shader: Initial OpenGL implementation
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parent
850b08a16c
commit
d621e96d0d
38 changed files with 1427 additions and 705 deletions
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@ -43,7 +43,7 @@ std::string Name(const ImageBase& image) {
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return "Invalid";
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}
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std::string Name(const ImageViewBase& image_view, std::optional<ImageViewType> type) {
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std::string Name(const ImageViewBase& image_view) {
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const u32 width = image_view.size.width;
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const u32 height = image_view.size.height;
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const u32 depth = image_view.size.depth;
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@ -51,7 +51,7 @@ std::string Name(const ImageViewBase& image_view, std::optional<ImageViewType> t
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const u32 num_layers = image_view.range.extent.layers;
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const std::string level = num_levels > 1 ? fmt::format(":{}", num_levels) : "";
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switch (type.value_or(image_view.type)) {
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switch (image_view.type) {
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case ImageViewType::e1D:
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return fmt::format("ImageView 1D {}{}", width, level);
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case ImageViewType::e2D:
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@ -255,8 +255,7 @@ struct RenderTargets;
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[[nodiscard]] std::string Name(const ImageBase& image);
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[[nodiscard]] std::string Name(const ImageViewBase& image_view,
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std::optional<ImageViewType> type = std::nullopt);
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[[nodiscard]] std::string Name(const ImageViewBase& image_view);
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[[nodiscard]] std::string Name(const RenderTargets& render_targets);
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