shader: Refactor PTP and other minor changes
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b5db38f50e
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d9c5bd9509
14 changed files with 67 additions and 123 deletions
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@ -7,11 +7,7 @@
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namespace Shader::Backend::SPIRV {
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Id EmitCompositeConstructU32x2(EmitContext& ctx, IR::Inst* inst, Id e1, Id e2) {
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const auto info{inst->Flags<IR::CompositeDecoration>()};
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if (info.is_constant) {
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return ctx.ConstantComposite(ctx.U32[2], e1, e2);
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}
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Id EmitCompositeConstructU32x2(EmitContext& ctx, Id e1, Id e2) {
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return ctx.OpCompositeConstruct(ctx.U32[2], e1, e2);
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}
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@ -47,12 +43,7 @@ Id EmitCompositeInsertU32x4(EmitContext& ctx, Id composite, Id object, u32 index
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return ctx.OpCompositeInsert(ctx.U32[4], object, composite, index);
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}
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Id EmitCompositeConstructF16x2(EmitContext& ctx, IR::Inst* inst, Id e1, Id e2) {
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const auto info{inst->Flags<IR::CompositeDecoration>()};
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if (info.is_constant) {
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return ctx.ConstantComposite(ctx.F16[2], e1, e2);
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}
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Id EmitCompositeConstructF16x2(EmitContext& ctx, Id e1, Id e2) {
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return ctx.OpCompositeConstruct(ctx.F16[2], e1, e2);
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}
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@ -88,11 +79,7 @@ Id EmitCompositeInsertF16x4(EmitContext& ctx, Id composite, Id object, u32 index
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return ctx.OpCompositeInsert(ctx.F16[4], object, composite, index);
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}
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Id EmitCompositeConstructF32x2(EmitContext& ctx, IR::Inst* inst, Id e1, Id e2) {
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const auto info{inst->Flags<IR::CompositeDecoration>()};
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if (info.is_constant) {
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return ctx.ConstantComposite(ctx.F32[2], e1, e2);
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}
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Id EmitCompositeConstructF32x2(EmitContext& ctx, Id e1, Id e2) {
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return ctx.OpCompositeConstruct(ctx.F32[2], e1, e2);
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}
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@ -164,15 +151,4 @@ Id EmitCompositeInsertF64x4(EmitContext& ctx, Id composite, Id object, u32 index
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return ctx.OpCompositeInsert(ctx.F64[4], object, composite, index);
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}
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Id EmitCompositeConstructArrayU32x2(EmitContext& ctx, IR::Inst* inst, Id e1, Id e2, Id e3, Id e4) {
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const auto info{inst->Flags<IR::CompositeDecoration>()};
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if (info.is_constant) {
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return ctx.ConstantComposite(ctx.array_U32x2, e1, e2, e3, e4);
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}
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if (ctx.profile.support_variadic_ptp) {
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return ctx.OpCompositeConstruct(ctx.array_U32x2, e1, e2, e3, e4);
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}
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return {};
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}
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} // namespace Shader::Backend::SPIRV
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