core: device_manager: Add a simple class to manage device RAM.

This commit is contained in:
bunnei 2020-04-02 22:00:41 -04:00
parent f1b607829e
commit dc25c86556
5 changed files with 118 additions and 1 deletions

48
src/core/device_memory.h Normal file
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// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/assert.h"
#include "common/common_funcs.h"
#include "core/hle/kernel/physical_memory.h"
namespace Core {
class System;
namespace DramMemoryMap {
constexpr u64 Base = 0x80000000ULL;
constexpr u64 Size = 0x100000000ULL;
constexpr u64 End = Base + Size;
constexpr u64 KernelReserveBase = Base + 0x60000;
constexpr u64 SlabHeapBase = KernelReserveBase + 0x85000;
constexpr u64 SlapHeapSize = 0xa21000;
constexpr u64 SlabHeapEnd = SlabHeapBase + SlapHeapSize;
}; // namespace DramMemoryMap
class DeviceMemory : NonCopyable {
public:
DeviceMemory(Core::System& system);
~DeviceMemory();
template <typename T>
PAddr GetPhysicalAddr(T* ptr) {
const auto ptr_addr{reinterpret_cast<uintptr_t>(ptr)};
const auto base_addr{reinterpret_cast<uintptr_t>(base)};
ASSERT(ptr_addr >= base_addr);
return ptr_addr - base_addr + DramMemoryMap::Base;
}
PAddr GetPhysicalAddr(VAddr addr);
u8* GetPointer(PAddr addr);
private:
u8* base{};
Kernel::PhysicalMemory physical_memory;
Core::System& system;
};
} // namespace Core