shader: Add subgroup masks
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10 changed files with 169 additions and 45 deletions
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@ -1628,6 +1628,26 @@ U32 IREmitter::SubgroupBallot(const U1& value) {
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return Inst<U32>(Opcode::SubgroupBallot, value);
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}
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U32 IREmitter::SubgroupEqMask() {
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return Inst<U32>(Opcode::SubgroupEqMask);
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}
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U32 IREmitter::SubgroupLtMask() {
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return Inst<U32>(Opcode::SubgroupLtMask);
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}
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U32 IREmitter::SubgroupLeMask() {
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return Inst<U32>(Opcode::SubgroupLeMask);
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}
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U32 IREmitter::SubgroupGtMask() {
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return Inst<U32>(Opcode::SubgroupGtMask);
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}
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U32 IREmitter::SubgroupGeMask() {
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return Inst<U32>(Opcode::SubgroupGeMask);
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}
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U32 IREmitter::ShuffleIndex(const IR::U32& value, const IR::U32& index, const IR::U32& clamp,
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const IR::U32& seg_mask) {
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return Inst<U32>(Opcode::ShuffleIndex, value, index, clamp, seg_mask);
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