Change texture_cache chaching from GPUAddr to CacheAddr
This also reverses the changes to make invalidation and flushing through the GPU address.
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7 changed files with 60 additions and 101 deletions
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@ -49,10 +49,6 @@ public:
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/// and invalidated
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virtual void FlushAndInvalidateRegion(CacheAddr addr, u64 size) = 0;
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/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
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/// and invalidated
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virtual void FlushAndInvalidateRegionEx(GPUVAddr gpu_addr, CacheAddr addr, u64 size) = 0;
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/// Attempt to use a faster method to perform a surface copy
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virtual bool AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src,
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const Tegra::Engines::Fermi2D::Regs::Surface& dst,
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