glsl_decompiler: Fixup geometry shaders

This commit is contained in:
ReinUsesLisp 2018-12-24 21:28:44 -03:00
parent ea78c78253
commit dbed6c6485
2 changed files with 17 additions and 15 deletions

View file

@ -84,11 +84,7 @@ ProgramResult GenerateGeometryShader(const ShaderSetup& setup) {
out += "#extension GL_ARB_separate_shader_objects : enable\n";
out += GetCommonDeclarations();
out += R"(out gl_PerVertex {
vec4 gl_Position;
};
layout (location = 0) in vec4 gs_position[];
out += R"(layout (location = 0) in vec4 gs_position[];
layout (location = 0) out vec4 position;
layout (std140) uniform gs_config {