Mark decompiled macros as decompiled on dump, dump shaders after translation

This commit is contained in:
Kelebek1 2023-08-19 01:19:49 +01:00 committed by Liam
parent ae1421265a
commit d7a0b8c373
2 changed files with 20 additions and 11 deletions

View file

@ -611,9 +611,6 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline(
const u32 cfg_offset{static_cast<u32>(env.StartAddress() + sizeof(Shader::ProgramHeader))};
Shader::Maxwell::Flow::CFG cfg(env, pools.flow_block, cfg_offset, index == 0);
if (Settings::values.dump_shaders) {
env.Dump(hash, key.unique_hashes[index]);
}
if (!uses_vertex_a || index != 1) {
// Normal path
programs[index] = TranslateProgram(pools.inst, pools.block, env, cfg, host_info);
@ -624,6 +621,10 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline(
programs[index] = MergeDualVertexPrograms(program_va, program_vb, env);
}
if (Settings::values.dump_shaders) {
env.Dump(hash, key.unique_hashes[index]);
}
if (programs[index].info.requires_layer_emulation) {
layer_source_program = &programs[index];
}