shader: Add subgroup masks

This commit is contained in:
ReinUsesLisp 2021-04-04 05:17:17 -03:00 committed by ameerj
parent fc93bc2abd
commit da6cf2632c
10 changed files with 169 additions and 45 deletions

View file

@ -1628,6 +1628,26 @@ U32 IREmitter::SubgroupBallot(const U1& value) {
return Inst<U32>(Opcode::SubgroupBallot, value);
}
U32 IREmitter::SubgroupEqMask() {
return Inst<U32>(Opcode::SubgroupEqMask);
}
U32 IREmitter::SubgroupLtMask() {
return Inst<U32>(Opcode::SubgroupLtMask);
}
U32 IREmitter::SubgroupLeMask() {
return Inst<U32>(Opcode::SubgroupLeMask);
}
U32 IREmitter::SubgroupGtMask() {
return Inst<U32>(Opcode::SubgroupGtMask);
}
U32 IREmitter::SubgroupGeMask() {
return Inst<U32>(Opcode::SubgroupGeMask);
}
U32 IREmitter::ShuffleIndex(const IR::U32& value, const IR::U32& index, const IR::U32& clamp,
const IR::U32& seg_mask) {
return Inst<U32>(Opcode::ShuffleIndex, value, index, clamp, seg_mask);