Add override keyword through the code.

This was automated using `clang-modernize`.
This commit is contained in:
Yuri Kunde Schlesner 2014-10-26 02:56:13 -02:00
parent da564d3fe0
commit d72708c1f5
23 changed files with 87 additions and 87 deletions

View file

@ -21,19 +21,19 @@ public:
~RendererOpenGL() override;
/// Swap buffers (render frame)
void SwapBuffers();
void SwapBuffers() override;
/**
* Set the emulator window to use for renderer
* @param window EmuWindow handle to emulator window to use for rendering
*/
void SetWindow(EmuWindow* window);
void SetWindow(EmuWindow* window) override;
/// Initialize the renderer
void Init();
void Init() override;
/// Shutdown the renderer
void ShutDown();
void ShutDown() override;
private:
/// Structure used for storing information about the textures for each 3DS screen