TextureCache: Refactor and fix linux compiling.
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4ca6e9a9e2
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da2fe81905
3 changed files with 11 additions and 9 deletions
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@ -9,6 +9,7 @@
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#include <glad/glad.h>
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#include "common/bit_util.h"
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#include "common/literals.h"
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#include "common/settings.h"
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#include "video_core/renderer_opengl/gl_device.h"
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@ -397,9 +398,6 @@ OGLTexture MakeImage(const VideoCommon::ImageInfo& info, GLenum gl_internal_form
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return GL_R32UI;
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}
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[[nodiscard]] u32 NextPow2(u32 value) {
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return 1U << (32U - std::countl_zero(value - 1U));
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}
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} // Anonymous namespace
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ImageBufferMap::~ImageBufferMap() {
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@ -1308,7 +1306,7 @@ void FormatConversionPass::ConvertImage(Image& dst_image, Image& src_image,
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const u32 copy_size = region.width * region.height * region.depth * img_bpp;
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if (pbo_size < copy_size) {
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intermediate_pbo.Create();
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pbo_size = NextPow2(copy_size);
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pbo_size = Common::NextPow2(copy_size);
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glNamedBufferData(intermediate_pbo.handle, pbo_size, nullptr, GL_STREAM_COPY);
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}
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// Copy from source to PBO
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