GPU: Refactor synchronization on Async GPU
This commit is contained in:
parent
a60a22d9c2
commit
da8f17715d
11 changed files with 56 additions and 7 deletions
|
@ -403,9 +403,13 @@ void Maxwell3D::ProcessQueryGet() {
|
|||
"Units other than CROP are unimplemented");
|
||||
|
||||
switch (regs.query.query_get.operation) {
|
||||
case Regs::QueryOperation::Release:
|
||||
StampQueryResult(regs.query.query_sequence, regs.query.query_get.short_query == 0);
|
||||
case Regs::QueryOperation::Release: {
|
||||
rasterizer.FlushCommands();
|
||||
rasterizer.SyncGuestHost();
|
||||
const u64 result = regs.query.query_sequence;
|
||||
StampQueryResult(result, regs.query.query_get.short_query == 0);
|
||||
break;
|
||||
}
|
||||
case Regs::QueryOperation::Acquire:
|
||||
// TODO(Blinkhawk): Under this operation, the GPU waits for the CPU to write a value that
|
||||
// matches the current payload.
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue