE(BoundImageQueryDimensions, U32x4, U32, U32, )
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OPCODE(BoundImageQueryLod, F32x4, U32, Opaque, )
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OPCODE(BoundImageGradient, F32x4, U32, Opaque, Opaque, Opaque, Opaque, )
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OPCODE(ImageSampleImplicitLod, F32x4, U32, Opaque, Opaque, Opaque, )
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OPCODE(ImageSampleExplicitLod, F32x4, U32, Opaque, Opaque, Opaque, )
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@ -401,6 +403,7 @@ OPCODE(ImageGatherDref, F32x4, U32,
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OPCODE(ImageFetch, F32x4, U32, Opaque, Opaque, Opaque, Opaque, )
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OPCODE(ImageQueryDimensions, U32x4, U32, U32, )
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OPCODE(ImageQueryLod, F32x4, U32, Opaque, )
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OPCODE(ImageGradient, F32x4, U32, Opaque, Opaque, Opaque, F32, )
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// Warp operations
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OPCODE(VoteAll, U1, U1, )
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