shader: Add subgroup masks
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10 changed files with 169 additions and 45 deletions
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@ -281,6 +281,11 @@ public:
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[[nodiscard]] U1 VoteAny(const U1& value);
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[[nodiscard]] U1 VoteEqual(const U1& value);
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[[nodiscard]] U32 SubgroupBallot(const U1& value);
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[[nodiscard]] U32 SubgroupEqMask();
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[[nodiscard]] U32 SubgroupLtMask();
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[[nodiscard]] U32 SubgroupLeMask();
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[[nodiscard]] U32 SubgroupGtMask();
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[[nodiscard]] U32 SubgroupGeMask();
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[[nodiscard]] U32 ShuffleIndex(const IR::U32& value, const IR::U32& index, const IR::U32& clamp,
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const IR::U32& seg_mask);
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[[nodiscard]] U32 ShuffleUp(const IR::U32& value, const IR::U32& index, const IR::U32& clamp,
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