shader_ir: Remove RZ and use Register::ZeroIndex instead
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5af82a8ed4
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d9118d324a
3 changed files with 16 additions and 12 deletions
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@ -91,12 +91,14 @@ u32 ShaderIR::DecodeMemory(BasicBlock& bb, u32 pc) {
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GetConstBufferIndirect(instr.cbuf36.index, instr.cbuf36.offset + 4, index);
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const Node composite =
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Operation(OperationCode::Composite, op_a, op_b, GetRegister(RZ), GetRegister(RZ));
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Operation(OperationCode::Composite, op_a, op_b, GetRegister(Register::ZeroIndex),
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GetRegister(Register::ZeroIndex));
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MetaComponents meta{{0, 1, 2, 3}};
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bb.push_back(Operation(OperationCode::AssignComposite, meta, composite,
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GetRegister(instr.gpr0), GetRegister(instr.gpr0.Value() + 1),
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GetRegister(RZ), GetRegister(RZ)));
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GetRegister(Register::ZeroIndex),
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GetRegister(Register::ZeroIndex)));
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break;
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}
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default:
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@ -197,7 +199,8 @@ u32 ShaderIR::DecodeMemory(BasicBlock& bb, u32 pc) {
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++dest_elem;
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}
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std::generate(dest.begin() + dest_elem, dest.end(), [&]() { return GetRegister(RZ); });
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std::generate(dest.begin() + dest_elem, dest.end(),
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[&]() { return GetRegister(Register::ZeroIndex); });
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bb.push_back(Operation(OperationCode::AssignComposite, std::move(meta), texture, dest[0],
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dest[1], dest[2], dest[3]));
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@ -255,7 +258,8 @@ u32 ShaderIR::DecodeMemory(BasicBlock& bb, u32 pc) {
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++dest_elem;
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}
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std::generate(dest.begin() + dest_elem, dest.end(), [&]() { return GetRegister(RZ); });
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std::generate(dest.begin() + dest_elem, dest.end(),
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[&]() { return GetRegister(Register::ZeroIndex); });
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bb.push_back(Operation(OperationCode::AssignComposite, std::move(meta_components), texture,
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dest[0], dest[1], dest[2], dest[3]));
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@ -369,7 +373,7 @@ u32 ShaderIR::DecodeMemory(BasicBlock& bb, u32 pc) {
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const MetaComponents meta_composite{{0, 1, 2, 3}};
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bb.push_back(Operation(OperationCode::AssignComposite, meta_composite, texture,
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GetRegister(instr.gpr0), GetRegister(instr.gpr0.Value() + 1),
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GetRegister(RZ), GetRegister(RZ)));
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GetRegister(Register::ZeroIndex), GetRegister(Register::ZeroIndex)));
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break;
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}
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case OpCode::Id::TLDS: {
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@ -438,7 +442,8 @@ void ShaderIR::WriteTexsInstructionFloat(BasicBlock& bb, Instruction instr, Node
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++meta.count;
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}
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std::generate(dest.begin() + meta.count, dest.end(), [&]() { return GetRegister(RZ); });
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std::generate(dest.begin() + meta.count, dest.end(),
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[&]() { return GetRegister(Register::ZeroIndex); });
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bb.push_back(Operation(OperationCode::AssignComposite, meta, texture, dest[0], dest[1], dest[2],
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dest[3]));
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