HID: Complete refactor of pad/touch input to fix threading issues.
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7 changed files with 109 additions and 204 deletions
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@ -12,6 +12,8 @@
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#include "core/hle/kernel/shared_memory.h"
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#include "core/hle/hle.h"
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#include "video_core/video_core.h"
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namespace Service {
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namespace HID {
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@ -23,15 +25,8 @@ Kernel::SharedPtr<Kernel::Event> g_event_accelerometer;
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Kernel::SharedPtr<Kernel::Event> g_event_gyroscope;
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Kernel::SharedPtr<Kernel::Event> g_event_debug_pad;
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// Next Pad state update information
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static PadState next_state = {{0}};
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static u32 next_pad_index = 0;
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static s16 next_pad_circle_x = 0;
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static s16 next_pad_circle_y = 0;
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static u32 next_touch_index = 0;
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static u16 next_touch_x = 0;
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static u16 next_touch_y = 0;
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/**
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* Gets a pointer to the PadData structure inside HID shared memory
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@ -55,38 +50,15 @@ static inline SharedMem* GetSharedMem() {
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// * Set PadData.current_state.circle_left = 1 if current PadEntry.circle_pad_x <= -41
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// * Set PadData.current_state.circle_right = 1 if current PadEntry.circle_pad_y <= -41
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/**
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* Circle Pad from keys.
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*
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* This is implemented as "pushed all the way to an edge (max) or centered (0)".
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*
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* Indicate the circle pad is pushed completely to the edge in 1 of 8 directions.
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*/
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static void UpdateNextCirclePadState() {
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static const s16 max_value = 0x9C;
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next_pad_circle_x = next_state.circle_left ? -max_value : 0x0;
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next_pad_circle_x += next_state.circle_right ? max_value : 0x0;
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next_pad_circle_y = next_state.circle_down ? -max_value : 0x0;
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next_pad_circle_y += next_state.circle_up ? max_value : 0x0;
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}
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void PadButtonPress(const PadState& pad_state) {
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next_state.hex |= pad_state.hex;
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UpdateNextCirclePadState();
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}
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void PadButtonRelease(const PadState& pad_state) {
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next_state.hex &= ~pad_state.hex;
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UpdateNextCirclePadState();
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}
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void PadUpdateComplete() {
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void HIDUpdate() {
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SharedMem* shared_mem = GetSharedMem();
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if (shared_mem == nullptr)
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return;
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shared_mem->pad.current_state.hex = next_state.hex;
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const PadState& state = VideoCore::g_emu_window->GetPadState();
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shared_mem->pad.current_state.hex = state.hex;
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shared_mem->pad.index = next_pad_index;
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++next_touch_index %= shared_mem->pad.entries.size();
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@ -95,28 +67,19 @@ void PadUpdateComplete() {
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PadState old_state = shared_mem->pad.entries[last_entry_index].current_state;
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// Compute bitmask with 1s for bits different from the old state
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PadState changed;
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changed.hex = (next_state.hex ^ old_state.hex);
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// Compute what was added
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PadState additions;
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additions.hex = changed.hex & next_state.hex;
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// Compute what was removed
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PadState removals;
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removals.hex = changed.hex & old_state.hex;
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PadState changed = { { (state.hex ^ old_state.hex) } };
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// Get the current Pad entry
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PadDataEntry* current_pad_entry = &shared_mem->pad.entries[shared_mem->pad.index];
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PadDataEntry* pad_entry = &shared_mem->pad.entries[shared_mem->pad.index];
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// Update entry properties
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current_pad_entry->current_state.hex = next_state.hex;
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current_pad_entry->delta_additions.hex = additions.hex;
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current_pad_entry->delta_removals.hex = removals.hex;
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pad_entry->current_state.hex = state.hex;
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pad_entry->delta_additions.hex = changed.hex & state.hex;
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pad_entry->delta_removals.hex = changed.hex & old_state.hex;;
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// Set circle Pad
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current_pad_entry->circle_pad_x = next_pad_circle_x;
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current_pad_entry->circle_pad_y = next_pad_circle_y;
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pad_entry->circle_pad_x = state.circle_left ? -0x9C : state.circle_right ? 0x9C : 0x0;
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pad_entry->circle_pad_y = state.circle_down ? -0x9C : state.circle_up ? 0x9C : 0x0;
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// If we just updated index 0, provide a new timestamp
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if (shared_mem->pad.index == 0) {
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@ -124,39 +87,15 @@ void PadUpdateComplete() {
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shared_mem->pad.index_reset_ticks = (s64)Core::g_app_core->GetTicks();
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}
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// Signal both handles when there's an update to Pad or touch
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g_event_pad_or_touch_1->Signal();
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g_event_pad_or_touch_2->Signal();
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}
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void TouchPress(u16 x, u16 y) {
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next_touch_x = x;
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next_touch_y = y;
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}
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void TouchRelease() {
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next_touch_x = 0;
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next_touch_y = 0;
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}
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void TouchUpdateComplete() {
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SharedMem* shared_mem = GetSharedMem();
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if (shared_mem == nullptr)
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return;
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shared_mem->touch.index = next_touch_index;
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++next_touch_index %= shared_mem->touch.entries.size();
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// Get the current touch entry
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TouchDataEntry* current_touch_entry = &shared_mem->touch.entries[shared_mem->touch.index];
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TouchDataEntry* touch_entry = &shared_mem->touch.entries[shared_mem->touch.index];
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bool pressed = false;
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// Set touchpad position
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current_touch_entry->x = next_touch_x;
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current_touch_entry->y = next_touch_y;
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// TODO(bunnei): Verify this behavior on real hardware
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current_touch_entry->valid = (next_touch_x || next_touch_y) ? 1 : 0;
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std::tie(touch_entry->x, touch_entry->y, pressed) = VideoCore::g_emu_window->GetTouchState();
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touch_entry->valid = pressed ? 1 : 0;
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// TODO(bunnei): We're not doing anything with offset 0xA8 + 0x18 of HID SharedMemory, which
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// supposedly is "Touch-screen entry, which contains the raw coordinate data prior to being
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@ -194,6 +133,9 @@ void HIDInit() {
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g_shared_mem = SharedMemory::Create("HID:SharedMem");
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next_pad_index = 0;
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next_touch_index = 0;
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// Create event handles
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g_event_pad_or_touch_1 = Event::Create(RESETTYPE_ONESHOT, "HID:EventPadOrTouch1");
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g_event_pad_or_touch_2 = Event::Create(RESETTYPE_ONESHOT, "HID:EventPadOrTouch2");
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@ -203,8 +145,8 @@ void HIDInit() {
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}
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void HIDShutdown() {
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}
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}
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}
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} // namespace HID
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} // namespace Service
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@ -176,38 +176,13 @@ const PadState PAD_CIRCLE_DOWN = {{1u << 31}};
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*/
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void GetIPCHandles(Interface* self);
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/**
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* Sets a Pad state (button or button combo) as pressed
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* @param pad_state PadState data indicating which buttons have been pressed
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*/
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void PadButtonPress(const PadState& pad_state);
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/**
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* Sets a Pad state (button or button combo) as released
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* @param pad_state PadState data indicating which buttons have been released
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*/
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void PadButtonRelease(const PadState& pad_state);
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/**
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* Called after all Pad changes to be included in this update have been made, including both Pad
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* key changes and analog circle Pad changes.
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*/
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void PadUpdateComplete();
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/**
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* Signal that the touchpad has been pressed
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* @param x Touchpad x-coordinate in bottom screen pixels (between 0 and 320)
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* @param y Touchpad y-coordinate in bottom screen pixels (between 0 and 240)
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*/
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void TouchPress(u16 x, u16 y);
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/// Signal that touchpad has been released
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void TouchRelease();
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/// Signal that touchpad updates have been completed
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void TouchUpdateComplete();
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/// Checks for user input updates
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void HIDUpdate();
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/// Initialize HID service
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void HIDInit();
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/// Shutdown HID service
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void HIDShutdown();
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}
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@ -14,6 +14,7 @@
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#include "core/hle/hle.h"
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#include "core/hle/service/gsp_gpu.h"
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#include "core/hle/service/dsp_dsp.h"
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#include "core/hle/service/hid/hid.h"
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#include "core/hw/gpu.h"
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@ -294,6 +295,9 @@ static void VBlankCallback(u64 userdata, int cycles_late) {
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// this. Certain games expect this to be periodically signaled.
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DSP_DSP::SignalInterrupt();
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// Check for user input updates
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Service::HID::HIDUpdate();
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// Reschedule recurrent event
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CoreTiming::ScheduleEvent(frame_ticks - cycles_late, vblank_event);
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}
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