thread: Convert ThreadStatus into an enum class
Makes the thread status strongly typed, so implicit conversions can't happen. It also makes it easier to catch mistakes at compile time.
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d3cfaf95c8
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dbfe82773d
10 changed files with 92 additions and 93 deletions
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@ -34,7 +34,7 @@ Thread* Scheduler::PopNextReadyThread() {
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Thread* next = nullptr;
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Thread* thread = GetCurrentThread();
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if (thread && thread->status == THREADSTATUS_RUNNING) {
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if (thread && thread->status == ThreadStatus::Running) {
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// We have to do better than the current thread.
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// This call returns null when that's not possible.
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next = ready_queue.pop_first_better(thread->current_priority);
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@ -57,17 +57,17 @@ void Scheduler::SwitchContext(Thread* new_thread) {
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previous_thread->last_running_ticks = CoreTiming::GetTicks();
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cpu_core->SaveContext(previous_thread->context);
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if (previous_thread->status == THREADSTATUS_RUNNING) {
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if (previous_thread->status == ThreadStatus::Running) {
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// This is only the case when a reschedule is triggered without the current thread
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// yielding execution (i.e. an event triggered, system core time-sliced, etc)
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ready_queue.push_front(previous_thread->current_priority, previous_thread);
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previous_thread->status = THREADSTATUS_READY;
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previous_thread->status = ThreadStatus::Ready;
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}
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}
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// Load context of new thread
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if (new_thread) {
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ASSERT_MSG(new_thread->status == THREADSTATUS_READY,
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ASSERT_MSG(new_thread->status == ThreadStatus::Ready,
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"Thread must be ready to become running.");
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// Cancel any outstanding wakeup events for this thread
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@ -78,7 +78,7 @@ void Scheduler::SwitchContext(Thread* new_thread) {
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current_thread = new_thread;
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ready_queue.remove(new_thread->current_priority, new_thread);
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new_thread->status = THREADSTATUS_RUNNING;
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new_thread->status = ThreadStatus::Running;
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if (previous_process != current_thread->owner_process) {
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Core::CurrentProcess() = current_thread->owner_process;
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@ -129,14 +129,14 @@ void Scheduler::RemoveThread(Thread* thread) {
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void Scheduler::ScheduleThread(Thread* thread, u32 priority) {
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std::lock_guard<std::mutex> lock(scheduler_mutex);
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ASSERT(thread->status == THREADSTATUS_READY);
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ASSERT(thread->status == ThreadStatus::Ready);
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ready_queue.push_back(priority, thread);
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}
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void Scheduler::UnscheduleThread(Thread* thread, u32 priority) {
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std::lock_guard<std::mutex> lock(scheduler_mutex);
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ASSERT(thread->status == THREADSTATUS_READY);
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ASSERT(thread->status == ThreadStatus::Ready);
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ready_queue.remove(priority, thread);
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}
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@ -144,7 +144,7 @@ void Scheduler::SetThreadPriority(Thread* thread, u32 priority) {
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std::lock_guard<std::mutex> lock(scheduler_mutex);
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// If thread was ready, adjust queues
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if (thread->status == THREADSTATUS_READY)
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if (thread->status == ThreadStatus::Ready)
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ready_queue.move(thread, thread->current_priority, priority);
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else
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ready_queue.prepare(priority);
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