spirv: Implement Layer stores

This commit is contained in:
ReinUsesLisp 2021-04-14 18:09:18 -03:00 committed by ameerj
parent ab3831f6cb
commit d8ec99dada
6 changed files with 30 additions and 9 deletions

View file

@ -124,17 +124,17 @@ void DefineEntryPoint(const IR::Program& program, EmitContext& ctx, Id main) {
const std::span interfaces(ctx.interfaces.data(), ctx.interfaces.size());
spv::ExecutionModel execution_model{};
switch (program.stage) {
case Shader::Stage::Compute: {
case Stage::Compute: {
const std::array<u32, 3> workgroup_size{program.workgroup_size};
execution_model = spv::ExecutionModel::GLCompute;
ctx.AddExecutionMode(main, spv::ExecutionMode::LocalSize, workgroup_size[0],
workgroup_size[1], workgroup_size[2]);
break;
}
case Shader::Stage::VertexB:
case Stage::VertexB:
execution_model = spv::ExecutionModel::Vertex;
break;
case Shader::Stage::Geometry:
case Stage::Geometry:
execution_model = spv::ExecutionModel::Geometry;
ctx.AddCapability(spv::Capability::Geometry);
ctx.AddCapability(spv::Capability::GeometryStreams);
@ -172,7 +172,7 @@ void DefineEntryPoint(const IR::Program& program, EmitContext& ctx, Id main) {
ctx.AddExecutionMode(main, spv::ExecutionMode::OutputVertices, program.output_vertices);
ctx.AddExecutionMode(main, spv::ExecutionMode::Invocations, program.invocations);
break;
case Shader::Stage::Fragment:
case Stage::Fragment:
execution_model = spv::ExecutionModel::Fragment;
ctx.AddExecutionMode(main, spv::ExecutionMode::OriginUpperLeft);
if (program.info.stores_frag_depth) {
@ -258,10 +258,14 @@ void SetupCapabilities(const Profile& profile, const Info& info, EmitContext& ct
ctx.AddExtension("SPV_EXT_demote_to_helper_invocation");
ctx.AddCapability(spv::Capability::DemoteToHelperInvocationEXT);
}
if (info.stores_layer) {
ctx.AddCapability(spv::Capability::ShaderLayer);
}
if (info.stores_viewport_index) {
ctx.AddCapability(spv::Capability::MultiViewport);
if (profile.support_viewport_index_layer_non_geometry &&
ctx.stage != Shader::Stage::Geometry) {
}
if (info.stores_layer || info.stores_viewport_index) {
if (profile.support_viewport_index_layer_non_geometry && ctx.stage != Stage::Geometry) {
ctx.AddExtension("SPV_EXT_shader_viewport_index_layer");
ctx.AddCapability(spv::Capability::ShaderViewportIndexLayerEXT);
}