shader: Add subgroup masks
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10 changed files with 169 additions and 45 deletions
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@ -401,6 +401,11 @@ Id EmitVoteAll(EmitContext& ctx, Id pred);
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Id EmitVoteAny(EmitContext& ctx, Id pred);
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Id EmitVoteEqual(EmitContext& ctx, Id pred);
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Id EmitSubgroupBallot(EmitContext& ctx, Id pred);
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Id EmitSubgroupEqMask(EmitContext& ctx);
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Id EmitSubgroupLtMask(EmitContext& ctx);
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Id EmitSubgroupLeMask(EmitContext& ctx);
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Id EmitSubgroupGtMask(EmitContext& ctx);
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Id EmitSubgroupGeMask(EmitContext& ctx);
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Id EmitShuffleIndex(EmitContext& ctx, IR::Inst* inst, Id value, Id index, Id clamp,
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Id segmentation_mask);
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Id EmitShuffleUp(EmitContext& ctx, IR::Inst* inst, Id value, Id index, Id clamp,
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