shader: Implement I2I SAT
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6 changed files with 52 additions and 10 deletions
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@ -206,6 +206,8 @@ public:
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[[nodiscard]] U32 SMax(const U32& a, const U32& b);
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[[nodiscard]] U32 UMax(const U32& a, const U32& b);
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[[nodiscard]] U32 IMax(const U32& a, const U32& b, bool is_signed);
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[[nodiscard]] U32 SClamp(const U32& value, const U32& min, const U32& max);
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[[nodiscard]] U32 UClamp(const U32& value, const U32& min, const U32& max);
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[[nodiscard]] U1 ILessThan(const U32& lhs, const U32& rhs, bool is_signed);
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[[nodiscard]] U1 IEqual(const U32U64& lhs, const U32U64& rhs);
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