Shader_IR: Address Feedback

This commit is contained in:
Fernando Sahmkow 2020-01-05 12:08:39 -04:00 committed by FernandoS27
parent 74aa7de5e3
commit dc5cfa8d28
4 changed files with 30 additions and 22 deletions

View file

@ -315,25 +315,33 @@ u32 ShaderIR::DecodeInstr(NodeBlock& bb, u32 pc) {
return pc + 1;
}
void ShaderIR::PostDecode() {
// Deduce texture handler size if needed
auto* gpu_driver = locker.AccessGuestDriverProfile();
if (gpu_driver) {
if (!gpu_driver->TextureHandlerSizeKnown() && used_samplers.size() > 1) {
u32 count{};
std::vector<u32> bound_offsets;
for (const auto& sampler : used_samplers) {
if (sampler.IsBindless()) {
continue;
}
count++;
bound_offsets.emplace_back(sampler.GetOffset());
}
if (count > 1) {
gpu_driver->DeduceTextureHandlerSize(std::move(bound_offsets));
}
void DeduceTextureHandlerSize(VideoCore::GuestDriverProfile* gpu_driver,
std::list<Sampler>& used_samplers) {
if (gpu_driver == nullptr) {
LOG_CRITICAL(HW_GPU, "GPU Driver profile has not been created yet");
return;
}
if (gpu_driver->TextureHandlerSizeKnown() || used_samplers.size() <= 1) {
return;
}
u32 count{};
std::vector<u32> bound_offsets;
for (const auto& sampler : used_samplers) {
if (sampler.IsBindless()) {
continue;
}
count++;
bound_offsets.emplace_back(sampler.GetOffset());
}
if (count > 1) {
gpu_driver->DeduceTextureHandlerSize(std::move(bound_offsets));
}
}
void ShaderIR::PostDecode() {
// Deduce texture handler size if needed
auto* gpu_driver = locker.AccessGuestDriverProfile();
DeduceTextureHandlerSize(gpu_driver, used_samplers);
}
} // namespace VideoCommon::Shader