gpu: Use std::stop_token in WaitFence for VSync thread

Fixes a hang that may occur when stopping emulation and the VSync thread is blocked on the syncpoint condition variable.
This commit is contained in:
ameerj 2022-01-03 12:31:33 -05:00
parent da8e0f6571
commit d866916f42
3 changed files with 10 additions and 15 deletions

View file

@ -5,6 +5,7 @@
#pragma once
#include <memory>
#include <stop_token>
#include "common/bit_field.h"
#include "common/common_types.h"
@ -209,7 +210,7 @@ public:
[[nodiscard]] const VideoCore::ShaderNotify& ShaderNotify() const;
/// Allows the CPU/NvFlinger to wait on the GPU before presenting a frame.
void WaitFence(u32 syncpoint_id, u32 value);
void WaitFence(u32 syncpoint_id, u32 value, std::stop_token stop_token = {});
void IncrementSyncPoint(u32 syncpoint_id);