Merge pull request #4528 from lioncash/discard

common: Make use of [[nodiscard]] where applicable
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bunnei 2020-08-16 01:47:54 -04:00 committed by GitHub
commit db96034ea4
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37 changed files with 383 additions and 391 deletions

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@ -422,7 +422,8 @@ void ShaderDiskCacheOpenGL::SavePrecompiledHeaderToVirtualPrecompiledCache() {
void ShaderDiskCacheOpenGL::SaveVirtualPrecompiledFile() {
precompiled_cache_virtual_file_offset = 0;
const std::vector<u8> uncompressed = precompiled_cache_virtual_file.ReadAllBytes();
const std::vector<u8> compressed = Common::Compression::CompressDataZSTDDefault(uncompressed);
const std::vector<u8> compressed =
Common::Compression::CompressDataZSTDDefault(uncompressed.data(), uncompressed.size());
const auto precompiled_path{GetPrecompiledPath()};
FileUtil::IOFile file(precompiled_path, "wb");