Sources: Run clang-format on everything.

This commit is contained in:
Emmanuel Gil Peyrot 2016-09-18 09:38:01 +09:00
parent fe948af095
commit dc8479928c
386 changed files with 19560 additions and 18080 deletions

View file

@ -45,15 +45,13 @@ bool Config::LoadINI(const std::string& default_contents, bool retry) {
static const std::array<int, Settings::NativeInput::NUM_INPUTS> defaults = {
// directly mapped keys
SDL_SCANCODE_A, SDL_SCANCODE_S, SDL_SCANCODE_Z, SDL_SCANCODE_X,
SDL_SCANCODE_Q, SDL_SCANCODE_W, SDL_SCANCODE_1, SDL_SCANCODE_2,
SDL_SCANCODE_M, SDL_SCANCODE_N, SDL_SCANCODE_B,
SDL_SCANCODE_T, SDL_SCANCODE_G, SDL_SCANCODE_F, SDL_SCANCODE_H,
SDL_SCANCODE_I, SDL_SCANCODE_K, SDL_SCANCODE_J, SDL_SCANCODE_L,
SDL_SCANCODE_A, SDL_SCANCODE_S, SDL_SCANCODE_Z, SDL_SCANCODE_X, SDL_SCANCODE_Q, SDL_SCANCODE_W,
SDL_SCANCODE_1, SDL_SCANCODE_2, SDL_SCANCODE_M, SDL_SCANCODE_N, SDL_SCANCODE_B, SDL_SCANCODE_T,
SDL_SCANCODE_G, SDL_SCANCODE_F, SDL_SCANCODE_H, SDL_SCANCODE_I, SDL_SCANCODE_K, SDL_SCANCODE_J,
SDL_SCANCODE_L,
// indirectly mapped keys
SDL_SCANCODE_UP, SDL_SCANCODE_DOWN, SDL_SCANCODE_LEFT, SDL_SCANCODE_RIGHT,
SDL_SCANCODE_D,
SDL_SCANCODE_UP, SDL_SCANCODE_DOWN, SDL_SCANCODE_LEFT, SDL_SCANCODE_RIGHT, SDL_SCANCODE_D,
};
void Config::ReadValues() {
@ -62,7 +60,8 @@ void Config::ReadValues() {
Settings::values.input_mappings[Settings::NativeInput::All[i]] =
sdl2_config->GetInteger("Controls", Settings::NativeInput::Mapping[i], defaults[i]);
}
Settings::values.pad_circle_modifier_scale = (float)sdl2_config->GetReal("Controls", "pad_circle_modifier_scale", 0.5);
Settings::values.pad_circle_modifier_scale =
(float)sdl2_config->GetReal("Controls", "pad_circle_modifier_scale", 0.5);
// Core
Settings::values.use_cpu_jit = sdl2_config->GetBoolean("Core", "use_cpu_jit", true);
@ -71,19 +70,22 @@ void Config::ReadValues() {
// Renderer
Settings::values.use_hw_renderer = sdl2_config->GetBoolean("Renderer", "use_hw_renderer", true);
Settings::values.use_shader_jit = sdl2_config->GetBoolean("Renderer", "use_shader_jit", true);
Settings::values.use_scaled_resolution = sdl2_config->GetBoolean("Renderer", "use_scaled_resolution", false);
Settings::values.use_scaled_resolution =
sdl2_config->GetBoolean("Renderer", "use_scaled_resolution", false);
Settings::values.use_vsync = sdl2_config->GetBoolean("Renderer", "use_vsync", false);
Settings::values.bg_red = (float)sdl2_config->GetReal("Renderer", "bg_red", 1.0);
Settings::values.bg_red = (float)sdl2_config->GetReal("Renderer", "bg_red", 1.0);
Settings::values.bg_green = (float)sdl2_config->GetReal("Renderer", "bg_green", 1.0);
Settings::values.bg_blue = (float)sdl2_config->GetReal("Renderer", "bg_blue", 1.0);
Settings::values.bg_blue = (float)sdl2_config->GetReal("Renderer", "bg_blue", 1.0);
// Audio
Settings::values.sink_id = sdl2_config->Get("Audio", "output_engine", "auto");
Settings::values.enable_audio_stretching = sdl2_config->GetBoolean("Audio", "enable_audio_stretching", true);
Settings::values.enable_audio_stretching =
sdl2_config->GetBoolean("Audio", "enable_audio_stretching", true);
// Data Storage
Settings::values.use_virtual_sd = sdl2_config->GetBoolean("Data Storage", "use_virtual_sd", true);
Settings::values.use_virtual_sd =
sdl2_config->GetBoolean("Data Storage", "use_virtual_sd", true);
// System
Settings::values.is_new_3ds = sdl2_config->GetBoolean("System", "is_new_3ds", false);
@ -94,7 +96,8 @@ void Config::ReadValues() {
// Debugging
Settings::values.use_gdbstub = sdl2_config->GetBoolean("Debugging", "use_gdbstub", false);
Settings::values.gdbstub_port = static_cast<u16>(sdl2_config->GetInteger("Debugging", "gdbstub_port", 24689));
Settings::values.gdbstub_port =
static_cast<u16>(sdl2_config->GetInteger("Debugging", "gdbstub_port", 24689));
}
void Config::Reload() {