shader: Refactor PTP and other minor changes

This commit is contained in:
ReinUsesLisp 2021-03-26 16:46:07 -03:00 committed by ameerj
parent b5db38f50e
commit d9c5bd9509
14 changed files with 67 additions and 123 deletions

View file

@ -169,7 +169,6 @@ void EmitContext::DefineCommonTypes(const Info& info) {
AddCapability(spv::Capability::Float64);
F64.Define(*this, TypeFloat(64), "f64");
}
array_U32x2 = Name(TypeArray(U32[2], Constant(U32[1], 4U)), "array-u32x2");
}
void EmitContext::DefineCommonConstants() {
@ -352,20 +351,19 @@ void EmitContext::DefineOutputs(const Info& info) {
}
}
if (stage == Stage::Fragment) {
for (size_t i = 0; i < 8; ++i) {
if (!info.stores_frag_color[i]) {
for (u32 index = 0; index < 8; ++index) {
if (!info.stores_frag_color[index]) {
continue;
}
frag_color[i] = DefineOutput(*this, F32[4]);
Decorate(frag_color[i], spv::Decoration::Location, static_cast<u32>(i));
Name(frag_color[i], fmt::format("frag_color{}", i));
frag_color[index] = DefineOutput(*this, F32[4]);
Decorate(frag_color[index], spv::Decoration::Location, index);
Name(frag_color[index], fmt::format("frag_color{}", index));
}
if (!info.stores_frag_depth) {
return;
if (info.stores_frag_depth) {
frag_depth = DefineOutput(*this, F32[1]);
Decorate(frag_depth, spv::Decoration::BuiltIn, spv::BuiltIn::FragDepth);
Name(frag_depth, "frag_depth");
}
frag_depth = DefineOutput(*this, F32[1]);
Decorate(frag_depth, spv::Decoration::BuiltIn, static_cast<u32>(spv::BuiltIn::FragDepth));
Name(frag_depth, "frag_depth");
}
}

View file

@ -65,7 +65,6 @@ public:
VectorTypes U32;
VectorTypes F16;
VectorTypes F64;
Id array_U32x2;
Id true_value{};
Id false_value{};

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@ -95,7 +95,7 @@ void EmitWriteStorage64(EmitContext& ctx, const IR::Value& binding, const IR::Va
Id value);
void EmitWriteStorage128(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
Id value);
Id EmitCompositeConstructU32x2(EmitContext& ctx, IR::Inst* inst, Id e1, Id e2);
Id EmitCompositeConstructU32x2(EmitContext& ctx, Id e1, Id e2);
Id EmitCompositeConstructU32x3(EmitContext& ctx, Id e1, Id e2, Id e3);
Id EmitCompositeConstructU32x4(EmitContext& ctx, Id e1, Id e2, Id e3, Id e4);
Id EmitCompositeExtractU32x2(EmitContext& ctx, Id composite, u32 index);
@ -104,7 +104,7 @@ Id EmitCompositeExtractU32x4(EmitContext& ctx, Id composite, u32 index);
Id EmitCompositeInsertU32x2(EmitContext& ctx, Id composite, Id object, u32 index);
Id EmitCompositeInsertU32x3(EmitContext& ctx, Id composite, Id object, u32 index);
Id EmitCompositeInsertU32x4(EmitContext& ctx, Id composite, Id object, u32 index);
Id EmitCompositeConstructF16x2(EmitContext& ctx, IR::Inst* inst, Id e1, Id e2);
Id EmitCompositeConstructF16x2(EmitContext& ctx, Id e1, Id e2);
Id EmitCompositeConstructF16x3(EmitContext& ctx, Id e1, Id e2, Id e3);
Id EmitCompositeConstructF16x4(EmitContext& ctx, Id e1, Id e2, Id e3, Id e4);
Id EmitCompositeExtractF16x2(EmitContext& ctx, Id composite, u32 index);
@ -113,7 +113,7 @@ Id EmitCompositeExtractF16x4(EmitContext& ctx, Id composite, u32 index);
Id EmitCompositeInsertF16x2(EmitContext& ctx, Id composite, Id object, u32 index);
Id EmitCompositeInsertF16x3(EmitContext& ctx, Id composite, Id object, u32 index);
Id EmitCompositeInsertF16x4(EmitContext& ctx, Id composite, Id object, u32 index);
Id EmitCompositeConstructF32x2(EmitContext& ctx, IR::Inst* inst, Id e1, Id e2);
Id EmitCompositeConstructF32x2(EmitContext& ctx, Id e1, Id e2);
Id EmitCompositeConstructF32x3(EmitContext& ctx, Id e1, Id e2, Id e3);
Id EmitCompositeConstructF32x4(EmitContext& ctx, Id e1, Id e2, Id e3, Id e4);
Id EmitCompositeExtractF32x2(EmitContext& ctx, Id composite, u32 index);
@ -122,7 +122,6 @@ Id EmitCompositeExtractF32x4(EmitContext& ctx, Id composite, u32 index);
Id EmitCompositeInsertF32x2(EmitContext& ctx, Id composite, Id object, u32 index);
Id EmitCompositeInsertF32x3(EmitContext& ctx, Id composite, Id object, u32 index);
Id EmitCompositeInsertF32x4(EmitContext& ctx, Id composite, Id object, u32 index);
Id EmitCompositeConstructArrayU32x2(EmitContext& ctx, IR::Inst* inst, Id e1, Id e2, Id e3, Id e4);
void EmitCompositeConstructF64x2(EmitContext& ctx);
void EmitCompositeConstructF64x3(EmitContext& ctx);
void EmitCompositeConstructF64x4(EmitContext& ctx);
@ -359,10 +358,10 @@ Id EmitImageSampleDrefImplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Va
Id coords, Id dref, Id bias_lc, Id offset);
Id EmitImageSampleDrefExplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index,
Id coords, Id dref, Id lod_lc, Id offset);
Id EmitImageGather(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords, Id offset,
Id offset2);
Id EmitImageGather(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
const IR::Value& offset, const IR::Value& offset2);
Id EmitImageGatherDref(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
Id offset, Id offset2, Id dref);
const IR::Value& offset, const IR::Value& offset2, Id dref);
Id EmitImageFetch(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords, Id offset,
Id lod, Id ms);
Id EmitVoteAll(EmitContext& ctx, Id pred);

View file

@ -7,11 +7,7 @@
namespace Shader::Backend::SPIRV {
Id EmitCompositeConstructU32x2(EmitContext& ctx, IR::Inst* inst, Id e1, Id e2) {
const auto info{inst->Flags<IR::CompositeDecoration>()};
if (info.is_constant) {
return ctx.ConstantComposite(ctx.U32[2], e1, e2);
}
Id EmitCompositeConstructU32x2(EmitContext& ctx, Id e1, Id e2) {
return ctx.OpCompositeConstruct(ctx.U32[2], e1, e2);
}
@ -47,12 +43,7 @@ Id EmitCompositeInsertU32x4(EmitContext& ctx, Id composite, Id object, u32 index
return ctx.OpCompositeInsert(ctx.U32[4], object, composite, index);
}
Id EmitCompositeConstructF16x2(EmitContext& ctx, IR::Inst* inst, Id e1, Id e2) {
const auto info{inst->Flags<IR::CompositeDecoration>()};
if (info.is_constant) {
return ctx.ConstantComposite(ctx.F16[2], e1, e2);
}
Id EmitCompositeConstructF16x2(EmitContext& ctx, Id e1, Id e2) {
return ctx.OpCompositeConstruct(ctx.F16[2], e1, e2);
}
@ -88,11 +79,7 @@ Id EmitCompositeInsertF16x4(EmitContext& ctx, Id composite, Id object, u32 index
return ctx.OpCompositeInsert(ctx.F16[4], object, composite, index);
}
Id EmitCompositeConstructF32x2(EmitContext& ctx, IR::Inst* inst, Id e1, Id e2) {
const auto info{inst->Flags<IR::CompositeDecoration>()};
if (info.is_constant) {
return ctx.ConstantComposite(ctx.F32[2], e1, e2);
}
Id EmitCompositeConstructF32x2(EmitContext& ctx, Id e1, Id e2) {
return ctx.OpCompositeConstruct(ctx.F32[2], e1, e2);
}
@ -164,15 +151,4 @@ Id EmitCompositeInsertF64x4(EmitContext& ctx, Id composite, Id object, u32 index
return ctx.OpCompositeInsert(ctx.F64[4], object, composite, index);
}
Id EmitCompositeConstructArrayU32x2(EmitContext& ctx, IR::Inst* inst, Id e1, Id e2, Id e3, Id e4) {
const auto info{inst->Flags<IR::CompositeDecoration>()};
if (info.is_constant) {
return ctx.ConstantComposite(ctx.array_U32x2, e1, e2, e3, e4);
}
if (ctx.profile.support_variadic_ptp) {
return ctx.OpCompositeConstruct(ctx.array_U32x2, e1, e2, e3, e4);
}
return {};
}
} // namespace Shader::Backend::SPIRV

View file

@ -30,16 +30,34 @@ public:
}
}
explicit ImageOperands([[maybe_unused]] EmitContext& ctx, Id offset, Id offset2) {
if (Sirit::ValidId(offset)) {
Add(spv::ImageOperandsMask::Offset, offset);
explicit ImageOperands(EmitContext& ctx, const IR::Value& offset, const IR::Value& offset2) {
if (offset2.IsEmpty()) {
if (offset.IsEmpty()) {
return;
}
Add(spv::ImageOperandsMask::Offset, ctx.Def(offset));
return;
}
if (Sirit::ValidId(offset2)) {
Add(spv::ImageOperandsMask::ConstOffsets, offset2);
const std::array values{offset.InstRecursive(), offset2.InstRecursive()};
if (!values[0]->AreAllArgsImmediates() || !values[1]->AreAllArgsImmediates()) {
throw NotImplementedException("Not all arguments in PTP are immediate");
}
const IR::Opcode opcode{values[0]->Opcode()};
if (opcode != values[1]->Opcode() || opcode != IR::Opcode::CompositeConstructU32x4) {
throw LogicError("Invalid PTP arguments");
}
auto read{[&](int a, int b) { return ctx.Constant(ctx.U32[1], values[a]->Arg(b).U32()); }};
const Id offsets{
ctx.ConstantComposite(ctx.TypeArray(ctx.U32[2], ctx.Constant(ctx.U32[1], 4)),
ctx.ConstantComposite(ctx.U32[2], read(0, 0), read(0, 1)),
ctx.ConstantComposite(ctx.U32[2], read(0, 2), read(0, 3)),
ctx.ConstantComposite(ctx.U32[2], read(1, 0), read(1, 1)),
ctx.ConstantComposite(ctx.U32[2], read(1, 2), read(1, 3)))};
Add(spv::ImageOperandsMask::ConstOffsets, offsets);
}
explicit ImageOperands([[maybe_unused]] EmitContext& ctx, Id offset, Id lod, Id ms) {
explicit ImageOperands(Id offset, Id lod, Id ms) {
if (Sirit::ValidId(lod)) {
Add(spv::ImageOperandsMask::Lod, lod);
}
@ -197,8 +215,8 @@ Id EmitImageSampleDrefExplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Va
Texture(ctx, index), coords, dref, operands.Mask(), operands.Span());
}
Id EmitImageGather(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords, Id offset,
Id offset2) {
Id EmitImageGather(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
const IR::Value& offset, const IR::Value& offset2) {
const auto info{inst->Flags<IR::TextureInstInfo>()};
const ImageOperands operands(ctx, offset, offset2);
return Emit(&EmitContext::OpImageSparseGather, &EmitContext::OpImageGather, ctx, inst,
@ -208,7 +226,7 @@ Id EmitImageGather(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id
}
Id EmitImageGatherDref(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
Id offset, Id offset2, Id dref) {
const IR::Value& offset, const IR::Value& offset2, Id dref) {
const auto info{inst->Flags<IR::TextureInstInfo>()};
const ImageOperands operands(ctx, offset, offset2);
return Emit(&EmitContext::OpImageSparseDrefGather, &EmitContext::OpImageDrefGather, ctx, inst,
@ -218,7 +236,7 @@ Id EmitImageGatherDref(EmitContext& ctx, IR::Inst* inst, const IR::Value& index,
Id EmitImageFetch(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords, Id offset,
Id lod, Id ms) {
const auto info{inst->Flags<IR::TextureInstInfo>()};
const ImageOperands operands(ctx, offset, lod, ms);
const ImageOperands operands(offset, lod, ms);
return Emit(&EmitContext::OpImageSparseFetch, &EmitContext::OpImageFetch, ctx, inst, ctx.F32[4],
Texture(ctx, index), coords, operands.Mask(), operands.Span());
}