Allow to return up to 16 touch inputs per engine
This commit is contained in:
parent
390ee10eef
commit
d8df9a16bd
10 changed files with 203 additions and 155 deletions
|
@ -30,12 +30,14 @@ private:
|
|||
class Device : public Input::TouchDevice {
|
||||
public:
|
||||
explicit Device(std::weak_ptr<TouchState>&& touch_state) : touch_state(touch_state) {}
|
||||
std::tuple<float, float, bool> GetStatus() const override {
|
||||
Input::TouchStatus GetStatus() const override {
|
||||
Input::TouchStatus touch_status = {};
|
||||
if (auto state = touch_state.lock()) {
|
||||
std::lock_guard guard{state->mutex};
|
||||
return std::make_tuple(state->touch_x, state->touch_y, state->touch_pressed);
|
||||
touch_status[0] =
|
||||
std::make_tuple(state->touch_x, state->touch_y, state->touch_pressed);
|
||||
}
|
||||
return std::make_tuple(0.0f, 0.0f, false);
|
||||
return touch_status;
|
||||
}
|
||||
|
||||
private:
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue