GPU: Implemented the Z32_S8_X24 depth buffer format.

This commit is contained in:
Subv 2018-07-24 20:41:40 -05:00
parent 340771ccd7
commit daf2504d31
4 changed files with 16 additions and 1 deletions

View file

@ -90,6 +90,8 @@ static u32 DepthBytesPerPixel(DepthFormat format) {
case DepthFormat::Z24_S8_UNORM:
case DepthFormat::Z32_FLOAT:
return 4;
case DepthFormat::Z32_S8_X24_FLOAT:
return 8;
default:
UNIMPLEMENTED_MSG("Format not implemented");
break;
@ -150,6 +152,7 @@ std::vector<u8> UnswizzleDepthTexture(VAddr address, DepthFormat format, u32 wid
case DepthFormat::S8_Z24_UNORM:
case DepthFormat::Z24_S8_UNORM:
case DepthFormat::Z32_FLOAT:
case DepthFormat::Z32_S8_X24_FLOAT:
CopySwizzledData(width, height, bytes_per_pixel, bytes_per_pixel, data,
unswizzled_data.data(), true, block_height);
break;