Merge pull request #6696 from ameerj/speed-limit-rename
general: Rename "Frame Limit" references to "Speed Limit"
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commit
d6c799494c
18 changed files with 80 additions and 88 deletions
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@ -411,7 +411,7 @@ struct System::Impl {
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std::string status_details = "";
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std::unique_ptr<Core::PerfStats> perf_stats;
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Core::FrameLimiter frame_limiter;
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Core::SpeedLimiter speed_limiter;
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bool is_multicore{};
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bool is_async_gpu{};
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@ -606,12 +606,12 @@ const Core::PerfStats& System::GetPerfStats() const {
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return *impl->perf_stats;
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}
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Core::FrameLimiter& System::FrameLimiter() {
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return impl->frame_limiter;
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Core::SpeedLimiter& System::SpeedLimiter() {
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return impl->speed_limiter;
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}
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const Core::FrameLimiter& System::FrameLimiter() const {
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return impl->frame_limiter;
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const Core::SpeedLimiter& System::SpeedLimiter() const {
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return impl->speed_limiter;
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}
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Loader::ResultStatus System::GetGameName(std::string& out) const {
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@ -94,7 +94,7 @@ class ARM_Interface;
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class CpuManager;
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class DeviceMemory;
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class ExclusiveMonitor;
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class FrameLimiter;
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class SpeedLimiter;
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class PerfStats;
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class Reporter;
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class TelemetrySession;
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@ -292,11 +292,11 @@ public:
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/// Provides a constant reference to the internal PerfStats instance.
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[[nodiscard]] const Core::PerfStats& GetPerfStats() const;
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/// Provides a reference to the frame limiter;
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[[nodiscard]] Core::FrameLimiter& FrameLimiter();
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/// Provides a reference to the speed limiter;
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[[nodiscard]] Core::SpeedLimiter& SpeedLimiter();
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/// Provides a constant referent to the frame limiter
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[[nodiscard]] const Core::FrameLimiter& FrameLimiter() const;
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/// Provides a constant reference to the speed limiter
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[[nodiscard]] const Core::SpeedLimiter& SpeedLimiter() const;
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/// Gets the name of the current game
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[[nodiscard]] Loader::ResultStatus GetGameName(std::string& out) const;
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@ -54,7 +54,7 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u3
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system.GetPerfStats().EndSystemFrame();
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system.GPU().SwapBuffers(&framebuffer);
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system.FrameLimiter().DoFrameLimiting(system.CoreTiming().GetGlobalTimeUs());
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system.SpeedLimiter().DoSpeedLimiting(system.CoreTiming().GetGlobalTimeUs());
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system.GetPerfStats().BeginSystemFrame();
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}
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@ -127,15 +127,15 @@ double PerfStats::GetLastFrameTimeScale() const {
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return duration_cast<DoubleSecs>(previous_frame_length).count() / FRAME_LENGTH;
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}
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void FrameLimiter::DoFrameLimiting(microseconds current_system_time_us) {
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if (!Settings::values.use_frame_limit.GetValue() ||
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void SpeedLimiter::DoSpeedLimiting(microseconds current_system_time_us) {
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if (!Settings::values.use_speed_limit.GetValue() ||
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Settings::values.use_multi_core.GetValue()) {
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return;
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}
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auto now = Clock::now();
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const double sleep_scale = Settings::values.frame_limit.GetValue() / 100.0;
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const double sleep_scale = Settings::values.speed_limit.GetValue() / 100.0;
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// Max lag caused by slow frames. Shouldn't be more than the length of a frame at the current
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// speed percent or it will clamp too much and prevent this from properly limiting to that
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@ -143,17 +143,17 @@ void FrameLimiter::DoFrameLimiting(microseconds current_system_time_us) {
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// limiting
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const microseconds max_lag_time_us = duration_cast<microseconds>(
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std::chrono::duration<double, std::chrono::microseconds::period>(25ms / sleep_scale));
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frame_limiting_delta_err += duration_cast<microseconds>(
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speed_limiting_delta_err += duration_cast<microseconds>(
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std::chrono::duration<double, std::chrono::microseconds::period>(
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(current_system_time_us - previous_system_time_us) / sleep_scale));
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frame_limiting_delta_err -= duration_cast<microseconds>(now - previous_walltime);
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frame_limiting_delta_err =
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std::clamp(frame_limiting_delta_err, -max_lag_time_us, max_lag_time_us);
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speed_limiting_delta_err -= duration_cast<microseconds>(now - previous_walltime);
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speed_limiting_delta_err =
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std::clamp(speed_limiting_delta_err, -max_lag_time_us, max_lag_time_us);
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if (frame_limiting_delta_err > microseconds::zero()) {
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std::this_thread::sleep_for(frame_limiting_delta_err);
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if (speed_limiting_delta_err > microseconds::zero()) {
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std::this_thread::sleep_for(speed_limiting_delta_err);
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auto now_after_sleep = Clock::now();
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frame_limiting_delta_err -= duration_cast<microseconds>(now_after_sleep - now);
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speed_limiting_delta_err -= duration_cast<microseconds>(now_after_sleep - now);
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now = now_after_sleep;
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}
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@ -85,11 +85,11 @@ private:
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double previous_fps = 0;
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};
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class FrameLimiter {
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class SpeedLimiter {
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public:
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using Clock = std::chrono::high_resolution_clock;
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void DoFrameLimiting(std::chrono::microseconds current_system_time_us);
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void DoSpeedLimiting(std::chrono::microseconds current_system_time_us);
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private:
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/// Emulated system time (in microseconds) at the last limiter invocation
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@ -98,7 +98,7 @@ private:
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Clock::time_point previous_walltime = Clock::now();
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/// Accumulated difference between walltime and emulated time
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std::chrono::microseconds frame_limiting_delta_err{0};
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std::chrono::microseconds speed_limiting_delta_err{0};
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};
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} // namespace Core
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@ -221,8 +221,8 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader,
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TranslateRenderer(Settings::values.renderer_backend.GetValue()));
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AddField(field_type, "Renderer_ResolutionFactor",
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Settings::values.resolution_factor.GetValue());
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AddField(field_type, "Renderer_UseFrameLimit", Settings::values.use_frame_limit.GetValue());
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AddField(field_type, "Renderer_FrameLimit", Settings::values.frame_limit.GetValue());
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AddField(field_type, "Renderer_UseSpeedLimit", Settings::values.use_speed_limit.GetValue());
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AddField(field_type, "Renderer_SpeedLimit", Settings::values.speed_limit.GetValue());
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AddField(field_type, "Renderer_UseDiskShaderCache",
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Settings::values.use_disk_shader_cache.GetValue());
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AddField(field_type, "Renderer_GPUAccuracyLevel",
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