Frontend: make motion sensor interfaced thread-safe
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2 changed files with 8 additions and 2 deletions
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@ -93,6 +93,8 @@ void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y) {
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void EmuWindow::AccelerometerChanged(float x, float y, float z) {
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constexpr float coef = 512;
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std::lock_guard<std::mutex> lock(accel_mutex);
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// TODO(wwylele): do a time stretch as it in GyroscopeChanged
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// The time stretch formula should be like
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// stretched_vector = (raw_vector - gravity) * stretch_ratio + gravity
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@ -106,6 +108,7 @@ void EmuWindow::GyroscopeChanged(float x, float y, float z) {
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float coef = GetGyroscopeRawToDpsCoefficient();
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float stretch =
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FULL_FPS / Common::Profiling::GetTimingResultsAggregator()->GetAggregatedResults().fps;
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std::lock_guard<std::mutex> lock(gyro_mutex);
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gyro_x = x * coef * stretch;
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gyro_y = y * coef * stretch;
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gyro_z = z * coef * stretch;
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