Allow to return up to 16 touch inputs per engine
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390ee10eef
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10 changed files with 203 additions and 155 deletions
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@ -30,12 +30,14 @@ private:
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class Device : public Input::TouchDevice {
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public:
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explicit Device(std::weak_ptr<TouchState>&& touch_state) : touch_state(touch_state) {}
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std::tuple<float, float, bool> GetStatus() const override {
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Input::TouchStatus GetStatus() const override {
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Input::TouchStatus touch_status = {};
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if (auto state = touch_state.lock()) {
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std::lock_guard guard{state->mutex};
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return std::make_tuple(state->touch_x, state->touch_y, state->touch_pressed);
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touch_status[0] =
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std::make_tuple(state->touch_x, state->touch_y, state->touch_pressed);
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}
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return std::make_tuple(0.0f, 0.0f, false);
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return touch_status;
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}
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private:
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@ -163,10 +163,11 @@ using MotionStatus = std::tuple<Common::Vec3<float>, Common::Vec3<float>, Common
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using MotionDevice = InputDevice<MotionStatus>;
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/**
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* A touch status is an object that returns a tuple of two floats and a bool. The floats are
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* x and y coordinates in the range 0.0 - 1.0, and the bool indicates whether it is pressed.
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* A touch status is an object that returns an array of 16 tuple elements of two floats and a bool.
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* The floats are x and y coordinates in the range 0.0 - 1.0, and the bool indicates whether it is
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* pressed.
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*/
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using TouchStatus = std::tuple<float, float, bool>;
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using TouchStatus = std::array<std::tuple<float, float, bool>, 16>;
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/**
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* A touch device is an input device that returns a touch status object
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@ -2,6 +2,7 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <cstring>
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#include "common/common_types.h"
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#include "core/core_timing.h"
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@ -16,7 +17,13 @@ constexpr std::size_t SHARED_MEMORY_OFFSET = 0x400;
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Controller_Touchscreen::Controller_Touchscreen(Core::System& system) : ControllerBase(system) {}
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Controller_Touchscreen::~Controller_Touchscreen() = default;
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void Controller_Touchscreen::OnInit() {}
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void Controller_Touchscreen::OnInit() {
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for (size_t id = 0; id < MAX_FINGERS; id++) {
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mouse_finger_id[id] = MAX_FINGERS;
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keyboard_finger_id[id] = MAX_FINGERS;
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udp_finger_id[id] = MAX_FINGERS;
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}
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}
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void Controller_Touchscreen::OnRelease() {}
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@ -40,32 +47,35 @@ void Controller_Touchscreen::OnUpdate(const Core::Timing::CoreTiming& core_timin
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cur_entry.sampling_number = last_entry.sampling_number + 1;
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cur_entry.sampling_number2 = cur_entry.sampling_number;
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updateTouchInputEvent(touch_mouse_device->GetStatus(), mouse_finger_id);
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updateTouchInputEvent(touch_btn_device->GetStatus(), keyboard_finger_id);
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updateTouchInputEvent(touch_udp_device->GetStatus(), udp_finger_id);
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std::array<Finger, 16> sorted_fingers;
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size_t active_fingers = 0;
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for (Finger finger : fingers) {
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if (finger.pressed) {
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sorted_fingers[active_fingers++] = finger;
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}
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const Input::TouchStatus& mouse_status = touch_mouse_device->GetStatus();
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const Input::TouchStatus& keyboard_status = touch_btn_device->GetStatus();
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const Input::TouchStatus& udp_status = touch_udp_device->GetStatus();
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for (size_t id = 0; id < mouse_status.size(); id++) {
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mouse_finger_id[id] = UpdateTouchInputEvent(mouse_status[id], mouse_finger_id[id]);
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keyboard_finger_id[id] = UpdateTouchInputEvent(keyboard_status[id], keyboard_finger_id[id]);
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udp_finger_id[id] = UpdateTouchInputEvent(udp_status[id], udp_finger_id[id]);
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}
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std::array<Finger, 16> active_fingers;
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const auto end_iter = std::copy_if(fingers.begin(), fingers.end(), active_fingers.begin(),
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[](const auto& finger) { return finger.pressed; });
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const auto active_fingers_count =
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static_cast<size_t>(std::distance(active_fingers.begin(), end_iter));
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const u64 tick = core_timing.GetCPUTicks();
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cur_entry.entry_count = static_cast<s32_le>(active_fingers);
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cur_entry.entry_count = static_cast<s32_le>(active_fingers_count);
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for (size_t id = 0; id < MAX_FINGERS; id++) {
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auto& touch_entry = cur_entry.states[id];
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if (id < active_fingers) {
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touch_entry.x = static_cast<u16>(sorted_fingers[id].x * Layout::ScreenUndocked::Width);
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touch_entry.y = static_cast<u16>(sorted_fingers[id].y * Layout::ScreenUndocked::Height);
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if (id < active_fingers_count) {
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touch_entry.x = static_cast<u16>(active_fingers[id].x * Layout::ScreenUndocked::Width);
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touch_entry.y = static_cast<u16>(active_fingers[id].y * Layout::ScreenUndocked::Height);
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touch_entry.diameter_x = Settings::values.touchscreen.diameter_x;
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touch_entry.diameter_y = Settings::values.touchscreen.diameter_y;
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touch_entry.rotation_angle = Settings::values.touchscreen.rotation_angle;
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touch_entry.delta_time = tick - sorted_fingers[id].last_touch;
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sorted_fingers[id].last_touch = tick;
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touch_entry.finger = sorted_fingers[id].id;
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touch_entry.attribute.raw = sorted_fingers[id].attribute.raw;
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touch_entry.delta_time = tick - active_fingers[id].last_touch;
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active_fingers[id].last_touch = tick;
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touch_entry.finger = active_fingers[id].id;
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touch_entry.attribute.raw = active_fingers[id].attribute.raw;
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} else {
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// Clear touch entry
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touch_entry.attribute.raw = 0;
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@ -91,44 +101,50 @@ void Controller_Touchscreen::OnLoadInputDevices() {
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}
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}
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void Controller_Touchscreen::updateTouchInputEvent(
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const std::tuple<float, float, bool>& touch_input, size_t& finger_id) {
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bool pressed = false;
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float x, y;
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std::tie(x, y, pressed) = touch_input;
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if (pressed) {
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if (finger_id == -1) {
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int first_free_id = 0;
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int found = false;
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while (!found && first_free_id < MAX_FINGERS) {
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if (!fingers[first_free_id].pressed) {
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found = true;
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} else {
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first_free_id++;
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}
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}
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if (found) {
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finger_id = first_free_id;
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fingers[finger_id].x = x;
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fingers[finger_id].y = y;
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fingers[finger_id].pressed = true;
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fingers[finger_id].id = static_cast<u32_le>(finger_id);
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fingers[finger_id].attribute.start_touch.Assign(1);
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}
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std::optional<size_t> Controller_Touchscreen::GetUnusedFingerID() const {
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size_t first_free_id = 0;
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while (first_free_id < MAX_FINGERS) {
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if (!fingers[first_free_id].pressed) {
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return first_free_id;
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} else {
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fingers[finger_id].x = x;
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fingers[finger_id].y = y;
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fingers[finger_id].attribute.raw = 0;
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first_free_id++;
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}
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} else if (finger_id != -1) {
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}
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return std::nullopt;
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}
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size_t Controller_Touchscreen::UpdateTouchInputEvent(
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const std::tuple<float, float, bool>& touch_input, size_t finger_id) {
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const auto& [x, y, pressed] = touch_input;
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if (pressed) {
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Attributes attribute = {};
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if (finger_id == MAX_FINGERS) {
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const auto first_free_id = GetUnusedFingerID();
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if (!first_free_id) {
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// Invalid finger id do nothing
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return MAX_FINGERS;
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}
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finger_id = first_free_id.value();
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fingers[finger_id].pressed = true;
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fingers[finger_id].id = static_cast<u32_le>(finger_id);
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attribute.start_touch.Assign(1);
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}
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fingers[finger_id].x = x;
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fingers[finger_id].y = y;
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fingers[finger_id].attribute = attribute;
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return finger_id;
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}
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if (finger_id != MAX_FINGERS) {
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if (!fingers[finger_id].attribute.end_touch) {
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fingers[finger_id].attribute.end_touch.Assign(1);
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fingers[finger_id].attribute.start_touch.Assign(0);
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} else {
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fingers[finger_id].pressed = false;
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finger_id = -1;
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return finger_id;
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}
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fingers[finger_id].pressed = false;
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}
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return MAX_FINGERS;
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}
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} // namespace Service::HID
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@ -30,13 +30,17 @@ public:
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void OnLoadInputDevices() override;
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private:
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static constexpr size_t MAX_FINGERS = 16;
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// Returns an unused finger id, if there is no fingers available std::nullopt will be returned
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std::optional<size_t> GetUnusedFingerID() const;
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// If the touch is new it tries to assing a new finger id, if there is no fingers avaliable no
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// changes will be made. Updates the coordinates if the finger id it's already set. If the touch
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// ends delays the output by one frame to set the end_touch flag before finally freeing the
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// finger id
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void updateTouchInputEvent(const std::tuple<float, float, bool>& touch_input,
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size_t& finger_id);
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static const size_t MAX_FINGERS = 16;
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size_t UpdateTouchInputEvent(const std::tuple<float, float, bool>& touch_input,
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size_t finger_id);
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struct Attributes {
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union {
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@ -88,9 +92,9 @@ private:
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std::unique_ptr<Input::TouchDevice> touch_mouse_device;
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std::unique_ptr<Input::TouchDevice> touch_udp_device;
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std::unique_ptr<Input::TouchDevice> touch_btn_device;
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size_t mouse_finger_id{-1};
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size_t keyboard_finger_id{-1};
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size_t udp_finger_id{-1};
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std::array<size_t, MAX_FINGERS> mouse_finger_id;
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std::array<size_t, MAX_FINGERS> keyboard_finger_id;
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std::array<size_t, MAX_FINGERS> udp_finger_id;
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std::array<Finger, MAX_FINGERS> fingers;
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};
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} // namespace Service::HID
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