FileSys: rename SaveDataCheck archive to NCCH archive

According to the observation from game and 3dbrew "Used for accessing general NCCH data"
This commit is contained in:
wwylele 2016-10-21 22:10:55 +08:00
parent f775a3781b
commit d7d6975af0
5 changed files with 22 additions and 23 deletions

View file

@ -15,8 +15,8 @@
#include "common/logging/log.h"
#include "core/file_sys/archive_backend.h"
#include "core/file_sys/archive_extsavedata.h"
#include "core/file_sys/archive_ncch.h"
#include "core/file_sys/archive_savedata.h"
#include "core/file_sys/archive_savedatacheck.h"
#include "core/file_sys/archive_sdmc.h"
#include "core/file_sys/archive_sdmcwriteonly.h"
#include "core/file_sys/archive_systemsavedata.h"
@ -554,10 +554,9 @@ void RegisterArchiveTypes() {
LOG_ERROR(Service_FS, "Can't instantiate SharedExtSaveData archive with path %s",
sharedextsavedata_factory->GetMountPoint().c_str());
// Create the SaveDataCheck archive, basically a small variation of the RomFS archive
auto savedatacheck_factory =
std::make_unique<FileSys::ArchiveFactory_SaveDataCheck>(nand_directory);
RegisterArchiveType(std::move(savedatacheck_factory), ArchiveIdCode::SaveDataCheck);
// Create the NCCH archive, basically a small variation of the RomFS archive
auto savedatacheck_factory = std::make_unique<FileSys::ArchiveFactory_NCCH>(nand_directory);
RegisterArchiveType(std::move(savedatacheck_factory), ArchiveIdCode::NCCH);
auto systemsavedata_factory =
std::make_unique<FileSys::ArchiveFactory_SystemSaveData>(nand_directory);

View file

@ -33,7 +33,7 @@ enum class ArchiveIdCode : u32 {
SystemSaveData = 0x00000008,
SDMC = 0x00000009,
SDMCWriteOnly = 0x0000000A,
SaveDataCheck = 0x2345678A,
NCCH = 0x2345678A,
};
/// Media types for the archives