shader: Initial OpenGL implementation

This commit is contained in:
ReinUsesLisp 2021-05-23 04:28:34 -03:00 committed by ameerj
parent 850b08a16c
commit d621e96d0d
38 changed files with 1427 additions and 705 deletions

View file

@ -187,8 +187,8 @@ std::optional<u64> GenericEnvironment::TryFindSize() {
Shader::TextureType GenericEnvironment::ReadTextureTypeImpl(GPUVAddr tic_addr, u32 tic_limit,
bool via_header_index, u32 raw) {
const TextureHandle handle{raw, via_header_index};
const GPUVAddr descriptor_addr{tic_addr + handle.image * sizeof(Tegra::Texture::TICEntry)};
const auto handle{Tegra::Texture::TexturePair(raw, via_header_index)};
const GPUVAddr descriptor_addr{tic_addr + handle.first * sizeof(Tegra::Texture::TICEntry)};
Tegra::Texture::TICEntry entry;
gpu_memory->ReadBlock(descriptor_addr, &entry, sizeof(entry));
const Shader::TextureType result{ConvertType(entry)};