Add override
keyword through the code.
This was automated using `clang-modernize`.
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23 changed files with 87 additions and 87 deletions
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@ -21,19 +21,19 @@ public:
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~RendererOpenGL() override;
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/// Swap buffers (render frame)
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void SwapBuffers();
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void SwapBuffers() override;
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/**
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* Set the emulator window to use for renderer
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* @param window EmuWindow handle to emulator window to use for rendering
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*/
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void SetWindow(EmuWindow* window);
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void SetWindow(EmuWindow* window) override;
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/// Initialize the renderer
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void Init();
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void Init() override;
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/// Shutdown the renderer
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void ShutDown();
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void ShutDown() override;
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private:
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/// Structure used for storing information about the textures for each 3DS screen
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