Allow to return up to 16 touch inputs per engine
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390ee10eef
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d8df9a16bd
10 changed files with 203 additions and 155 deletions
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@ -30,12 +30,14 @@ private:
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class Device : public Input::TouchDevice {
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public:
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explicit Device(std::weak_ptr<TouchState>&& touch_state) : touch_state(touch_state) {}
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std::tuple<float, float, bool> GetStatus() const override {
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Input::TouchStatus GetStatus() const override {
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Input::TouchStatus touch_status = {};
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if (auto state = touch_state.lock()) {
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std::lock_guard guard{state->mutex};
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return std::make_tuple(state->touch_x, state->touch_y, state->touch_pressed);
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touch_status[0] =
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std::make_tuple(state->touch_x, state->touch_y, state->touch_pressed);
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}
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return std::make_tuple(0.0f, 0.0f, false);
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return touch_status;
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}
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private:
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@ -163,10 +163,11 @@ using MotionStatus = std::tuple<Common::Vec3<float>, Common::Vec3<float>, Common
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using MotionDevice = InputDevice<MotionStatus>;
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/**
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* A touch status is an object that returns a tuple of two floats and a bool. The floats are
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* x and y coordinates in the range 0.0 - 1.0, and the bool indicates whether it is pressed.
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* A touch status is an object that returns an array of 16 tuple elements of two floats and a bool.
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* The floats are x and y coordinates in the range 0.0 - 1.0, and the bool indicates whether it is
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* pressed.
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*/
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using TouchStatus = std::tuple<float, float, bool>;
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using TouchStatus = std::array<std::tuple<float, float, bool>, 16>;
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/**
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* A touch device is an input device that returns a touch status object
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