filesystem: De-globalize registered_cache_union
We can just return a new instance of this when it's requested. This only ever holds pointers to the existing registed caches, so it's not a large object. Plus, this also gets rid of the need to keep around a separate member function just to properly clear out the union. Gets rid of one of five globals in the filesystem code.
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8 changed files with 26 additions and 40 deletions
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@ -32,14 +32,14 @@ static std::vector<u64> AccumulateAOCTitleIDs() {
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std::vector<u64> add_on_content;
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const auto rcu = FileSystem::GetUnionContents();
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const auto list =
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rcu->ListEntriesFilter(FileSys::TitleType::AOC, FileSys::ContentRecordType::Data);
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rcu.ListEntriesFilter(FileSys::TitleType::AOC, FileSys::ContentRecordType::Data);
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std::transform(list.begin(), list.end(), std::back_inserter(add_on_content),
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[](const FileSys::RegisteredCacheEntry& rce) { return rce.title_id; });
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add_on_content.erase(
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std::remove_if(
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add_on_content.begin(), add_on_content.end(),
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[&rcu](u64 tid) {
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return rcu->GetEntry(tid, FileSys::ContentRecordType::Data)->GetStatus() !=
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return rcu.GetEntry(tid, FileSys::ContentRecordType::Data)->GetStatus() !=
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Loader::ResultStatus::Success;
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}),
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add_on_content.end());
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