Merge pull request #4528 from lioncash/discard
common: Make use of [[nodiscard]] where applicable
This commit is contained in:
commit
db96034ea4
37 changed files with 383 additions and 391 deletions
|
@ -422,7 +422,8 @@ void ShaderDiskCacheOpenGL::SavePrecompiledHeaderToVirtualPrecompiledCache() {
|
|||
void ShaderDiskCacheOpenGL::SaveVirtualPrecompiledFile() {
|
||||
precompiled_cache_virtual_file_offset = 0;
|
||||
const std::vector<u8> uncompressed = precompiled_cache_virtual_file.ReadAllBytes();
|
||||
const std::vector<u8> compressed = Common::Compression::CompressDataZSTDDefault(uncompressed);
|
||||
const std::vector<u8> compressed =
|
||||
Common::Compression::CompressDataZSTDDefault(uncompressed.data(), uncompressed.size());
|
||||
|
||||
const auto precompiled_path{GetPrecompiledPath()};
|
||||
FileUtil::IOFile file(precompiled_path, "wb");
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue