glsl_decompiler: Fixup geometry shaders
This commit is contained in:
parent
ea78c78253
commit
dbed6c6485
2 changed files with 17 additions and 15 deletions
|
@ -84,11 +84,7 @@ ProgramResult GenerateGeometryShader(const ShaderSetup& setup) {
|
|||
out += "#extension GL_ARB_separate_shader_objects : enable\n";
|
||||
out += GetCommonDeclarations();
|
||||
|
||||
out += R"(out gl_PerVertex {
|
||||
vec4 gl_Position;
|
||||
};
|
||||
|
||||
layout (location = 0) in vec4 gs_position[];
|
||||
out += R"(layout (location = 0) in vec4 gs_position[];
|
||||
layout (location = 0) out vec4 position;
|
||||
|
||||
layout (std140) uniform gs_config {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue