HID: Complete refactor of pad/touch input to fix threading issues.

This commit is contained in:
bunnei 2015-03-09 00:14:59 -04:00
parent 953e09ddb5
commit d61b26b79f
7 changed files with 109 additions and 204 deletions

View file

@ -12,6 +12,8 @@
#include "core/hle/kernel/shared_memory.h"
#include "core/hle/hle.h"
#include "video_core/video_core.h"
namespace Service {
namespace HID {
@ -23,15 +25,8 @@ Kernel::SharedPtr<Kernel::Event> g_event_accelerometer;
Kernel::SharedPtr<Kernel::Event> g_event_gyroscope;
Kernel::SharedPtr<Kernel::Event> g_event_debug_pad;
// Next Pad state update information
static PadState next_state = {{0}};
static u32 next_pad_index = 0;
static s16 next_pad_circle_x = 0;
static s16 next_pad_circle_y = 0;
static u32 next_touch_index = 0;
static u16 next_touch_x = 0;
static u16 next_touch_y = 0;
/**
* Gets a pointer to the PadData structure inside HID shared memory
@ -55,38 +50,15 @@ static inline SharedMem* GetSharedMem() {
// * Set PadData.current_state.circle_left = 1 if current PadEntry.circle_pad_x <= -41
// * Set PadData.current_state.circle_right = 1 if current PadEntry.circle_pad_y <= -41
/**
* Circle Pad from keys.
*
* This is implemented as "pushed all the way to an edge (max) or centered (0)".
*
* Indicate the circle pad is pushed completely to the edge in 1 of 8 directions.
*/
static void UpdateNextCirclePadState() {
static const s16 max_value = 0x9C;
next_pad_circle_x = next_state.circle_left ? -max_value : 0x0;
next_pad_circle_x += next_state.circle_right ? max_value : 0x0;
next_pad_circle_y = next_state.circle_down ? -max_value : 0x0;
next_pad_circle_y += next_state.circle_up ? max_value : 0x0;
}
void PadButtonPress(const PadState& pad_state) {
next_state.hex |= pad_state.hex;
UpdateNextCirclePadState();
}
void PadButtonRelease(const PadState& pad_state) {
next_state.hex &= ~pad_state.hex;
UpdateNextCirclePadState();
}
void PadUpdateComplete() {
void HIDUpdate() {
SharedMem* shared_mem = GetSharedMem();
if (shared_mem == nullptr)
return;
shared_mem->pad.current_state.hex = next_state.hex;
const PadState& state = VideoCore::g_emu_window->GetPadState();
shared_mem->pad.current_state.hex = state.hex;
shared_mem->pad.index = next_pad_index;
++next_touch_index %= shared_mem->pad.entries.size();
@ -95,28 +67,19 @@ void PadUpdateComplete() {
PadState old_state = shared_mem->pad.entries[last_entry_index].current_state;
// Compute bitmask with 1s for bits different from the old state
PadState changed;
changed.hex = (next_state.hex ^ old_state.hex);
// Compute what was added
PadState additions;
additions.hex = changed.hex & next_state.hex;
// Compute what was removed
PadState removals;
removals.hex = changed.hex & old_state.hex;
PadState changed = { { (state.hex ^ old_state.hex) } };
// Get the current Pad entry
PadDataEntry* current_pad_entry = &shared_mem->pad.entries[shared_mem->pad.index];
PadDataEntry* pad_entry = &shared_mem->pad.entries[shared_mem->pad.index];
// Update entry properties
current_pad_entry->current_state.hex = next_state.hex;
current_pad_entry->delta_additions.hex = additions.hex;
current_pad_entry->delta_removals.hex = removals.hex;
pad_entry->current_state.hex = state.hex;
pad_entry->delta_additions.hex = changed.hex & state.hex;
pad_entry->delta_removals.hex = changed.hex & old_state.hex;;
// Set circle Pad
current_pad_entry->circle_pad_x = next_pad_circle_x;
current_pad_entry->circle_pad_y = next_pad_circle_y;
pad_entry->circle_pad_x = state.circle_left ? -0x9C : state.circle_right ? 0x9C : 0x0;
pad_entry->circle_pad_y = state.circle_down ? -0x9C : state.circle_up ? 0x9C : 0x0;
// If we just updated index 0, provide a new timestamp
if (shared_mem->pad.index == 0) {
@ -124,39 +87,15 @@ void PadUpdateComplete() {
shared_mem->pad.index_reset_ticks = (s64)Core::g_app_core->GetTicks();
}
// Signal both handles when there's an update to Pad or touch
g_event_pad_or_touch_1->Signal();
g_event_pad_or_touch_2->Signal();
}
void TouchPress(u16 x, u16 y) {
next_touch_x = x;
next_touch_y = y;
}
void TouchRelease() {
next_touch_x = 0;
next_touch_y = 0;
}
void TouchUpdateComplete() {
SharedMem* shared_mem = GetSharedMem();
if (shared_mem == nullptr)
return;
shared_mem->touch.index = next_touch_index;
++next_touch_index %= shared_mem->touch.entries.size();
// Get the current touch entry
TouchDataEntry* current_touch_entry = &shared_mem->touch.entries[shared_mem->touch.index];
TouchDataEntry* touch_entry = &shared_mem->touch.entries[shared_mem->touch.index];
bool pressed = false;
// Set touchpad position
current_touch_entry->x = next_touch_x;
current_touch_entry->y = next_touch_y;
// TODO(bunnei): Verify this behavior on real hardware
current_touch_entry->valid = (next_touch_x || next_touch_y) ? 1 : 0;
std::tie(touch_entry->x, touch_entry->y, pressed) = VideoCore::g_emu_window->GetTouchState();
touch_entry->valid = pressed ? 1 : 0;
// TODO(bunnei): We're not doing anything with offset 0xA8 + 0x18 of HID SharedMemory, which
// supposedly is "Touch-screen entry, which contains the raw coordinate data prior to being
@ -194,6 +133,9 @@ void HIDInit() {
g_shared_mem = SharedMemory::Create("HID:SharedMem");
next_pad_index = 0;
next_touch_index = 0;
// Create event handles
g_event_pad_or_touch_1 = Event::Create(RESETTYPE_ONESHOT, "HID:EventPadOrTouch1");
g_event_pad_or_touch_2 = Event::Create(RESETTYPE_ONESHOT, "HID:EventPadOrTouch2");
@ -203,8 +145,8 @@ void HIDInit() {
}
void HIDShutdown() {
}
}
}
} // namespace HID
} // namespace Service

View file

@ -176,38 +176,13 @@ const PadState PAD_CIRCLE_DOWN = {{1u << 31}};
*/
void GetIPCHandles(Interface* self);
/**
* Sets a Pad state (button or button combo) as pressed
* @param pad_state PadState data indicating which buttons have been pressed
*/
void PadButtonPress(const PadState& pad_state);
/**
* Sets a Pad state (button or button combo) as released
* @param pad_state PadState data indicating which buttons have been released
*/
void PadButtonRelease(const PadState& pad_state);
/**
* Called after all Pad changes to be included in this update have been made, including both Pad
* key changes and analog circle Pad changes.
*/
void PadUpdateComplete();
/**
* Signal that the touchpad has been pressed
* @param x Touchpad x-coordinate in bottom screen pixels (between 0 and 320)
* @param y Touchpad y-coordinate in bottom screen pixels (between 0 and 240)
*/
void TouchPress(u16 x, u16 y);
/// Signal that touchpad has been released
void TouchRelease();
/// Signal that touchpad updates have been completed
void TouchUpdateComplete();
/// Checks for user input updates
void HIDUpdate();
/// Initialize HID service
void HIDInit();
/// Shutdown HID service
void HIDShutdown();
}

View file

@ -14,6 +14,7 @@
#include "core/hle/hle.h"
#include "core/hle/service/gsp_gpu.h"
#include "core/hle/service/dsp_dsp.h"
#include "core/hle/service/hid/hid.h"
#include "core/hw/gpu.h"
@ -294,6 +295,9 @@ static void VBlankCallback(u64 userdata, int cycles_late) {
// this. Certain games expect this to be periodically signaled.
DSP_DSP::SignalInterrupt();
// Check for user input updates
Service::HID::HIDUpdate();
// Reschedule recurrent event
CoreTiming::ScheduleEvent(frame_ticks - cycles_late, vblank_event);
}