Add override keyword through the code.

This was automated using `clang-modernize`.
This commit is contained in:
Yuri Kunde Schlesner 2014-10-26 02:56:13 -02:00
parent da564d3fe0
commit d72708c1f5
23 changed files with 87 additions and 87 deletions

View file

@ -15,11 +15,11 @@ namespace Kernel {
class Mutex : public Object {
public:
std::string GetTypeName() const { return "Mutex"; }
std::string GetName() const { return name; }
std::string GetTypeName() const override { return "Mutex"; }
std::string GetName() const override { return name; }
static Kernel::HandleType GetStaticHandleType() { return Kernel::HandleType::Mutex; }
Kernel::HandleType GetHandleType() const { return Kernel::HandleType::Mutex; }
Kernel::HandleType GetHandleType() const override { return Kernel::HandleType::Mutex; }
bool initial_locked; ///< Initial lock state when mutex was created
bool locked; ///< Current locked state
@ -32,7 +32,7 @@ public:
* @param wait Boolean wait set if current thread should wait as a result of sync operation
* @return Result of operation, 0 on success, otherwise error code
*/
Result SyncRequest(bool* wait) {
Result SyncRequest(bool* wait) override {
// TODO(bunnei): ImplementMe
locked = true;
return 0;
@ -43,7 +43,7 @@ public:
* @param wait Boolean wait set if current thread should wait as a result of sync operation
* @return Result of operation, 0 on success, otherwise error code
*/
Result WaitSynchronization(bool* wait) {
Result WaitSynchronization(bool* wait) override {
// TODO(bunnei): ImplementMe
*wait = locked;