vulkan_common: Move dynamic library load to a separate file

Allows us to initialize a Vulkan dynamic library from different backends
without duplicating code.
This commit is contained in:
ReinUsesLisp 2020-12-24 21:24:34 -03:00
parent 53e49e5360
commit d937421422
4 changed files with 59 additions and 31 deletions

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// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <cstdlib>
#include <string>
#include "common/dynamic_library.h"
#include "common/file_util.h"
#include "video_core/vulkan_common/vulkan_library.h"
namespace Vulkan {
Common::DynamicLibrary OpenLibrary() {
Common::DynamicLibrary library;
#ifdef __APPLE__
// Check if a path to a specific Vulkan library has been specified.
char* const libvulkan_env = std::getenv("LIBVULKAN_PATH");
if (!libvulkan_env || !library.Open(libvulkan_env)) {
// Use the libvulkan.dylib from the application bundle.
const std::string filename =
Common::FS::GetBundleDirectory() + "/Contents/Frameworks/libvulkan.dylib";
library.Open(filename.c_str());
}
#else
std::string filename = Common::DynamicLibrary::GetVersionedFilename("vulkan", 1);
if (!library.Open(filename.c_str())) {
// Android devices may not have libvulkan.so.1, only libvulkan.so.
filename = Common::DynamicLibrary::GetVersionedFilename("vulkan");
void(library.Open(filename.c_str()));
}
#endif
return library;
}
} // namespace Vulkan

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// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/dynamic_library.h"
namespace Vulkan {
Common::DynamicLibrary OpenLibrary();
} // namespace Vulkan