Sources: Run clang-format on everything.
This commit is contained in:
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fe948af095
commit
dc8479928c
386 changed files with 19560 additions and 18080 deletions
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@ -32,8 +32,7 @@ static bool IsPassThroughTevStage(const Pica::Regs::TevStageConfig& stage) {
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stage.alpha_source1 == Pica::Regs::TevStageConfig::Source::Previous &&
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stage.color_modifier1 == Pica::Regs::TevStageConfig::ColorModifier::SourceColor &&
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stage.alpha_modifier1 == Pica::Regs::TevStageConfig::AlphaModifier::SourceAlpha &&
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stage.GetColorMultiplier() == 1 &&
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stage.GetAlphaMultiplier() == 1);
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stage.GetColorMultiplier() == 1 && stage.GetAlphaMultiplier() == 1);
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}
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RasterizerOpenGL::RasterizerOpenGL() : shader_dirty(true) {
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@ -65,26 +64,34 @@ RasterizerOpenGL::RasterizerOpenGL() : shader_dirty(true) {
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uniform_block_data.fog_lut_dirty = true;
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// Set vertex attributes
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glVertexAttribPointer(GLShader::ATTRIBUTE_POSITION, 4, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, position));
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glVertexAttribPointer(GLShader::ATTRIBUTE_POSITION, 4, GL_FLOAT, GL_FALSE,
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sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, position));
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glEnableVertexAttribArray(GLShader::ATTRIBUTE_POSITION);
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glVertexAttribPointer(GLShader::ATTRIBUTE_COLOR, 4, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, color));
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glVertexAttribPointer(GLShader::ATTRIBUTE_COLOR, 4, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex),
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(GLvoid*)offsetof(HardwareVertex, color));
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glEnableVertexAttribArray(GLShader::ATTRIBUTE_COLOR);
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glVertexAttribPointer(GLShader::ATTRIBUTE_TEXCOORD0, 2, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord0));
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glVertexAttribPointer(GLShader::ATTRIBUTE_TEXCOORD1, 2, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord1));
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glVertexAttribPointer(GLShader::ATTRIBUTE_TEXCOORD2, 2, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord2));
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glVertexAttribPointer(GLShader::ATTRIBUTE_TEXCOORD0, 2, GL_FLOAT, GL_FALSE,
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sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord0));
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glVertexAttribPointer(GLShader::ATTRIBUTE_TEXCOORD1, 2, GL_FLOAT, GL_FALSE,
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sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord1));
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glVertexAttribPointer(GLShader::ATTRIBUTE_TEXCOORD2, 2, GL_FLOAT, GL_FALSE,
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sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord2));
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glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORD0);
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glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORD1);
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glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORD2);
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glVertexAttribPointer(GLShader::ATTRIBUTE_TEXCOORD0_W, 1, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord0_w));
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glVertexAttribPointer(GLShader::ATTRIBUTE_TEXCOORD0_W, 1, GL_FLOAT, GL_FALSE,
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sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord0_w));
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glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORD0_W);
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glVertexAttribPointer(GLShader::ATTRIBUTE_NORMQUAT, 4, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, normquat));
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glVertexAttribPointer(GLShader::ATTRIBUTE_NORMQUAT, 4, GL_FLOAT, GL_FALSE,
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sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, normquat));
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glEnableVertexAttribArray(GLShader::ATTRIBUTE_NORMQUAT);
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glVertexAttribPointer(GLShader::ATTRIBUTE_VIEW, 3, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, view));
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glVertexAttribPointer(GLShader::ATTRIBUTE_VIEW, 3, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex),
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(GLvoid*)offsetof(HardwareVertex, view));
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glEnableVertexAttribArray(GLShader::ATTRIBUTE_VIEW);
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// Create render framebuffer
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@ -130,7 +137,6 @@ RasterizerOpenGL::RasterizerOpenGL() : shader_dirty(true) {
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}
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RasterizerOpenGL::~RasterizerOpenGL() {
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}
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/**
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@ -149,8 +155,8 @@ RasterizerOpenGL::~RasterizerOpenGL() {
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* manually using two Lerps, and doing this correction before each Lerp.
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*/
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static bool AreQuaternionsOpposite(Math::Vec4<Pica::float24> qa, Math::Vec4<Pica::float24> qb) {
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Math::Vec4f a{ qa.x.ToFloat32(), qa.y.ToFloat32(), qa.z.ToFloat32(), qa.w.ToFloat32() };
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Math::Vec4f b{ qb.x.ToFloat32(), qb.y.ToFloat32(), qb.z.ToFloat32(), qb.w.ToFloat32() };
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Math::Vec4f a{qa.x.ToFloat32(), qa.y.ToFloat32(), qa.z.ToFloat32(), qa.w.ToFloat32()};
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Math::Vec4f b{qb.x.ToFloat32(), qb.y.ToFloat32(), qb.z.ToFloat32(), qb.w.ToFloat32()};
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return (Math::Dot(a, b) < 0.f);
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}
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@ -173,15 +179,20 @@ void RasterizerOpenGL::DrawTriangles() {
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CachedSurface* color_surface;
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CachedSurface* depth_surface;
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MathUtil::Rectangle<int> rect;
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std::tie(color_surface, depth_surface, rect) = res_cache.GetFramebufferSurfaces(regs.framebuffer);
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std::tie(color_surface, depth_surface, rect) =
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res_cache.GetFramebufferSurfaces(regs.framebuffer);
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state.draw.draw_framebuffer = framebuffer.handle;
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state.Apply();
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glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, color_surface != nullptr ? color_surface->texture.handle : 0, 0);
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glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depth_surface != nullptr ? depth_surface->texture.handle : 0, 0);
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glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
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color_surface != nullptr ? color_surface->texture.handle : 0, 0);
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glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D,
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depth_surface != nullptr ? depth_surface->texture.handle : 0, 0);
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bool has_stencil = regs.framebuffer.depth_format == Pica::Regs::DepthFormat::D24S8;
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glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, (has_stencil && depth_surface != nullptr) ? depth_surface->texture.handle : 0, 0);
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glFramebufferTexture2D(
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GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
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(has_stencil && depth_surface != nullptr) ? depth_surface->texture.handle : 0, 0);
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if (OpenGLState::CheckFBStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
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return;
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@ -194,7 +205,8 @@ void RasterizerOpenGL::DrawTriangles() {
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glViewport((GLint)(rect.left + regs.viewport_corner.x * color_surface->res_scale_width),
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(GLint)(rect.bottom + regs.viewport_corner.y * color_surface->res_scale_height),
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(GLsizei)(viewport_width * color_surface->res_scale_width), (GLsizei)(viewport_height * color_surface->res_scale_height));
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(GLsizei)(viewport_width * color_surface->res_scale_width),
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(GLsizei)(viewport_height * color_surface->res_scale_height));
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if (uniform_block_data.data.framebuffer_scale[0] != color_surface->res_scale_width ||
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uniform_block_data.data.framebuffer_scale[1] != color_surface->res_scale_height) {
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@ -245,14 +257,16 @@ void RasterizerOpenGL::DrawTriangles() {
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// Sync the uniform data
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if (uniform_block_data.dirty) {
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glBufferData(GL_UNIFORM_BUFFER, sizeof(UniformData), &uniform_block_data.data, GL_STATIC_DRAW);
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glBufferData(GL_UNIFORM_BUFFER, sizeof(UniformData), &uniform_block_data.data,
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GL_STATIC_DRAW);
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uniform_block_data.dirty = false;
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}
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state.Apply();
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// Draw the vertex batch
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glBufferData(GL_ARRAY_BUFFER, vertex_batch.size() * sizeof(HardwareVertex), vertex_batch.data(), GL_STREAM_DRAW);
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glBufferData(GL_ARRAY_BUFFER, vertex_batch.size() * sizeof(HardwareVertex), vertex_batch.data(),
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GL_STREAM_DRAW);
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glDrawArrays(GL_TRIANGLES, 0, (GLsizei)vertex_batch.size());
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// Mark framebuffer surfaces as dirty
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@ -278,7 +292,7 @@ void RasterizerOpenGL::DrawTriangles() {
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void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
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const auto& regs = Pica::g_state.regs;
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switch(id) {
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switch (id) {
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// Culling
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case PICA_REG_INDEX(cull_mode):
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SyncCullMode();
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@ -548,7 +562,7 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
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SyncLightAmbient(7);
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break;
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// Fragment lighting position
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// Fragment lighting position
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case PICA_REG_INDEX_WORKAROUND(lighting.light[0].x, 0x144 + 0 * 0x10):
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case PICA_REG_INDEX_WORKAROUND(lighting.light[0].z, 0x145 + 0 * 0x10):
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SyncLightPosition(0);
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@ -659,13 +673,11 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
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case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[4], 0x1cc):
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case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[5], 0x1cd):
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case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[6], 0x1ce):
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case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[7], 0x1cf):
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{
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case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[7], 0x1cf): {
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auto& lut_config = regs.lighting.lut_config;
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uniform_block_data.lut_dirty[lut_config.type / 4] = true;
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break;
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}
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}
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}
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@ -699,8 +711,10 @@ bool RasterizerOpenGL::AccelerateDisplayTransfer(const GPU::Regs::DisplayTransfe
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CachedSurface dst_params;
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dst_params.addr = config.GetPhysicalOutputAddress();
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dst_params.width = config.scaling != config.NoScale ? config.output_width / 2 : config.output_width.Value();
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dst_params.height = config.scaling == config.ScaleXY ? config.output_height / 2 : config.output_height.Value();
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dst_params.width =
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config.scaling != config.NoScale ? config.output_width / 2 : config.output_width.Value();
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dst_params.height =
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config.scaling == config.ScaleXY ? config.output_height / 2 : config.output_height.Value();
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dst_params.is_tiled = config.input_linear != config.dont_swizzle;
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dst_params.pixel_format = CachedSurface::PixelFormatFromGPUPixelFormat(config.output_format);
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@ -735,7 +749,8 @@ bool RasterizerOpenGL::AccelerateDisplayTransfer(const GPU::Regs::DisplayTransfe
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return false;
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}
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u32 dst_size = dst_params.width * dst_params.height * CachedSurface::GetFormatBpp(dst_params.pixel_format) / 8;
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u32 dst_size = dst_params.width * dst_params.height *
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CachedSurface::GetFormatBpp(dst_params.pixel_format) / 8;
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dst_surface->dirty = true;
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res_cache.FlushRegion(config.GetPhysicalOutputAddress(), dst_size, dst_surface, true);
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return true;
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@ -757,12 +772,15 @@ bool RasterizerOpenGL::AccelerateFill(const GPU::Regs::MemoryFillConfig& config)
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GLuint old_fb = cur_state.draw.draw_framebuffer;
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cur_state.draw.draw_framebuffer = framebuffer.handle;
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// TODO: When scissor test is implemented, need to disable scissor test in cur_state here so Clear call isn't affected
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// TODO: When scissor test is implemented, need to disable scissor test in cur_state here so
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// Clear call isn't affected
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cur_state.Apply();
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if (dst_type == SurfaceType::Color || dst_type == SurfaceType::Texture) {
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glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, dst_surface->texture.handle, 0);
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glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
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glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
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dst_surface->texture.handle, 0);
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glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
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0);
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if (OpenGLState::CheckFBStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
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return false;
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@ -770,8 +788,10 @@ bool RasterizerOpenGL::AccelerateFill(const GPU::Regs::MemoryFillConfig& config)
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GLfloat color_values[4] = {0.0f, 0.0f, 0.0f, 0.0f};
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// TODO: Handle additional pixel format and fill value size combinations to accelerate more cases
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// For instance, checking if fill value's bytes/bits repeat to allow filling I8/A8/I4/A4/...
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// TODO: Handle additional pixel format and fill value size combinations to accelerate more
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// cases
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// For instance, checking if fill value's bytes/bits repeat to allow filling
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// I8/A8/I4/A4/...
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// Currently only handles formats that are multiples of the fill value size
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if (config.fill_24bit) {
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@ -846,7 +866,8 @@ bool RasterizerOpenGL::AccelerateFill(const GPU::Regs::MemoryFillConfig& config)
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glClearBufferfv(GL_COLOR, 0, color_values);
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} else if (dst_type == SurfaceType::Depth) {
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glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
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glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, dst_surface->texture.handle, 0);
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glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D,
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dst_surface->texture.handle, 0);
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glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
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if (OpenGLState::CheckFBStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
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@ -865,7 +886,8 @@ bool RasterizerOpenGL::AccelerateFill(const GPU::Regs::MemoryFillConfig& config)
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glClearBufferfv(GL_DEPTH, 0, &value_float);
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} else if (dst_type == SurfaceType::DepthStencil) {
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glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
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glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, dst_surface->texture.handle, 0);
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glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
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dst_surface->texture.handle, 0);
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if (OpenGLState::CheckFBStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
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return false;
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@ -889,7 +911,9 @@ bool RasterizerOpenGL::AccelerateFill(const GPU::Regs::MemoryFillConfig& config)
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return true;
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}
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bool RasterizerOpenGL::AccelerateDisplay(const GPU::Regs::FramebufferConfig& config, PAddr framebuffer_addr, u32 pixel_stride, ScreenInfo& screen_info) {
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bool RasterizerOpenGL::AccelerateDisplay(const GPU::Regs::FramebufferConfig& config,
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PAddr framebuffer_addr, u32 pixel_stride,
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ScreenInfo& screen_info) {
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if (framebuffer_addr == 0) {
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return false;
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}
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@ -912,10 +936,9 @@ bool RasterizerOpenGL::AccelerateDisplay(const GPU::Regs::FramebufferConfig& con
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u32 scaled_width = src_surface->GetScaledWidth();
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u32 scaled_height = src_surface->GetScaledHeight();
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screen_info.display_texcoords = MathUtil::Rectangle<float>((float)src_rect.top / (float)scaled_height,
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(float)src_rect.left / (float)scaled_width,
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(float)src_rect.bottom / (float)scaled_height,
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(float)src_rect.right / (float)scaled_width);
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screen_info.display_texcoords = MathUtil::Rectangle<float>(
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(float)src_rect.top / (float)scaled_height, (float)src_rect.left / (float)scaled_width,
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(float)src_rect.bottom / (float)scaled_height, (float)src_rect.right / (float)scaled_width);
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screen_info.display_texture = src_surface->texture.handle;
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@ -928,7 +951,8 @@ void RasterizerOpenGL::SamplerInfo::Create() {
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wrap_s = wrap_t = TextureConfig::Repeat;
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border_color = 0;
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glSamplerParameteri(sampler.handle, GL_TEXTURE_MIN_FILTER, GL_LINEAR); // default is GL_LINEAR_MIPMAP_LINEAR
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glSamplerParameteri(sampler.handle, GL_TEXTURE_MIN_FILTER,
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GL_LINEAR); // default is GL_LINEAR_MIPMAP_LINEAR
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// Other attributes have correct defaults
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}
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@ -976,41 +1000,64 @@ void RasterizerOpenGL::SetShader() {
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} else {
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LOG_DEBUG(Render_OpenGL, "Creating new shader");
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shader->shader.Create(GLShader::GenerateVertexShader().c_str(), GLShader::GenerateFragmentShader(config).c_str());
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shader->shader.Create(GLShader::GenerateVertexShader().c_str(),
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GLShader::GenerateFragmentShader(config).c_str());
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state.draw.shader_program = shader->shader.handle;
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state.Apply();
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// Set the texture samplers to correspond to different texture units
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GLuint uniform_tex = glGetUniformLocation(shader->shader.handle, "tex[0]");
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if (uniform_tex != -1) { glUniform1i(uniform_tex, 0); }
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if (uniform_tex != -1) {
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glUniform1i(uniform_tex, 0);
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}
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uniform_tex = glGetUniformLocation(shader->shader.handle, "tex[1]");
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if (uniform_tex != -1) { glUniform1i(uniform_tex, 1); }
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if (uniform_tex != -1) {
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glUniform1i(uniform_tex, 1);
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}
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uniform_tex = glGetUniformLocation(shader->shader.handle, "tex[2]");
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if (uniform_tex != -1) { glUniform1i(uniform_tex, 2); }
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if (uniform_tex != -1) {
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glUniform1i(uniform_tex, 2);
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}
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// Set the texture samplers to correspond to different lookup table texture units
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GLuint uniform_lut = glGetUniformLocation(shader->shader.handle, "lut[0]");
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if (uniform_lut != -1) { glUniform1i(uniform_lut, 3); }
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if (uniform_lut != -1) {
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glUniform1i(uniform_lut, 3);
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}
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uniform_lut = glGetUniformLocation(shader->shader.handle, "lut[1]");
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if (uniform_lut != -1) { glUniform1i(uniform_lut, 4); }
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if (uniform_lut != -1) {
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glUniform1i(uniform_lut, 4);
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}
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uniform_lut = glGetUniformLocation(shader->shader.handle, "lut[2]");
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if (uniform_lut != -1) { glUniform1i(uniform_lut, 5); }
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if (uniform_lut != -1) {
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glUniform1i(uniform_lut, 5);
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}
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uniform_lut = glGetUniformLocation(shader->shader.handle, "lut[3]");
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if (uniform_lut != -1) { glUniform1i(uniform_lut, 6); }
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if (uniform_lut != -1) {
|
||||
glUniform1i(uniform_lut, 6);
|
||||
}
|
||||
uniform_lut = glGetUniformLocation(shader->shader.handle, "lut[4]");
|
||||
if (uniform_lut != -1) { glUniform1i(uniform_lut, 7); }
|
||||
if (uniform_lut != -1) {
|
||||
glUniform1i(uniform_lut, 7);
|
||||
}
|
||||
uniform_lut = glGetUniformLocation(shader->shader.handle, "lut[5]");
|
||||
if (uniform_lut != -1) { glUniform1i(uniform_lut, 8); }
|
||||
if (uniform_lut != -1) {
|
||||
glUniform1i(uniform_lut, 8);
|
||||
}
|
||||
|
||||
GLuint uniform_fog_lut = glGetUniformLocation(shader->shader.handle, "fog_lut");
|
||||
if (uniform_fog_lut != -1) { glUniform1i(uniform_fog_lut, 9); }
|
||||
if (uniform_fog_lut != -1) {
|
||||
glUniform1i(uniform_fog_lut, 9);
|
||||
}
|
||||
|
||||
current_shader = shader_cache.emplace(config, std::move(shader)).first->second.get();
|
||||
|
||||
unsigned int block_index = glGetUniformBlockIndex(current_shader->shader.handle, "shader_data");
|
||||
unsigned int block_index =
|
||||
glGetUniformBlockIndex(current_shader->shader.handle, "shader_data");
|
||||
GLint block_size;
|
||||
glGetActiveUniformBlockiv(current_shader->shader.handle, block_index, GL_UNIFORM_BLOCK_DATA_SIZE, &block_size);
|
||||
glGetActiveUniformBlockiv(current_shader->shader.handle, block_index,
|
||||
GL_UNIFORM_BLOCK_DATA_SIZE, &block_size);
|
||||
ASSERT_MSG(block_size == sizeof(UniformData), "Uniform block size did not match!");
|
||||
glUniformBlockBinding(current_shader->shader.handle, block_index, 0);
|
||||
|
||||
|
@ -1073,7 +1120,8 @@ void RasterizerOpenGL::SyncDepthScale() {
|
|||
}
|
||||
|
||||
void RasterizerOpenGL::SyncDepthOffset() {
|
||||
float depth_offset = Pica::float24::FromRaw(Pica::g_state.regs.viewport_depth_near_plane).ToFloat32();
|
||||
float depth_offset =
|
||||
Pica::float24::FromRaw(Pica::g_state.regs.viewport_depth_near_plane).ToFloat32();
|
||||
if (depth_offset != uniform_block_data.data.depth_offset) {
|
||||
uniform_block_data.data.depth_offset = depth_offset;
|
||||
uniform_block_data.dirty = true;
|
||||
|
@ -1086,10 +1134,14 @@ void RasterizerOpenGL::SyncBlendEnabled() {
|
|||
|
||||
void RasterizerOpenGL::SyncBlendFuncs() {
|
||||
const auto& regs = Pica::g_state.regs;
|
||||
state.blend.rgb_equation = PicaToGL::BlendEquation(regs.output_merger.alpha_blending.blend_equation_rgb);
|
||||
state.blend.a_equation = PicaToGL::BlendEquation(regs.output_merger.alpha_blending.blend_equation_a);
|
||||
state.blend.src_rgb_func = PicaToGL::BlendFunc(regs.output_merger.alpha_blending.factor_source_rgb);
|
||||
state.blend.dst_rgb_func = PicaToGL::BlendFunc(regs.output_merger.alpha_blending.factor_dest_rgb);
|
||||
state.blend.rgb_equation =
|
||||
PicaToGL::BlendEquation(regs.output_merger.alpha_blending.blend_equation_rgb);
|
||||
state.blend.a_equation =
|
||||
PicaToGL::BlendEquation(regs.output_merger.alpha_blending.blend_equation_a);
|
||||
state.blend.src_rgb_func =
|
||||
PicaToGL::BlendFunc(regs.output_merger.alpha_blending.factor_source_rgb);
|
||||
state.blend.dst_rgb_func =
|
||||
PicaToGL::BlendFunc(regs.output_merger.alpha_blending.factor_dest_rgb);
|
||||
state.blend.src_a_func = PicaToGL::BlendFunc(regs.output_merger.alpha_blending.factor_source_a);
|
||||
state.blend.dst_a_func = PicaToGL::BlendFunc(regs.output_merger.alpha_blending.factor_dest_a);
|
||||
}
|
||||
|
@ -1104,25 +1156,23 @@ void RasterizerOpenGL::SyncBlendColor() {
|
|||
|
||||
void RasterizerOpenGL::SyncFogColor() {
|
||||
const auto& regs = Pica::g_state.regs;
|
||||
uniform_block_data.data.fog_color = {
|
||||
regs.fog_color.r.Value() / 255.0f,
|
||||
regs.fog_color.g.Value() / 255.0f,
|
||||
regs.fog_color.b.Value() / 255.0f
|
||||
};
|
||||
uniform_block_data.data.fog_color = {regs.fog_color.r.Value() / 255.0f,
|
||||
regs.fog_color.g.Value() / 255.0f,
|
||||
regs.fog_color.b.Value() / 255.0f};
|
||||
uniform_block_data.dirty = true;
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncFogLUT() {
|
||||
std::array<GLuint, 128> new_data;
|
||||
|
||||
std::transform(Pica::g_state.fog.lut.begin(), Pica::g_state.fog.lut.end(), new_data.begin(), [](const auto& entry) {
|
||||
return entry.raw;
|
||||
});
|
||||
std::transform(Pica::g_state.fog.lut.begin(), Pica::g_state.fog.lut.end(), new_data.begin(),
|
||||
[](const auto& entry) { return entry.raw; });
|
||||
|
||||
if (new_data != fog_lut_data) {
|
||||
fog_lut_data = new_data;
|
||||
glActiveTexture(GL_TEXTURE9);
|
||||
glTexSubImage1D(GL_TEXTURE_1D, 0, 0, 128, GL_RED_INTEGER, GL_UNSIGNED_INT, fog_lut_data.data());
|
||||
glTexSubImage1D(GL_TEXTURE_1D, 0, 0, 128, GL_RED_INTEGER, GL_UNSIGNED_INT,
|
||||
fog_lut_data.data());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1154,34 +1204,40 @@ void RasterizerOpenGL::SyncColorWriteMask() {
|
|||
void RasterizerOpenGL::SyncStencilWriteMask() {
|
||||
const auto& regs = Pica::g_state.regs;
|
||||
state.stencil.write_mask = (regs.framebuffer.allow_depth_stencil_write != 0)
|
||||
? static_cast<GLuint>(regs.output_merger.stencil_test.write_mask)
|
||||
: 0;
|
||||
? static_cast<GLuint>(regs.output_merger.stencil_test.write_mask)
|
||||
: 0;
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncDepthWriteMask() {
|
||||
const auto& regs = Pica::g_state.regs;
|
||||
state.depth.write_mask = (regs.framebuffer.allow_depth_stencil_write != 0 && regs.output_merger.depth_write_enable)
|
||||
? GL_TRUE
|
||||
: GL_FALSE;
|
||||
state.depth.write_mask =
|
||||
(regs.framebuffer.allow_depth_stencil_write != 0 && regs.output_merger.depth_write_enable)
|
||||
? GL_TRUE
|
||||
: GL_FALSE;
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncStencilTest() {
|
||||
const auto& regs = Pica::g_state.regs;
|
||||
state.stencil.test_enabled = regs.output_merger.stencil_test.enable && regs.framebuffer.depth_format == Pica::Regs::DepthFormat::D24S8;
|
||||
state.stencil.test_enabled = regs.output_merger.stencil_test.enable &&
|
||||
regs.framebuffer.depth_format == Pica::Regs::DepthFormat::D24S8;
|
||||
state.stencil.test_func = PicaToGL::CompareFunc(regs.output_merger.stencil_test.func);
|
||||
state.stencil.test_ref = regs.output_merger.stencil_test.reference_value;
|
||||
state.stencil.test_mask = regs.output_merger.stencil_test.input_mask;
|
||||
state.stencil.action_stencil_fail = PicaToGL::StencilOp(regs.output_merger.stencil_test.action_stencil_fail);
|
||||
state.stencil.action_depth_fail = PicaToGL::StencilOp(regs.output_merger.stencil_test.action_depth_fail);
|
||||
state.stencil.action_depth_pass = PicaToGL::StencilOp(regs.output_merger.stencil_test.action_depth_pass);
|
||||
state.stencil.action_stencil_fail =
|
||||
PicaToGL::StencilOp(regs.output_merger.stencil_test.action_stencil_fail);
|
||||
state.stencil.action_depth_fail =
|
||||
PicaToGL::StencilOp(regs.output_merger.stencil_test.action_depth_fail);
|
||||
state.stencil.action_depth_pass =
|
||||
PicaToGL::StencilOp(regs.output_merger.stencil_test.action_depth_pass);
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncDepthTest() {
|
||||
const auto& regs = Pica::g_state.regs;
|
||||
state.depth.test_enabled = regs.output_merger.depth_test_enable == 1 ||
|
||||
regs.output_merger.depth_write_enable == 1;
|
||||
state.depth.test_func = regs.output_merger.depth_test_enable == 1 ?
|
||||
PicaToGL::CompareFunc(regs.output_merger.depth_test_func) : GL_ALWAYS;
|
||||
state.depth.test_enabled =
|
||||
regs.output_merger.depth_test_enable == 1 || regs.output_merger.depth_write_enable == 1;
|
||||
state.depth.test_func = regs.output_merger.depth_test_enable == 1
|
||||
? PicaToGL::CompareFunc(regs.output_merger.depth_test_func)
|
||||
: GL_ALWAYS;
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncScissorTest() {
|
||||
|
@ -1208,7 +1264,8 @@ void RasterizerOpenGL::SyncCombinerColor() {
|
|||
}
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncTevConstColor(int stage_index, const Pica::Regs::TevStageConfig& tev_stage) {
|
||||
void RasterizerOpenGL::SyncTevConstColor(int stage_index,
|
||||
const Pica::Regs::TevStageConfig& tev_stage) {
|
||||
auto const_color = PicaToGL::ColorRGBA8(tev_stage.const_color);
|
||||
if (const_color != uniform_block_data.data.const_color[stage_index]) {
|
||||
uniform_block_data.data.const_color[stage_index] = const_color;
|
||||
|
@ -1237,7 +1294,8 @@ void RasterizerOpenGL::SyncLightingLUT(unsigned lut_index) {
|
|||
if (new_data != lighting_lut_data[lut_index]) {
|
||||
lighting_lut_data[lut_index] = new_data;
|
||||
glActiveTexture(GL_TEXTURE3 + lut_index);
|
||||
glTexSubImage1D(GL_TEXTURE_1D, 0, 0, 256, GL_RGBA, GL_FLOAT, lighting_lut_data[lut_index].data());
|
||||
glTexSubImage1D(GL_TEXTURE_1D, 0, 0, 256, GL_RGBA, GL_FLOAT,
|
||||
lighting_lut_data[lut_index].data());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1277,7 +1335,7 @@ void RasterizerOpenGL::SyncLightPosition(int light_index) {
|
|||
GLvec3 position = {
|
||||
Pica::float16::FromRaw(Pica::g_state.regs.lighting.light[light_index].x).ToFloat32(),
|
||||
Pica::float16::FromRaw(Pica::g_state.regs.lighting.light[light_index].y).ToFloat32(),
|
||||
Pica::float16::FromRaw(Pica::g_state.regs.lighting.light[light_index].z).ToFloat32() };
|
||||
Pica::float16::FromRaw(Pica::g_state.regs.lighting.light[light_index].z).ToFloat32()};
|
||||
|
||||
if (position != uniform_block_data.data.light_src[light_index].position) {
|
||||
uniform_block_data.data.light_src[light_index].position = position;
|
||||
|
@ -1286,7 +1344,9 @@ void RasterizerOpenGL::SyncLightPosition(int light_index) {
|
|||
}
|
||||
|
||||
void RasterizerOpenGL::SyncLightDistanceAttenuationBias(int light_index) {
|
||||
GLfloat dist_atten_bias = Pica::float20::FromRaw(Pica::g_state.regs.lighting.light[light_index].dist_atten_bias).ToFloat32();
|
||||
GLfloat dist_atten_bias =
|
||||
Pica::float20::FromRaw(Pica::g_state.regs.lighting.light[light_index].dist_atten_bias)
|
||||
.ToFloat32();
|
||||
|
||||
if (dist_atten_bias != uniform_block_data.data.light_src[light_index].dist_atten_bias) {
|
||||
uniform_block_data.data.light_src[light_index].dist_atten_bias = dist_atten_bias;
|
||||
|
@ -1295,7 +1355,9 @@ void RasterizerOpenGL::SyncLightDistanceAttenuationBias(int light_index) {
|
|||
}
|
||||
|
||||
void RasterizerOpenGL::SyncLightDistanceAttenuationScale(int light_index) {
|
||||
GLfloat dist_atten_scale = Pica::float20::FromRaw(Pica::g_state.regs.lighting.light[light_index].dist_atten_scale).ToFloat32();
|
||||
GLfloat dist_atten_scale =
|
||||
Pica::float20::FromRaw(Pica::g_state.regs.lighting.light[light_index].dist_atten_scale)
|
||||
.ToFloat32();
|
||||
|
||||
if (dist_atten_scale != uniform_block_data.data.light_src[light_index].dist_atten_scale) {
|
||||
uniform_block_data.data.light_src[light_index].dist_atten_scale = dist_atten_scale;
|
||||
|
|
|
@ -8,8 +8,8 @@
|
|||
#include <cstddef>
|
||||
#include <cstring>
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
|
||||
#include <glad/glad.h>
|
||||
|
||||
|
@ -40,10 +40,13 @@ struct ScreenInfo;
|
|||
* Pica state is not being captured in the shader cache key, thereby resulting in (what should be)
|
||||
* two separate shaders sharing the same key.
|
||||
*
|
||||
* We use a union because "implicitly-defined copy/move constructor for a union X copies the object representation of X."
|
||||
* and "implicitly-defined copy assignment operator for a union X copies the object representation (3.9) of X."
|
||||
* We use a union because "implicitly-defined copy/move constructor for a union X copies the object
|
||||
* representation of X."
|
||||
* and "implicitly-defined copy assignment operator for a union X copies the object representation
|
||||
* (3.9) of X."
|
||||
* = Bytewise copy instead of memberwise copy.
|
||||
* This is important because the padding bytes are included in the hash and comparison between objects.
|
||||
* This is important because the padding bytes are included in the hash and comparison between
|
||||
* objects.
|
||||
*/
|
||||
union PicaShaderConfig {
|
||||
|
||||
|
@ -60,8 +63,9 @@ union PicaShaderConfig {
|
|||
|
||||
state.depthmap_enable = regs.depthmap_enable;
|
||||
|
||||
state.alpha_test_func = regs.output_merger.alpha_test.enable ?
|
||||
regs.output_merger.alpha_test.func.Value() : Pica::Regs::CompareFunc::Always;
|
||||
state.alpha_test_func = regs.output_merger.alpha_test.enable
|
||||
? regs.output_merger.alpha_test.func.Value()
|
||||
: Pica::Regs::CompareFunc::Always;
|
||||
|
||||
state.texture0_type = regs.texture0.type;
|
||||
|
||||
|
@ -81,9 +85,8 @@ union PicaShaderConfig {
|
|||
state.fog_mode = regs.fog_mode;
|
||||
state.fog_flip = regs.fog_flip;
|
||||
|
||||
state.combiner_buffer_input =
|
||||
regs.tev_combiner_buffer_input.update_mask_rgb.Value() |
|
||||
regs.tev_combiner_buffer_input.update_mask_a.Value() << 4;
|
||||
state.combiner_buffer_input = regs.tev_combiner_buffer_input.update_mask_rgb.Value() |
|
||||
regs.tev_combiner_buffer_input.update_mask_a.Value() << 4;
|
||||
|
||||
// Fragment lighting
|
||||
|
||||
|
@ -95,8 +98,10 @@ union PicaShaderConfig {
|
|||
const auto& light = regs.lighting.light[num];
|
||||
state.lighting.light[light_index].num = num;
|
||||
state.lighting.light[light_index].directional = light.config.directional != 0;
|
||||
state.lighting.light[light_index].two_sided_diffuse = light.config.two_sided_diffuse != 0;
|
||||
state.lighting.light[light_index].dist_atten_enable = !regs.lighting.IsDistAttenDisabled(num);
|
||||
state.lighting.light[light_index].two_sided_diffuse =
|
||||
light.config.two_sided_diffuse != 0;
|
||||
state.lighting.light[light_index].dist_atten_enable =
|
||||
!regs.lighting.IsDistAttenDisabled(num);
|
||||
}
|
||||
|
||||
state.lighting.lut_d0.enable = regs.lighting.config1.disable_lut_d0 == 0;
|
||||
|
@ -147,7 +152,7 @@ union PicaShaderConfig {
|
|||
return (stage_index < 4) && ((state.combiner_buffer_input >> 4) & (1 << stage_index));
|
||||
}
|
||||
|
||||
bool operator ==(const PicaShaderConfig& o) const {
|
||||
bool operator==(const PicaShaderConfig& o) const {
|
||||
return std::memcmp(&state, &o.state, sizeof(PicaShaderConfig::State)) == 0;
|
||||
};
|
||||
|
||||
|
@ -212,7 +217,8 @@ union PicaShaderConfig {
|
|||
} state;
|
||||
};
|
||||
#if (__GNUC__ >= 5) || defined(__clang__) || defined(_MSC_VER)
|
||||
static_assert(std::is_trivially_copyable<PicaShaderConfig::State>::value, "PicaShaderConfig::State must be trivially copyable");
|
||||
static_assert(std::is_trivially_copyable<PicaShaderConfig::State>::value,
|
||||
"PicaShaderConfig::State must be trivially copyable");
|
||||
#endif
|
||||
|
||||
namespace std {
|
||||
|
@ -228,12 +234,10 @@ struct hash<PicaShaderConfig> {
|
|||
|
||||
class RasterizerOpenGL : public VideoCore::RasterizerInterface {
|
||||
public:
|
||||
|
||||
RasterizerOpenGL();
|
||||
~RasterizerOpenGL() override;
|
||||
|
||||
void AddTriangle(const Pica::Shader::OutputVertex& v0,
|
||||
const Pica::Shader::OutputVertex& v1,
|
||||
void AddTriangle(const Pica::Shader::OutputVertex& v0, const Pica::Shader::OutputVertex& v1,
|
||||
const Pica::Shader::OutputVertex& v2) override;
|
||||
void DrawTriangles() override;
|
||||
void NotifyPicaRegisterChanged(u32 id) override;
|
||||
|
@ -242,7 +246,8 @@ public:
|
|||
void FlushAndInvalidateRegion(PAddr addr, u32 size) override;
|
||||
bool AccelerateDisplayTransfer(const GPU::Regs::DisplayTransferConfig& config) override;
|
||||
bool AccelerateFill(const GPU::Regs::MemoryFillConfig& config) override;
|
||||
bool AccelerateDisplay(const GPU::Regs::FramebufferConfig& config, PAddr framebuffer_addr, u32 pixel_stride, ScreenInfo& screen_info) override;
|
||||
bool AccelerateDisplay(const GPU::Regs::FramebufferConfig& config, PAddr framebuffer_addr,
|
||||
u32 pixel_stride, ScreenInfo& screen_info) override;
|
||||
|
||||
/// OpenGL shader generated for a given Pica register state
|
||||
struct PicaShader {
|
||||
|
@ -251,13 +256,13 @@ public:
|
|||
};
|
||||
|
||||
private:
|
||||
|
||||
struct SamplerInfo {
|
||||
using TextureConfig = Pica::Regs::TextureConfig;
|
||||
|
||||
OGLSampler sampler;
|
||||
|
||||
/// Creates the sampler object, initializing its state so that it's in sync with the SamplerInfo struct.
|
||||
/// Creates the sampler object, initializing its state so that it's in sync with the
|
||||
/// SamplerInfo struct.
|
||||
void Create();
|
||||
/// Syncs the sampler object with the config, updating any necessary state.
|
||||
void SyncWithConfig(const TextureConfig& config);
|
||||
|
@ -343,8 +348,11 @@ private:
|
|||
alignas(16) GLvec4 tev_combiner_buffer_color;
|
||||
};
|
||||
|
||||
static_assert(sizeof(UniformData) == 0x3C0, "The size of the UniformData structure has changed, update the structure in the shader");
|
||||
static_assert(sizeof(UniformData) < 16384, "UniformData structure must be less than 16kb as per the OpenGL spec");
|
||||
static_assert(
|
||||
sizeof(UniformData) == 0x3C0,
|
||||
"The size of the UniformData structure has changed, update the structure in the shader");
|
||||
static_assert(sizeof(UniformData) < 16384,
|
||||
"UniformData structure must be less than 16kb as per the OpenGL spec");
|
||||
|
||||
/// Sets the OpenGL shader in accordance with the current PICA register state
|
||||
void SetShader();
|
||||
|
|
|
@ -35,18 +35,18 @@ struct FormatTuple {
|
|||
};
|
||||
|
||||
static const std::array<FormatTuple, 5> fb_format_tuples = {{
|
||||
{ GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8 }, // RGBA8
|
||||
{ GL_RGB8, GL_BGR, GL_UNSIGNED_BYTE }, // RGB8
|
||||
{ GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1 }, // RGB5A1
|
||||
{ GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5 }, // RGB565
|
||||
{ GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4 }, // RGBA4
|
||||
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8}, // RGBA8
|
||||
{GL_RGB8, GL_BGR, GL_UNSIGNED_BYTE}, // RGB8
|
||||
{GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1}, // RGB5A1
|
||||
{GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5}, // RGB565
|
||||
{GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4}, // RGBA4
|
||||
}};
|
||||
|
||||
static const std::array<FormatTuple, 4> depth_format_tuples = {{
|
||||
{ GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT }, // D16
|
||||
{GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT}, // D16
|
||||
{},
|
||||
{ GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT }, // D24
|
||||
{ GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8 }, // D24S8
|
||||
{GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT}, // D24
|
||||
{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8}, // D24S8
|
||||
}};
|
||||
|
||||
RasterizerCacheOpenGL::RasterizerCacheOpenGL() {
|
||||
|
@ -58,7 +58,9 @@ RasterizerCacheOpenGL::~RasterizerCacheOpenGL() {
|
|||
FlushAll();
|
||||
}
|
||||
|
||||
static void MortonCopyPixels(CachedSurface::PixelFormat pixel_format, u32 width, u32 height, u32 bytes_per_pixel, u32 gl_bytes_per_pixel, u8* morton_data, u8* gl_data, bool morton_to_gl) {
|
||||
static void MortonCopyPixels(CachedSurface::PixelFormat pixel_format, u32 width, u32 height,
|
||||
u32 bytes_per_pixel, u32 gl_bytes_per_pixel, u8* morton_data,
|
||||
u8* gl_data, bool morton_to_gl) {
|
||||
using PixelFormat = CachedSurface::PixelFormat;
|
||||
|
||||
u8* data_ptrs[2];
|
||||
|
@ -72,7 +74,8 @@ static void MortonCopyPixels(CachedSurface::PixelFormat pixel_format, u32 width,
|
|||
for (unsigned y = 0; y < height; ++y) {
|
||||
for (unsigned x = 0; x < width; ++x) {
|
||||
const u32 coarse_y = y & ~7;
|
||||
u32 morton_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * width * bytes_per_pixel;
|
||||
u32 morton_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) +
|
||||
coarse_y * width * bytes_per_pixel;
|
||||
u32 gl_pixel_index = (x + (height - 1 - y) * width) * gl_bytes_per_pixel;
|
||||
|
||||
data_ptrs[morton_to_gl] = morton_data + morton_offset;
|
||||
|
@ -81,7 +84,8 @@ static void MortonCopyPixels(CachedSurface::PixelFormat pixel_format, u32 width,
|
|||
// Swap depth and stencil value ordering since 3DS does not match OpenGL
|
||||
u32 depth_stencil;
|
||||
memcpy(&depth_stencil, data_ptrs[1], sizeof(u32));
|
||||
depth_stencil = (depth_stencil << depth_stencil_shifts[0]) | (depth_stencil >> depth_stencil_shifts[1]);
|
||||
depth_stencil = (depth_stencil << depth_stencil_shifts[0]) |
|
||||
(depth_stencil >> depth_stencil_shifts[1]);
|
||||
|
||||
memcpy(data_ptrs[0], &depth_stencil, sizeof(u32));
|
||||
}
|
||||
|
@ -90,7 +94,8 @@ static void MortonCopyPixels(CachedSurface::PixelFormat pixel_format, u32 width,
|
|||
for (unsigned y = 0; y < height; ++y) {
|
||||
for (unsigned x = 0; x < width; ++x) {
|
||||
const u32 coarse_y = y & ~7;
|
||||
u32 morton_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * width * bytes_per_pixel;
|
||||
u32 morton_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) +
|
||||
coarse_y * width * bytes_per_pixel;
|
||||
u32 gl_pixel_index = (x + (height - 1 - y) * width) * gl_bytes_per_pixel;
|
||||
|
||||
data_ptrs[morton_to_gl] = morton_data + morton_offset;
|
||||
|
@ -102,17 +107,21 @@ static void MortonCopyPixels(CachedSurface::PixelFormat pixel_format, u32 width,
|
|||
}
|
||||
}
|
||||
|
||||
bool RasterizerCacheOpenGL::BlitTextures(GLuint src_tex, GLuint dst_tex, CachedSurface::SurfaceType type, const MathUtil::Rectangle<int>& src_rect, const MathUtil::Rectangle<int>& dst_rect) {
|
||||
bool RasterizerCacheOpenGL::BlitTextures(GLuint src_tex, GLuint dst_tex,
|
||||
CachedSurface::SurfaceType type,
|
||||
const MathUtil::Rectangle<int>& src_rect,
|
||||
const MathUtil::Rectangle<int>& dst_rect) {
|
||||
using SurfaceType = CachedSurface::SurfaceType;
|
||||
|
||||
OpenGLState cur_state = OpenGLState::GetCurState();
|
||||
|
||||
// Make sure textures aren't bound to texture units, since going to bind them to framebuffer components
|
||||
// Make sure textures aren't bound to texture units, since going to bind them to framebuffer
|
||||
// components
|
||||
OpenGLState::ResetTexture(src_tex);
|
||||
OpenGLState::ResetTexture(dst_tex);
|
||||
|
||||
// Keep track of previous framebuffer bindings
|
||||
GLuint old_fbs[2] = { cur_state.draw.read_framebuffer, cur_state.draw.draw_framebuffer };
|
||||
GLuint old_fbs[2] = {cur_state.draw.read_framebuffer, cur_state.draw.draw_framebuffer};
|
||||
cur_state.draw.read_framebuffer = transfer_framebuffers[0].handle;
|
||||
cur_state.draw.draw_framebuffer = transfer_framebuffers[1].handle;
|
||||
cur_state.Apply();
|
||||
|
@ -120,11 +129,15 @@ bool RasterizerCacheOpenGL::BlitTextures(GLuint src_tex, GLuint dst_tex, CachedS
|
|||
u32 buffers = 0;
|
||||
|
||||
if (type == SurfaceType::Color || type == SurfaceType::Texture) {
|
||||
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, src_tex, 0);
|
||||
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
|
||||
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, src_tex,
|
||||
0);
|
||||
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
|
||||
0);
|
||||
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, dst_tex, 0);
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, dst_tex,
|
||||
0);
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
|
||||
0);
|
||||
|
||||
buffers = GL_COLOR_BUFFER_BIT;
|
||||
} else if (type == SurfaceType::Depth) {
|
||||
|
@ -139,10 +152,12 @@ bool RasterizerCacheOpenGL::BlitTextures(GLuint src_tex, GLuint dst_tex, CachedS
|
|||
buffers = GL_DEPTH_BUFFER_BIT;
|
||||
} else if (type == SurfaceType::DepthStencil) {
|
||||
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
|
||||
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, src_tex, 0);
|
||||
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
|
||||
src_tex, 0);
|
||||
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, dst_tex, 0);
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
|
||||
dst_tex, 0);
|
||||
|
||||
buffers = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
|
||||
}
|
||||
|
@ -155,9 +170,9 @@ bool RasterizerCacheOpenGL::BlitTextures(GLuint src_tex, GLuint dst_tex, CachedS
|
|||
return false;
|
||||
}
|
||||
|
||||
glBlitFramebuffer(src_rect.left, src_rect.top, src_rect.right, src_rect.bottom,
|
||||
dst_rect.left, dst_rect.top, dst_rect.right, dst_rect.bottom,
|
||||
buffers, buffers == GL_COLOR_BUFFER_BIT ? GL_LINEAR : GL_NEAREST);
|
||||
glBlitFramebuffer(src_rect.left, src_rect.top, src_rect.right, src_rect.bottom, dst_rect.left,
|
||||
dst_rect.top, dst_rect.right, dst_rect.bottom, buffers,
|
||||
buffers == GL_COLOR_BUFFER_BIT ? GL_LINEAR : GL_NEAREST);
|
||||
|
||||
// Restore previous framebuffer bindings
|
||||
cur_state.draw.read_framebuffer = old_fbs[0];
|
||||
|
@ -167,17 +182,24 @@ bool RasterizerCacheOpenGL::BlitTextures(GLuint src_tex, GLuint dst_tex, CachedS
|
|||
return true;
|
||||
}
|
||||
|
||||
bool RasterizerCacheOpenGL::TryBlitSurfaces(CachedSurface* src_surface, const MathUtil::Rectangle<int>& src_rect, CachedSurface* dst_surface, const MathUtil::Rectangle<int>& dst_rect) {
|
||||
bool RasterizerCacheOpenGL::TryBlitSurfaces(CachedSurface* src_surface,
|
||||
const MathUtil::Rectangle<int>& src_rect,
|
||||
CachedSurface* dst_surface,
|
||||
const MathUtil::Rectangle<int>& dst_rect) {
|
||||
using SurfaceType = CachedSurface::SurfaceType;
|
||||
|
||||
if (!CachedSurface::CheckFormatsBlittable(src_surface->pixel_format, dst_surface->pixel_format)) {
|
||||
if (!CachedSurface::CheckFormatsBlittable(src_surface->pixel_format,
|
||||
dst_surface->pixel_format)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return BlitTextures(src_surface->texture.handle, dst_surface->texture.handle, CachedSurface::GetFormatType(src_surface->pixel_format), src_rect, dst_rect);
|
||||
return BlitTextures(src_surface->texture.handle, dst_surface->texture.handle,
|
||||
CachedSurface::GetFormatType(src_surface->pixel_format), src_rect,
|
||||
dst_rect);
|
||||
}
|
||||
|
||||
static void AllocateSurfaceTexture(GLuint texture, CachedSurface::PixelFormat pixel_format, u32 width, u32 height) {
|
||||
static void AllocateSurfaceTexture(GLuint texture, CachedSurface::PixelFormat pixel_format,
|
||||
u32 width, u32 height) {
|
||||
// Allocate an uninitialized texture of appropriate size and format for the surface
|
||||
using SurfaceType = CachedSurface::SurfaceType;
|
||||
|
||||
|
@ -200,11 +222,11 @@ static void AllocateSurfaceTexture(GLuint texture, CachedSurface::PixelFormat pi
|
|||
ASSERT(tuple_idx < depth_format_tuples.size());
|
||||
tuple = depth_format_tuples[tuple_idx];
|
||||
} else {
|
||||
tuple = { GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE };
|
||||
tuple = {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE};
|
||||
}
|
||||
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, tuple.internal_format, width, height, 0,
|
||||
tuple.format, tuple.type, nullptr);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, tuple.internal_format, width, height, 0, tuple.format,
|
||||
tuple.type, nullptr);
|
||||
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
|
@ -217,7 +239,8 @@ static void AllocateSurfaceTexture(GLuint texture, CachedSurface::PixelFormat pi
|
|||
}
|
||||
|
||||
MICROPROFILE_DEFINE(OpenGL_SurfaceUpload, "OpenGL", "Surface Upload", MP_RGB(128, 64, 192));
|
||||
CachedSurface* RasterizerCacheOpenGL::GetSurface(const CachedSurface& params, bool match_res_scale, bool load_if_create) {
|
||||
CachedSurface* RasterizerCacheOpenGL::GetSurface(const CachedSurface& params, bool match_res_scale,
|
||||
bool load_if_create) {
|
||||
using PixelFormat = CachedSurface::PixelFormat;
|
||||
using SurfaceType = CachedSurface::SurfaceType;
|
||||
|
||||
|
@ -225,29 +248,31 @@ CachedSurface* RasterizerCacheOpenGL::GetSurface(const CachedSurface& params, bo
|
|||
return nullptr;
|
||||
}
|
||||
|
||||
u32 params_size = params.width * params.height * CachedSurface::GetFormatBpp(params.pixel_format) / 8;
|
||||
u32 params_size =
|
||||
params.width * params.height * CachedSurface::GetFormatBpp(params.pixel_format) / 8;
|
||||
|
||||
// Check for an exact match in existing surfaces
|
||||
CachedSurface* best_exact_surface = nullptr;
|
||||
float exact_surface_goodness = -1.f;
|
||||
|
||||
auto surface_interval = boost::icl::interval<PAddr>::right_open(params.addr, params.addr + params_size);
|
||||
auto surface_interval =
|
||||
boost::icl::interval<PAddr>::right_open(params.addr, params.addr + params_size);
|
||||
auto range = surface_cache.equal_range(surface_interval);
|
||||
for (auto it = range.first; it != range.second; ++it) {
|
||||
for (auto it2 = it->second.begin(); it2 != it->second.end(); ++it2) {
|
||||
CachedSurface* surface = it2->get();
|
||||
|
||||
// Check if the request matches the surface exactly
|
||||
if (params.addr == surface->addr &&
|
||||
params.width == surface->width && params.height == surface->height &&
|
||||
params.pixel_format == surface->pixel_format)
|
||||
{
|
||||
if (params.addr == surface->addr && params.width == surface->width &&
|
||||
params.height == surface->height && params.pixel_format == surface->pixel_format) {
|
||||
// Make sure optional param-matching criteria are fulfilled
|
||||
bool tiling_match = (params.is_tiled == surface->is_tiled);
|
||||
bool res_scale_match = (params.res_scale_width == surface->res_scale_width && params.res_scale_height == surface->res_scale_height);
|
||||
bool res_scale_match = (params.res_scale_width == surface->res_scale_width &&
|
||||
params.res_scale_height == surface->res_scale_height);
|
||||
if (!match_res_scale || res_scale_match) {
|
||||
// Prioritize same-tiling and highest resolution surfaces
|
||||
float match_goodness = (float)tiling_match + surface->res_scale_width * surface->res_scale_height;
|
||||
float match_goodness =
|
||||
(float)tiling_match + surface->res_scale_width * surface->res_scale_height;
|
||||
if (match_goodness > exact_surface_goodness || surface->dirty) {
|
||||
exact_surface_goodness = match_goodness;
|
||||
best_exact_surface = surface;
|
||||
|
@ -288,9 +313,11 @@ CachedSurface* RasterizerCacheOpenGL::GetSurface(const CachedSurface& params, bo
|
|||
|
||||
if (!load_if_create) {
|
||||
// Don't load any data; just allocate the surface's texture
|
||||
AllocateSurfaceTexture(new_surface->texture.handle, new_surface->pixel_format, new_surface->GetScaledWidth(), new_surface->GetScaledHeight());
|
||||
AllocateSurfaceTexture(new_surface->texture.handle, new_surface->pixel_format,
|
||||
new_surface->GetScaledWidth(), new_surface->GetScaledHeight());
|
||||
} else {
|
||||
// TODO: Consider attempting subrect match in existing surfaces and direct blit here instead of memory upload below if that's a common scenario in some game
|
||||
// TODO: Consider attempting subrect match in existing surfaces and direct blit here instead
|
||||
// of memory upload below if that's a common scenario in some game
|
||||
|
||||
Memory::RasterizerFlushRegion(params.addr, params_size);
|
||||
|
||||
|
@ -318,7 +345,7 @@ CachedSurface* RasterizerCacheOpenGL::GetSurface(const CachedSurface& params, bo
|
|||
tuple = fb_format_tuples[(unsigned int)params.pixel_format];
|
||||
} else {
|
||||
// Texture
|
||||
tuple = { GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE };
|
||||
tuple = {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE};
|
||||
}
|
||||
|
||||
std::vector<Math::Vec4<u8>> tex_buffer(params.width * params.height);
|
||||
|
@ -326,19 +353,23 @@ CachedSurface* RasterizerCacheOpenGL::GetSurface(const CachedSurface& params, bo
|
|||
Pica::DebugUtils::TextureInfo tex_info;
|
||||
tex_info.width = params.width;
|
||||
tex_info.height = params.height;
|
||||
tex_info.stride = params.width * CachedSurface::GetFormatBpp(params.pixel_format) / 8;
|
||||
tex_info.stride =
|
||||
params.width * CachedSurface::GetFormatBpp(params.pixel_format) / 8;
|
||||
tex_info.format = (Pica::Regs::TextureFormat)params.pixel_format;
|
||||
tex_info.physical_address = params.addr;
|
||||
|
||||
for (unsigned y = 0; y < params.height; ++y) {
|
||||
for (unsigned x = 0; x < params.width; ++x) {
|
||||
tex_buffer[x + params.width * y] = Pica::DebugUtils::LookupTexture(texture_src_data, x, params.height - 1 - y, tex_info);
|
||||
tex_buffer[x + params.width * y] = Pica::DebugUtils::LookupTexture(
|
||||
texture_src_data, x, params.height - 1 - y, tex_info);
|
||||
}
|
||||
}
|
||||
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, tuple.internal_format, params.width, params.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, tex_buffer.data());
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, tuple.internal_format, params.width, params.height,
|
||||
0, GL_RGBA, GL_UNSIGNED_BYTE, tex_buffer.data());
|
||||
} else {
|
||||
// Depth/Stencil formats need special treatment since they aren't sampleable using LookupTexture and can't use RGBA format
|
||||
// Depth/Stencil formats need special treatment since they aren't sampleable using
|
||||
// LookupTexture and can't use RGBA format
|
||||
size_t tuple_idx = (size_t)params.pixel_format - 14;
|
||||
ASSERT(tuple_idx < depth_format_tuples.size());
|
||||
const FormatTuple& tuple = depth_format_tuples[tuple_idx];
|
||||
|
@ -350,14 +381,18 @@ CachedSurface* RasterizerCacheOpenGL::GetSurface(const CachedSurface& params, bo
|
|||
|
||||
u32 gl_bytes_per_pixel = use_4bpp ? 4 : bytes_per_pixel;
|
||||
|
||||
std::vector<u8> temp_fb_depth_buffer(params.width * params.height * gl_bytes_per_pixel);
|
||||
std::vector<u8> temp_fb_depth_buffer(params.width * params.height *
|
||||
gl_bytes_per_pixel);
|
||||
|
||||
u8* temp_fb_depth_buffer_ptr = use_4bpp ? temp_fb_depth_buffer.data() + 1 : temp_fb_depth_buffer.data();
|
||||
u8* temp_fb_depth_buffer_ptr =
|
||||
use_4bpp ? temp_fb_depth_buffer.data() + 1 : temp_fb_depth_buffer.data();
|
||||
|
||||
MortonCopyPixels(params.pixel_format, params.width, params.height, bytes_per_pixel, gl_bytes_per_pixel, texture_src_data, temp_fb_depth_buffer_ptr, true);
|
||||
MortonCopyPixels(params.pixel_format, params.width, params.height, bytes_per_pixel,
|
||||
gl_bytes_per_pixel, texture_src_data, temp_fb_depth_buffer_ptr,
|
||||
true);
|
||||
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, tuple.internal_format, params.width, params.height, 0,
|
||||
tuple.format, tuple.type, temp_fb_depth_buffer.data());
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, tuple.internal_format, params.width, params.height,
|
||||
0, tuple.format, tuple.type, temp_fb_depth_buffer.data());
|
||||
}
|
||||
}
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
||||
|
@ -367,10 +402,13 @@ CachedSurface* RasterizerCacheOpenGL::GetSurface(const CachedSurface& params, bo
|
|||
OGLTexture scaled_texture;
|
||||
scaled_texture.Create();
|
||||
|
||||
AllocateSurfaceTexture(scaled_texture.handle, new_surface->pixel_format, new_surface->GetScaledWidth(), new_surface->GetScaledHeight());
|
||||
BlitTextures(new_surface->texture.handle, scaled_texture.handle, CachedSurface::GetFormatType(new_surface->pixel_format),
|
||||
MathUtil::Rectangle<int>(0, 0, new_surface->width, new_surface->height),
|
||||
MathUtil::Rectangle<int>(0, 0, new_surface->GetScaledWidth(), new_surface->GetScaledHeight()));
|
||||
AllocateSurfaceTexture(scaled_texture.handle, new_surface->pixel_format,
|
||||
new_surface->GetScaledWidth(), new_surface->GetScaledHeight());
|
||||
BlitTextures(new_surface->texture.handle, scaled_texture.handle,
|
||||
CachedSurface::GetFormatType(new_surface->pixel_format),
|
||||
MathUtil::Rectangle<int>(0, 0, new_surface->width, new_surface->height),
|
||||
MathUtil::Rectangle<int>(0, 0, new_surface->GetScaledWidth(),
|
||||
new_surface->GetScaledHeight()));
|
||||
|
||||
new_surface->texture.Release();
|
||||
new_surface->texture.handle = scaled_texture.handle;
|
||||
|
@ -389,11 +427,15 @@ CachedSurface* RasterizerCacheOpenGL::GetSurface(const CachedSurface& params, bo
|
|||
}
|
||||
|
||||
Memory::RasterizerMarkRegionCached(new_surface->addr, new_surface->size, 1);
|
||||
surface_cache.add(std::make_pair(boost::icl::interval<PAddr>::right_open(new_surface->addr, new_surface->addr + new_surface->size), std::set<std::shared_ptr<CachedSurface>>({ new_surface })));
|
||||
surface_cache.add(std::make_pair(boost::icl::interval<PAddr>::right_open(
|
||||
new_surface->addr, new_surface->addr + new_surface->size),
|
||||
std::set<std::shared_ptr<CachedSurface>>({new_surface})));
|
||||
return new_surface.get();
|
||||
}
|
||||
|
||||
CachedSurface* RasterizerCacheOpenGL::GetSurfaceRect(const CachedSurface& params, bool match_res_scale, bool load_if_create, MathUtil::Rectangle<int>& out_rect) {
|
||||
CachedSurface* RasterizerCacheOpenGL::GetSurfaceRect(const CachedSurface& params,
|
||||
bool match_res_scale, bool load_if_create,
|
||||
MathUtil::Rectangle<int>& out_rect) {
|
||||
if (params.addr == 0) {
|
||||
return nullptr;
|
||||
}
|
||||
|
@ -405,7 +447,8 @@ CachedSurface* RasterizerCacheOpenGL::GetSurfaceRect(const CachedSurface& params
|
|||
CachedSurface* best_subrect_surface = nullptr;
|
||||
float subrect_surface_goodness = -1.f;
|
||||
|
||||
auto surface_interval = boost::icl::interval<PAddr>::right_open(params.addr, params.addr + params_size);
|
||||
auto surface_interval =
|
||||
boost::icl::interval<PAddr>::right_open(params.addr, params.addr + params_size);
|
||||
auto cache_upper_bound = surface_cache.upper_bound(surface_interval);
|
||||
for (auto it = surface_cache.lower_bound(surface_interval); it != cache_upper_bound; ++it) {
|
||||
for (auto it2 = it->second.begin(); it2 != it->second.end(); ++it2) {
|
||||
|
@ -414,14 +457,15 @@ CachedSurface* RasterizerCacheOpenGL::GetSurfaceRect(const CachedSurface& params
|
|||
// Check if the request is contained in the surface
|
||||
if (params.addr >= surface->addr &&
|
||||
params.addr + params_size - 1 <= surface->addr + surface->size - 1 &&
|
||||
params.pixel_format == surface->pixel_format)
|
||||
{
|
||||
params.pixel_format == surface->pixel_format) {
|
||||
// Make sure optional param-matching criteria are fulfilled
|
||||
bool tiling_match = (params.is_tiled == surface->is_tiled);
|
||||
bool res_scale_match = (params.res_scale_width == surface->res_scale_width && params.res_scale_height == surface->res_scale_height);
|
||||
bool res_scale_match = (params.res_scale_width == surface->res_scale_width &&
|
||||
params.res_scale_height == surface->res_scale_height);
|
||||
if (!match_res_scale || res_scale_match) {
|
||||
// Prioritize same-tiling and highest resolution surfaces
|
||||
float match_goodness = (float)tiling_match + surface->res_scale_width * surface->res_scale_height;
|
||||
float match_goodness =
|
||||
(float)tiling_match + surface->res_scale_width * surface->res_scale_height;
|
||||
if (match_goodness > subrect_surface_goodness || surface->dirty) {
|
||||
subrect_surface_goodness = match_goodness;
|
||||
best_subrect_surface = surface;
|
||||
|
@ -433,7 +477,8 @@ CachedSurface* RasterizerCacheOpenGL::GetSurfaceRect(const CachedSurface& params
|
|||
|
||||
// Return the best subrect surface if found
|
||||
if (best_subrect_surface != nullptr) {
|
||||
unsigned int bytes_per_pixel = (CachedSurface::GetFormatBpp(best_subrect_surface->pixel_format) / 8);
|
||||
unsigned int bytes_per_pixel =
|
||||
(CachedSurface::GetFormatBpp(best_subrect_surface->pixel_format) / 8);
|
||||
|
||||
int x0, y0;
|
||||
|
||||
|
@ -452,7 +497,9 @@ CachedSurface* RasterizerCacheOpenGL::GetSurfaceRect(const CachedSurface& params
|
|||
y0 = begin_tile_index / tiles_per_row * 8;
|
||||
|
||||
// Tiled surfaces are flipped vertically in the rasterizer vs. 3DS memory.
|
||||
out_rect = MathUtil::Rectangle<int>(x0, best_subrect_surface->height - y0, x0 + params.width, best_subrect_surface->height - (y0 + params.height));
|
||||
out_rect =
|
||||
MathUtil::Rectangle<int>(x0, best_subrect_surface->height - y0, x0 + params.width,
|
||||
best_subrect_surface->height - (y0 + params.height));
|
||||
}
|
||||
|
||||
out_rect.left = (int)(out_rect.left * best_subrect_surface->res_scale_width);
|
||||
|
@ -465,16 +512,20 @@ CachedSurface* RasterizerCacheOpenGL::GetSurfaceRect(const CachedSurface& params
|
|||
|
||||
// No subrect found - create and return a new surface
|
||||
if (!params.is_tiled) {
|
||||
out_rect = MathUtil::Rectangle<int>(0, 0, (int)(params.width * params.res_scale_width), (int)(params.height * params.res_scale_height));
|
||||
out_rect = MathUtil::Rectangle<int>(0, 0, (int)(params.width * params.res_scale_width),
|
||||
(int)(params.height * params.res_scale_height));
|
||||
} else {
|
||||
out_rect = MathUtil::Rectangle<int>(0, (int)(params.height * params.res_scale_height), (int)(params.width * params.res_scale_width), 0);
|
||||
out_rect = MathUtil::Rectangle<int>(0, (int)(params.height * params.res_scale_height),
|
||||
(int)(params.width * params.res_scale_width), 0);
|
||||
}
|
||||
|
||||
return GetSurface(params, match_res_scale, load_if_create);
|
||||
}
|
||||
|
||||
CachedSurface* RasterizerCacheOpenGL::GetTextureSurface(const Pica::Regs::FullTextureConfig& config) {
|
||||
Pica::DebugUtils::TextureInfo info = Pica::DebugUtils::TextureInfo::FromPicaRegister(config.config, config.format);
|
||||
CachedSurface*
|
||||
RasterizerCacheOpenGL::GetTextureSurface(const Pica::Regs::FullTextureConfig& config) {
|
||||
Pica::DebugUtils::TextureInfo info =
|
||||
Pica::DebugUtils::TextureInfo::FromPicaRegister(config.config, config.format);
|
||||
|
||||
CachedSurface params;
|
||||
params.addr = info.physical_address;
|
||||
|
@ -485,20 +536,28 @@ CachedSurface* RasterizerCacheOpenGL::GetTextureSurface(const Pica::Regs::FullTe
|
|||
return GetSurface(params, false, true);
|
||||
}
|
||||
|
||||
std::tuple<CachedSurface*, CachedSurface*, MathUtil::Rectangle<int>> RasterizerCacheOpenGL::GetFramebufferSurfaces(const Pica::Regs::FramebufferConfig& config) {
|
||||
std::tuple<CachedSurface*, CachedSurface*, MathUtil::Rectangle<int>>
|
||||
RasterizerCacheOpenGL::GetFramebufferSurfaces(const Pica::Regs::FramebufferConfig& config) {
|
||||
const auto& regs = Pica::g_state.regs;
|
||||
|
||||
// Make sur that framebuffers don't overlap if both color and depth are being used
|
||||
u32 fb_area = config.GetWidth() * config.GetHeight();
|
||||
bool framebuffers_overlap = config.GetColorBufferPhysicalAddress() != 0 &&
|
||||
config.GetDepthBufferPhysicalAddress() != 0 &&
|
||||
MathUtil::IntervalsIntersect(config.GetColorBufferPhysicalAddress(), fb_area * GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(config.color_format.Value())),
|
||||
config.GetDepthBufferPhysicalAddress(), fb_area * Pica::Regs::BytesPerDepthPixel(config.depth_format));
|
||||
bool framebuffers_overlap =
|
||||
config.GetColorBufferPhysicalAddress() != 0 &&
|
||||
config.GetDepthBufferPhysicalAddress() != 0 &&
|
||||
MathUtil::IntervalsIntersect(
|
||||
config.GetColorBufferPhysicalAddress(),
|
||||
fb_area * GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(config.color_format.Value())),
|
||||
config.GetDepthBufferPhysicalAddress(),
|
||||
fb_area * Pica::Regs::BytesPerDepthPixel(config.depth_format));
|
||||
bool using_color_fb = config.GetColorBufferPhysicalAddress() != 0;
|
||||
bool using_depth_fb = config.GetDepthBufferPhysicalAddress() != 0 && (regs.output_merger.depth_test_enable || regs.output_merger.depth_write_enable || !framebuffers_overlap);
|
||||
bool using_depth_fb = config.GetDepthBufferPhysicalAddress() != 0 &&
|
||||
(regs.output_merger.depth_test_enable ||
|
||||
regs.output_merger.depth_write_enable || !framebuffers_overlap);
|
||||
|
||||
if (framebuffers_overlap && using_color_fb && using_depth_fb) {
|
||||
LOG_CRITICAL(Render_OpenGL, "Color and depth framebuffer memory regions overlap; overlapping framebuffers not supported!");
|
||||
LOG_CRITICAL(Render_OpenGL, "Color and depth framebuffer memory regions overlap; "
|
||||
"overlapping framebuffers not supported!");
|
||||
using_depth_fb = false;
|
||||
}
|
||||
|
||||
|
@ -512,8 +571,10 @@ std::tuple<CachedSurface*, CachedSurface*, MathUtil::Rectangle<int>> RasterizerC
|
|||
auto layout = VideoCore::g_emu_window->GetFramebufferLayout();
|
||||
|
||||
// Assume same scaling factor for top and bottom screens
|
||||
color_params.res_scale_width = depth_params.res_scale_width = (float)layout.top_screen.GetWidth() / VideoCore::kScreenTopWidth;
|
||||
color_params.res_scale_height = depth_params.res_scale_height = (float)layout.top_screen.GetHeight() / VideoCore::kScreenTopHeight;
|
||||
color_params.res_scale_width = depth_params.res_scale_width =
|
||||
(float)layout.top_screen.GetWidth() / VideoCore::kScreenTopWidth;
|
||||
color_params.res_scale_height = depth_params.res_scale_height =
|
||||
(float)layout.top_screen.GetHeight() / VideoCore::kScreenTopHeight;
|
||||
}
|
||||
|
||||
color_params.addr = config.GetColorBufferPhysicalAddress();
|
||||
|
@ -523,22 +584,28 @@ std::tuple<CachedSurface*, CachedSurface*, MathUtil::Rectangle<int>> RasterizerC
|
|||
depth_params.pixel_format = CachedSurface::PixelFormatFromDepthFormat(config.depth_format);
|
||||
|
||||
MathUtil::Rectangle<int> color_rect;
|
||||
CachedSurface* color_surface = using_color_fb ? GetSurfaceRect(color_params, true, true, color_rect) : nullptr;
|
||||
CachedSurface* color_surface =
|
||||
using_color_fb ? GetSurfaceRect(color_params, true, true, color_rect) : nullptr;
|
||||
|
||||
MathUtil::Rectangle<int> depth_rect;
|
||||
CachedSurface* depth_surface = using_depth_fb ? GetSurfaceRect(depth_params, true, true, depth_rect) : nullptr;
|
||||
CachedSurface* depth_surface =
|
||||
using_depth_fb ? GetSurfaceRect(depth_params, true, true, depth_rect) : nullptr;
|
||||
|
||||
// Sanity check to make sure found surfaces aren't the same
|
||||
if (using_depth_fb && using_color_fb && color_surface == depth_surface) {
|
||||
LOG_CRITICAL(Render_OpenGL, "Color and depth framebuffer surfaces overlap; overlapping surfaces not supported!");
|
||||
LOG_CRITICAL(
|
||||
Render_OpenGL,
|
||||
"Color and depth framebuffer surfaces overlap; overlapping surfaces not supported!");
|
||||
using_depth_fb = false;
|
||||
depth_surface = nullptr;
|
||||
}
|
||||
|
||||
MathUtil::Rectangle<int> rect;
|
||||
|
||||
if (color_surface != nullptr && depth_surface != nullptr && (depth_rect.left != color_rect.left || depth_rect.top != color_rect.top)) {
|
||||
// Can't specify separate color and depth viewport offsets in OpenGL, so re-zero both if they don't match
|
||||
if (color_surface != nullptr && depth_surface != nullptr &&
|
||||
(depth_rect.left != color_rect.left || depth_rect.top != color_rect.top)) {
|
||||
// Can't specify separate color and depth viewport offsets in OpenGL, so re-zero both if
|
||||
// they don't match
|
||||
if (color_rect.left != 0 || color_rect.top != 0) {
|
||||
color_surface = GetSurface(color_params, true, true);
|
||||
}
|
||||
|
@ -548,9 +615,13 @@ std::tuple<CachedSurface*, CachedSurface*, MathUtil::Rectangle<int>> RasterizerC
|
|||
}
|
||||
|
||||
if (!color_surface->is_tiled) {
|
||||
rect = MathUtil::Rectangle<int>(0, 0, (int)(color_params.width * color_params.res_scale_width), (int)(color_params.height * color_params.res_scale_height));
|
||||
rect = MathUtil::Rectangle<int>(
|
||||
0, 0, (int)(color_params.width * color_params.res_scale_width),
|
||||
(int)(color_params.height * color_params.res_scale_height));
|
||||
} else {
|
||||
rect = MathUtil::Rectangle<int>(0, (int)(color_params.height * color_params.res_scale_height), (int)(color_params.width * color_params.res_scale_width), 0);
|
||||
rect = MathUtil::Rectangle<int>(
|
||||
0, (int)(color_params.height * color_params.res_scale_height),
|
||||
(int)(color_params.width * color_params.res_scale_width), 0);
|
||||
}
|
||||
} else if (color_surface != nullptr) {
|
||||
rect = color_rect;
|
||||
|
@ -564,7 +635,8 @@ std::tuple<CachedSurface*, CachedSurface*, MathUtil::Rectangle<int>> RasterizerC
|
|||
}
|
||||
|
||||
CachedSurface* RasterizerCacheOpenGL::TryGetFillSurface(const GPU::Regs::MemoryFillConfig& config) {
|
||||
auto surface_interval = boost::icl::interval<PAddr>::right_open(config.GetStartAddress(), config.GetEndAddress());
|
||||
auto surface_interval =
|
||||
boost::icl::interval<PAddr>::right_open(config.GetStartAddress(), config.GetEndAddress());
|
||||
auto range = surface_cache.equal_range(surface_interval);
|
||||
for (auto it = range.first; it != range.second; ++it) {
|
||||
for (auto it2 = it->second.begin(); it2 != it->second.end(); ++it2) {
|
||||
|
@ -581,8 +653,9 @@ CachedSurface* RasterizerCacheOpenGL::TryGetFillSurface(const GPU::Regs::MemoryF
|
|||
|
||||
if (surface->addr == config.GetStartAddress() &&
|
||||
CachedSurface::GetFormatBpp(surface->pixel_format) == bits_per_value &&
|
||||
(surface->width * surface->height * CachedSurface::GetFormatBpp(surface->pixel_format) / 8) == (config.GetEndAddress() - config.GetStartAddress()))
|
||||
{
|
||||
(surface->width * surface->height *
|
||||
CachedSurface::GetFormatBpp(surface->pixel_format) / 8) ==
|
||||
(config.GetEndAddress() - config.GetStartAddress())) {
|
||||
return surface;
|
||||
}
|
||||
}
|
||||
|
@ -617,8 +690,11 @@ void RasterizerCacheOpenGL::FlushSurface(CachedSurface* surface) {
|
|||
if (surface->res_scale_width != 1.f || surface->res_scale_height != 1.f) {
|
||||
unscaled_tex.Create();
|
||||
|
||||
AllocateSurfaceTexture(unscaled_tex.handle, surface->pixel_format, surface->width, surface->height);
|
||||
BlitTextures(surface->texture.handle, unscaled_tex.handle, CachedSurface::GetFormatType(surface->pixel_format),
|
||||
AllocateSurfaceTexture(unscaled_tex.handle, surface->pixel_format, surface->width,
|
||||
surface->height);
|
||||
BlitTextures(
|
||||
surface->texture.handle, unscaled_tex.handle,
|
||||
CachedSurface::GetFormatType(surface->pixel_format),
|
||||
MathUtil::Rectangle<int>(0, 0, surface->GetScaledWidth(), surface->GetScaledHeight()),
|
||||
MathUtil::Rectangle<int>(0, 0, surface->width, surface->height));
|
||||
|
||||
|
@ -648,10 +724,14 @@ void RasterizerCacheOpenGL::FlushSurface(CachedSurface* surface) {
|
|||
|
||||
glGetTexImage(GL_TEXTURE_2D, 0, tuple.format, tuple.type, temp_gl_buffer.data());
|
||||
|
||||
// Directly copy pixels. Internal OpenGL color formats are consistent so no conversion is necessary.
|
||||
MortonCopyPixels(surface->pixel_format, surface->width, surface->height, bytes_per_pixel, bytes_per_pixel, dst_buffer, temp_gl_buffer.data(), false);
|
||||
// Directly copy pixels. Internal OpenGL color formats are consistent so no conversion
|
||||
// is necessary.
|
||||
MortonCopyPixels(surface->pixel_format, surface->width, surface->height,
|
||||
bytes_per_pixel, bytes_per_pixel, dst_buffer, temp_gl_buffer.data(),
|
||||
false);
|
||||
} else {
|
||||
// Depth/Stencil formats need special treatment since they aren't sampleable using LookupTexture and can't use RGBA format
|
||||
// Depth/Stencil formats need special treatment since they aren't sampleable using
|
||||
// LookupTexture and can't use RGBA format
|
||||
size_t tuple_idx = (size_t)surface->pixel_format - 14;
|
||||
ASSERT(tuple_idx < depth_format_tuples.size());
|
||||
const FormatTuple& tuple = depth_format_tuples[tuple_idx];
|
||||
|
@ -669,7 +749,9 @@ void RasterizerCacheOpenGL::FlushSurface(CachedSurface* surface) {
|
|||
|
||||
u8* temp_gl_buffer_ptr = use_4bpp ? temp_gl_buffer.data() + 1 : temp_gl_buffer.data();
|
||||
|
||||
MortonCopyPixels(surface->pixel_format, surface->width, surface->height, bytes_per_pixel, gl_bytes_per_pixel, dst_buffer, temp_gl_buffer_ptr, false);
|
||||
MortonCopyPixels(surface->pixel_format, surface->width, surface->height,
|
||||
bytes_per_pixel, gl_bytes_per_pixel, dst_buffer, temp_gl_buffer_ptr,
|
||||
false);
|
||||
}
|
||||
}
|
||||
glPixelStorei(GL_PACK_ROW_LENGTH, 0);
|
||||
|
@ -680,7 +762,8 @@ void RasterizerCacheOpenGL::FlushSurface(CachedSurface* surface) {
|
|||
cur_state.Apply();
|
||||
}
|
||||
|
||||
void RasterizerCacheOpenGL::FlushRegion(PAddr addr, u32 size, const CachedSurface* skip_surface, bool invalidate) {
|
||||
void RasterizerCacheOpenGL::FlushRegion(PAddr addr, u32 size, const CachedSurface* skip_surface,
|
||||
bool invalidate) {
|
||||
if (size == 0) {
|
||||
return;
|
||||
}
|
||||
|
@ -691,8 +774,11 @@ void RasterizerCacheOpenGL::FlushRegion(PAddr addr, u32 size, const CachedSurfac
|
|||
auto surface_interval = boost::icl::interval<PAddr>::right_open(addr, addr + size);
|
||||
auto cache_upper_bound = surface_cache.upper_bound(surface_interval);
|
||||
for (auto it = surface_cache.lower_bound(surface_interval); it != cache_upper_bound; ++it) {
|
||||
std::copy_if(it->second.begin(), it->second.end(), std::inserter(touching_surfaces, touching_surfaces.end()),
|
||||
[skip_surface](std::shared_ptr<CachedSurface> surface) { return (surface.get() != skip_surface); });
|
||||
std::copy_if(it->second.begin(), it->second.end(),
|
||||
std::inserter(touching_surfaces, touching_surfaces.end()),
|
||||
[skip_surface](std::shared_ptr<CachedSurface> surface) {
|
||||
return (surface.get() != skip_surface);
|
||||
});
|
||||
}
|
||||
|
||||
// Flush and invalidate surfaces
|
||||
|
@ -700,7 +786,10 @@ void RasterizerCacheOpenGL::FlushRegion(PAddr addr, u32 size, const CachedSurfac
|
|||
FlushSurface(surface.get());
|
||||
if (invalidate) {
|
||||
Memory::RasterizerMarkRegionCached(surface->addr, surface->size, -1);
|
||||
surface_cache.subtract(std::make_pair(boost::icl::interval<PAddr>::right_open(surface->addr, surface->addr + surface->size), std::set<std::shared_ptr<CachedSurface>>({ surface })));
|
||||
surface_cache.subtract(
|
||||
std::make_pair(boost::icl::interval<PAddr>::right_open(
|
||||
surface->addr, surface->addr + surface->size),
|
||||
std::set<std::shared_ptr<CachedSurface>>({surface})));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -22,7 +22,8 @@
|
|||
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||
|
||||
namespace MathUtil {
|
||||
template <class T> struct Rectangle;
|
||||
template <class T>
|
||||
struct Rectangle;
|
||||
}
|
||||
|
||||
struct CachedSurface;
|
||||
|
@ -32,38 +33,38 @@ using SurfaceCache = boost::icl::interval_map<PAddr, std::set<std::shared_ptr<Ca
|
|||
struct CachedSurface {
|
||||
enum class PixelFormat {
|
||||
// First 5 formats are shared between textures and color buffers
|
||||
RGBA8 = 0,
|
||||
RGB8 = 1,
|
||||
RGB5A1 = 2,
|
||||
RGB565 = 3,
|
||||
RGBA4 = 4,
|
||||
RGBA8 = 0,
|
||||
RGB8 = 1,
|
||||
RGB5A1 = 2,
|
||||
RGB565 = 3,
|
||||
RGBA4 = 4,
|
||||
|
||||
// Texture-only formats
|
||||
IA8 = 5,
|
||||
RG8 = 6,
|
||||
I8 = 7,
|
||||
A8 = 8,
|
||||
IA4 = 9,
|
||||
I4 = 10,
|
||||
A4 = 11,
|
||||
ETC1 = 12,
|
||||
ETC1A4 = 13,
|
||||
IA8 = 5,
|
||||
RG8 = 6,
|
||||
I8 = 7,
|
||||
A8 = 8,
|
||||
IA4 = 9,
|
||||
I4 = 10,
|
||||
A4 = 11,
|
||||
ETC1 = 12,
|
||||
ETC1A4 = 13,
|
||||
|
||||
// Depth buffer-only formats
|
||||
D16 = 14,
|
||||
D16 = 14,
|
||||
// gap
|
||||
D24 = 16,
|
||||
D24S8 = 17,
|
||||
D24 = 16,
|
||||
D24S8 = 17,
|
||||
|
||||
Invalid = 255,
|
||||
Invalid = 255,
|
||||
};
|
||||
|
||||
enum class SurfaceType {
|
||||
Color = 0,
|
||||
Texture = 1,
|
||||
Depth = 2,
|
||||
Color = 0,
|
||||
Texture = 1,
|
||||
Depth = 2,
|
||||
DepthStencil = 3,
|
||||
Invalid = 4,
|
||||
Invalid = 4,
|
||||
};
|
||||
|
||||
static unsigned int GetFormatBpp(CachedSurface::PixelFormat format) {
|
||||
|
@ -101,7 +102,8 @@ struct CachedSurface {
|
|||
}
|
||||
|
||||
static PixelFormat PixelFormatFromDepthFormat(Pica::Regs::DepthFormat format) {
|
||||
return ((unsigned int)format < 4) ? (PixelFormat)((unsigned int)format + 14) : PixelFormat::Invalid;
|
||||
return ((unsigned int)format < 4) ? (PixelFormat)((unsigned int)format + 14)
|
||||
: PixelFormat::Invalid;
|
||||
}
|
||||
|
||||
static PixelFormat PixelFormatFromGPUPixelFormat(GPU::Regs::PixelFormat format) {
|
||||
|
@ -120,7 +122,8 @@ struct CachedSurface {
|
|||
SurfaceType a_type = GetFormatType(pixel_format_a);
|
||||
SurfaceType b_type = GetFormatType(pixel_format_b);
|
||||
|
||||
if ((a_type == SurfaceType::Color || a_type == SurfaceType::Texture) && (b_type == SurfaceType::Color || b_type == SurfaceType::Texture)) {
|
||||
if ((a_type == SurfaceType::Color || a_type == SurfaceType::Texture) &&
|
||||
(b_type == SurfaceType::Color || b_type == SurfaceType::Texture)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -187,22 +190,30 @@ public:
|
|||
~RasterizerCacheOpenGL();
|
||||
|
||||
/// Blits one texture to another
|
||||
bool BlitTextures(GLuint src_tex, GLuint dst_tex, CachedSurface::SurfaceType type, const MathUtil::Rectangle<int>& src_rect, const MathUtil::Rectangle<int>& dst_rect);
|
||||
bool BlitTextures(GLuint src_tex, GLuint dst_tex, CachedSurface::SurfaceType type,
|
||||
const MathUtil::Rectangle<int>& src_rect,
|
||||
const MathUtil::Rectangle<int>& dst_rect);
|
||||
|
||||
/// Attempt to blit one surface's texture to another
|
||||
bool TryBlitSurfaces(CachedSurface* src_surface, const MathUtil::Rectangle<int>& src_rect, CachedSurface* dst_surface, const MathUtil::Rectangle<int>& dst_rect);
|
||||
bool TryBlitSurfaces(CachedSurface* src_surface, const MathUtil::Rectangle<int>& src_rect,
|
||||
CachedSurface* dst_surface, const MathUtil::Rectangle<int>& dst_rect);
|
||||
|
||||
/// Loads a texture from 3DS memory to OpenGL and caches it (if not already cached)
|
||||
CachedSurface* GetSurface(const CachedSurface& params, bool match_res_scale, bool load_if_create);
|
||||
CachedSurface* GetSurface(const CachedSurface& params, bool match_res_scale,
|
||||
bool load_if_create);
|
||||
|
||||
/// Attempt to find a subrect (resolution scaled) of a surface, otherwise loads a texture from 3DS memory to OpenGL and caches it (if not already cached)
|
||||
CachedSurface* GetSurfaceRect(const CachedSurface& params, bool match_res_scale, bool load_if_create, MathUtil::Rectangle<int>& out_rect);
|
||||
/// Attempt to find a subrect (resolution scaled) of a surface, otherwise loads a texture from
|
||||
/// 3DS memory to OpenGL and caches it (if not already cached)
|
||||
CachedSurface* GetSurfaceRect(const CachedSurface& params, bool match_res_scale,
|
||||
bool load_if_create, MathUtil::Rectangle<int>& out_rect);
|
||||
|
||||
/// Gets a surface based on the texture configuration
|
||||
CachedSurface* GetTextureSurface(const Pica::Regs::FullTextureConfig& config);
|
||||
|
||||
/// Gets the color and depth surfaces and rect (resolution scaled) based on the framebuffer configuration
|
||||
std::tuple<CachedSurface*, CachedSurface*, MathUtil::Rectangle<int>> GetFramebufferSurfaces(const Pica::Regs::FramebufferConfig& config);
|
||||
/// Gets the color and depth surfaces and rect (resolution scaled) based on the framebuffer
|
||||
/// configuration
|
||||
std::tuple<CachedSurface*, CachedSurface*, MathUtil::Rectangle<int>>
|
||||
GetFramebufferSurfaces(const Pica::Regs::FramebufferConfig& config);
|
||||
|
||||
/// Attempt to get a surface that exactly matches the fill region and format
|
||||
CachedSurface* TryGetFillSurface(const GPU::Regs::MemoryFillConfig& config);
|
||||
|
@ -210,7 +221,8 @@ public:
|
|||
/// Write the surface back to memory
|
||||
void FlushSurface(CachedSurface* surface);
|
||||
|
||||
/// Write any cached resources overlapping the region back to memory (if dirty) and optionally invalidate them in the cache
|
||||
/// Write any cached resources overlapping the region back to memory (if dirty) and optionally
|
||||
/// invalidate them in the cache
|
||||
void FlushRegion(PAddr addr, u32 size, const CachedSurface* skip_surface, bool invalidate);
|
||||
|
||||
/// Flush all cached resources tracked by this cache manager
|
||||
|
|
|
@ -16,19 +16,28 @@
|
|||
class OGLTexture : private NonCopyable {
|
||||
public:
|
||||
OGLTexture() = default;
|
||||
OGLTexture(OGLTexture&& o) { std::swap(handle, o.handle); }
|
||||
~OGLTexture() { Release(); }
|
||||
OGLTexture& operator=(OGLTexture&& o) { std::swap(handle, o.handle); return *this; }
|
||||
OGLTexture(OGLTexture&& o) {
|
||||
std::swap(handle, o.handle);
|
||||
}
|
||||
~OGLTexture() {
|
||||
Release();
|
||||
}
|
||||
OGLTexture& operator=(OGLTexture&& o) {
|
||||
std::swap(handle, o.handle);
|
||||
return *this;
|
||||
}
|
||||
|
||||
/// Creates a new internal OpenGL resource and stores the handle
|
||||
void Create() {
|
||||
if (handle != 0) return;
|
||||
if (handle != 0)
|
||||
return;
|
||||
glGenTextures(1, &handle);
|
||||
}
|
||||
|
||||
/// Deletes the internal OpenGL resource
|
||||
void Release() {
|
||||
if (handle == 0) return;
|
||||
if (handle == 0)
|
||||
return;
|
||||
glDeleteTextures(1, &handle);
|
||||
OpenGLState::ResetTexture(handle);
|
||||
handle = 0;
|
||||
|
@ -40,19 +49,28 @@ public:
|
|||
class OGLSampler : private NonCopyable {
|
||||
public:
|
||||
OGLSampler() = default;
|
||||
OGLSampler(OGLSampler&& o) { std::swap(handle, o.handle); }
|
||||
~OGLSampler() { Release(); }
|
||||
OGLSampler& operator=(OGLSampler&& o) { std::swap(handle, o.handle); return *this; }
|
||||
OGLSampler(OGLSampler&& o) {
|
||||
std::swap(handle, o.handle);
|
||||
}
|
||||
~OGLSampler() {
|
||||
Release();
|
||||
}
|
||||
OGLSampler& operator=(OGLSampler&& o) {
|
||||
std::swap(handle, o.handle);
|
||||
return *this;
|
||||
}
|
||||
|
||||
/// Creates a new internal OpenGL resource and stores the handle
|
||||
void Create() {
|
||||
if (handle != 0) return;
|
||||
if (handle != 0)
|
||||
return;
|
||||
glGenSamplers(1, &handle);
|
||||
}
|
||||
|
||||
/// Deletes the internal OpenGL resource
|
||||
void Release() {
|
||||
if (handle == 0) return;
|
||||
if (handle == 0)
|
||||
return;
|
||||
glDeleteSamplers(1, &handle);
|
||||
OpenGLState::ResetSampler(handle);
|
||||
handle = 0;
|
||||
|
@ -64,19 +82,28 @@ public:
|
|||
class OGLShader : private NonCopyable {
|
||||
public:
|
||||
OGLShader() = default;
|
||||
OGLShader(OGLShader&& o) { std::swap(handle, o.handle); }
|
||||
~OGLShader() { Release(); }
|
||||
OGLShader& operator=(OGLShader&& o) { std::swap(handle, o.handle); return *this; }
|
||||
OGLShader(OGLShader&& o) {
|
||||
std::swap(handle, o.handle);
|
||||
}
|
||||
~OGLShader() {
|
||||
Release();
|
||||
}
|
||||
OGLShader& operator=(OGLShader&& o) {
|
||||
std::swap(handle, o.handle);
|
||||
return *this;
|
||||
}
|
||||
|
||||
/// Creates a new internal OpenGL resource and stores the handle
|
||||
void Create(const char* vert_shader, const char* frag_shader) {
|
||||
if (handle != 0) return;
|
||||
if (handle != 0)
|
||||
return;
|
||||
handle = GLShader::LoadProgram(vert_shader, frag_shader);
|
||||
}
|
||||
|
||||
/// Deletes the internal OpenGL resource
|
||||
void Release() {
|
||||
if (handle == 0) return;
|
||||
if (handle == 0)
|
||||
return;
|
||||
glDeleteProgram(handle);
|
||||
OpenGLState::ResetProgram(handle);
|
||||
handle = 0;
|
||||
|
@ -88,19 +115,28 @@ public:
|
|||
class OGLBuffer : private NonCopyable {
|
||||
public:
|
||||
OGLBuffer() = default;
|
||||
OGLBuffer(OGLBuffer&& o) { std::swap(handle, o.handle); }
|
||||
~OGLBuffer() { Release(); }
|
||||
OGLBuffer& operator=(OGLBuffer&& o) { std::swap(handle, o.handle); return *this; }
|
||||
OGLBuffer(OGLBuffer&& o) {
|
||||
std::swap(handle, o.handle);
|
||||
}
|
||||
~OGLBuffer() {
|
||||
Release();
|
||||
}
|
||||
OGLBuffer& operator=(OGLBuffer&& o) {
|
||||
std::swap(handle, o.handle);
|
||||
return *this;
|
||||
}
|
||||
|
||||
/// Creates a new internal OpenGL resource and stores the handle
|
||||
void Create() {
|
||||
if (handle != 0) return;
|
||||
if (handle != 0)
|
||||
return;
|
||||
glGenBuffers(1, &handle);
|
||||
}
|
||||
|
||||
/// Deletes the internal OpenGL resource
|
||||
void Release() {
|
||||
if (handle == 0) return;
|
||||
if (handle == 0)
|
||||
return;
|
||||
glDeleteBuffers(1, &handle);
|
||||
OpenGLState::ResetBuffer(handle);
|
||||
handle = 0;
|
||||
|
@ -112,19 +148,28 @@ public:
|
|||
class OGLVertexArray : private NonCopyable {
|
||||
public:
|
||||
OGLVertexArray() = default;
|
||||
OGLVertexArray(OGLVertexArray&& o) { std::swap(handle, o.handle); }
|
||||
~OGLVertexArray() { Release(); }
|
||||
OGLVertexArray& operator=(OGLVertexArray&& o) { std::swap(handle, o.handle); return *this; }
|
||||
OGLVertexArray(OGLVertexArray&& o) {
|
||||
std::swap(handle, o.handle);
|
||||
}
|
||||
~OGLVertexArray() {
|
||||
Release();
|
||||
}
|
||||
OGLVertexArray& operator=(OGLVertexArray&& o) {
|
||||
std::swap(handle, o.handle);
|
||||
return *this;
|
||||
}
|
||||
|
||||
/// Creates a new internal OpenGL resource and stores the handle
|
||||
void Create() {
|
||||
if (handle != 0) return;
|
||||
if (handle != 0)
|
||||
return;
|
||||
glGenVertexArrays(1, &handle);
|
||||
}
|
||||
|
||||
/// Deletes the internal OpenGL resource
|
||||
void Release() {
|
||||
if (handle == 0) return;
|
||||
if (handle == 0)
|
||||
return;
|
||||
glDeleteVertexArrays(1, &handle);
|
||||
OpenGLState::ResetVertexArray(handle);
|
||||
handle = 0;
|
||||
|
@ -136,19 +181,28 @@ public:
|
|||
class OGLFramebuffer : private NonCopyable {
|
||||
public:
|
||||
OGLFramebuffer() = default;
|
||||
OGLFramebuffer(OGLFramebuffer&& o) { std::swap(handle, o.handle); }
|
||||
~OGLFramebuffer() { Release(); }
|
||||
OGLFramebuffer& operator=(OGLFramebuffer&& o) { std::swap(handle, o.handle); return *this; }
|
||||
OGLFramebuffer(OGLFramebuffer&& o) {
|
||||
std::swap(handle, o.handle);
|
||||
}
|
||||
~OGLFramebuffer() {
|
||||
Release();
|
||||
}
|
||||
OGLFramebuffer& operator=(OGLFramebuffer&& o) {
|
||||
std::swap(handle, o.handle);
|
||||
return *this;
|
||||
}
|
||||
|
||||
/// Creates a new internal OpenGL resource and stores the handle
|
||||
void Create() {
|
||||
if (handle != 0) return;
|
||||
if (handle != 0)
|
||||
return;
|
||||
glGenFramebuffers(1, &handle);
|
||||
}
|
||||
|
||||
/// Deletes the internal OpenGL resource
|
||||
void Release() {
|
||||
if (handle == 0) return;
|
||||
if (handle == 0)
|
||||
return;
|
||||
glDeleteFramebuffers(1, &handle);
|
||||
OpenGLState::ResetFramebuffer(handle);
|
||||
handle = 0;
|
||||
|
|
|
@ -21,19 +21,18 @@ namespace GLShader {
|
|||
|
||||
/// Detects if a TEV stage is configured to be skipped (to avoid generating unnecessary code)
|
||||
static bool IsPassThroughTevStage(const TevStageConfig& stage) {
|
||||
return (stage.color_op == TevStageConfig::Operation::Replace &&
|
||||
stage.alpha_op == TevStageConfig::Operation::Replace &&
|
||||
stage.color_source1 == TevStageConfig::Source::Previous &&
|
||||
stage.alpha_source1 == TevStageConfig::Source::Previous &&
|
||||
stage.color_modifier1 == TevStageConfig::ColorModifier::SourceColor &&
|
||||
stage.alpha_modifier1 == TevStageConfig::AlphaModifier::SourceAlpha &&
|
||||
stage.GetColorMultiplier() == 1 &&
|
||||
stage.GetAlphaMultiplier() == 1);
|
||||
return (stage.color_op == TevStageConfig::Operation::Replace &&
|
||||
stage.alpha_op == TevStageConfig::Operation::Replace &&
|
||||
stage.color_source1 == TevStageConfig::Source::Previous &&
|
||||
stage.alpha_source1 == TevStageConfig::Source::Previous &&
|
||||
stage.color_modifier1 == TevStageConfig::ColorModifier::SourceColor &&
|
||||
stage.alpha_modifier1 == TevStageConfig::AlphaModifier::SourceAlpha &&
|
||||
stage.GetColorMultiplier() == 1 && stage.GetAlphaMultiplier() == 1);
|
||||
}
|
||||
|
||||
/// Writes the specified TEV stage source component(s)
|
||||
static void AppendSource(std::string& out, const PicaShaderConfig& config, TevStageConfig::Source source,
|
||||
const std::string& index_name) {
|
||||
static void AppendSource(std::string& out, const PicaShaderConfig& config,
|
||||
TevStageConfig::Source source, const std::string& index_name) {
|
||||
const auto& state = config.state;
|
||||
using Source = TevStageConfig::Source;
|
||||
switch (source) {
|
||||
|
@ -48,7 +47,7 @@ static void AppendSource(std::string& out, const PicaShaderConfig& config, TevSt
|
|||
break;
|
||||
case Source::Texture0:
|
||||
// Only unit 0 respects the texturing type (according to 3DBrew)
|
||||
switch(state.texture0_type) {
|
||||
switch (state.texture0_type) {
|
||||
case Pica::Regs::TextureConfig::Texture2D:
|
||||
out += "texture(tex[0], texcoord[0])";
|
||||
break;
|
||||
|
@ -57,7 +56,8 @@ static void AppendSource(std::string& out, const PicaShaderConfig& config, TevSt
|
|||
break;
|
||||
default:
|
||||
out += "texture(tex[0], texcoord[0])";
|
||||
LOG_CRITICAL(HW_GPU, "Unhandled texture type %x", static_cast<int>(state.texture0_type));
|
||||
LOG_CRITICAL(HW_GPU, "Unhandled texture type %x",
|
||||
static_cast<int>(state.texture0_type));
|
||||
UNIMPLEMENTED();
|
||||
break;
|
||||
}
|
||||
|
@ -85,8 +85,9 @@ static void AppendSource(std::string& out, const PicaShaderConfig& config, TevSt
|
|||
}
|
||||
|
||||
/// Writes the color components to use for the specified TEV stage color modifier
|
||||
static void AppendColorModifier(std::string& out, const PicaShaderConfig& config, TevStageConfig::ColorModifier modifier,
|
||||
TevStageConfig::Source source, const std::string& index_name) {
|
||||
static void AppendColorModifier(std::string& out, const PicaShaderConfig& config,
|
||||
TevStageConfig::ColorModifier modifier,
|
||||
TevStageConfig::Source source, const std::string& index_name) {
|
||||
using ColorModifier = TevStageConfig::ColorModifier;
|
||||
switch (modifier) {
|
||||
case ColorModifier::SourceColor:
|
||||
|
@ -142,8 +143,9 @@ static void AppendColorModifier(std::string& out, const PicaShaderConfig& config
|
|||
}
|
||||
|
||||
/// Writes the alpha component to use for the specified TEV stage alpha modifier
|
||||
static void AppendAlphaModifier(std::string& out, const PicaShaderConfig& config, TevStageConfig::AlphaModifier modifier,
|
||||
TevStageConfig::Source source, const std::string& index_name) {
|
||||
static void AppendAlphaModifier(std::string& out, const PicaShaderConfig& config,
|
||||
TevStageConfig::AlphaModifier modifier,
|
||||
TevStageConfig::Source source, const std::string& index_name) {
|
||||
using AlphaModifier = TevStageConfig::AlphaModifier;
|
||||
switch (modifier) {
|
||||
case AlphaModifier::SourceAlpha:
|
||||
|
@ -191,7 +193,7 @@ static void AppendAlphaModifier(std::string& out, const PicaShaderConfig& config
|
|||
|
||||
/// Writes the combiner function for the color components for the specified TEV stage operation
|
||||
static void AppendColorCombiner(std::string& out, TevStageConfig::Operation operation,
|
||||
const std::string& variable_name) {
|
||||
const std::string& variable_name) {
|
||||
out += "clamp(";
|
||||
using Operation = TevStageConfig::Operation;
|
||||
switch (operation) {
|
||||
|
@ -208,8 +210,10 @@ static void AppendColorCombiner(std::string& out, TevStageConfig::Operation oper
|
|||
out += variable_name + "[0] + " + variable_name + "[1] - vec3(0.5)";
|
||||
break;
|
||||
case Operation::Lerp:
|
||||
// TODO(bunnei): Verify if HW actually does this per-component, otherwise we can just use builtin lerp
|
||||
out += variable_name + "[0] * " + variable_name + "[2] + " + variable_name + "[1] * (vec3(1.0) - " + variable_name + "[2])";
|
||||
// TODO(bunnei): Verify if HW actually does this per-component, otherwise we can just use
|
||||
// builtin lerp
|
||||
out += variable_name + "[0] * " + variable_name + "[2] + " + variable_name +
|
||||
"[1] * (vec3(1.0) - " + variable_name + "[2])";
|
||||
break;
|
||||
case Operation::Subtract:
|
||||
out += variable_name + "[0] - " + variable_name + "[1]";
|
||||
|
@ -218,10 +222,12 @@ static void AppendColorCombiner(std::string& out, TevStageConfig::Operation oper
|
|||
out += variable_name + "[0] * " + variable_name + "[1] + " + variable_name + "[2]";
|
||||
break;
|
||||
case Operation::AddThenMultiply:
|
||||
out += "min(" + variable_name + "[0] + " + variable_name + "[1], vec3(1.0)) * " + variable_name + "[2]";
|
||||
out += "min(" + variable_name + "[0] + " + variable_name + "[1], vec3(1.0)) * " +
|
||||
variable_name + "[2]";
|
||||
break;
|
||||
case Operation::Dot3_RGB:
|
||||
out += "vec3(dot(" + variable_name + "[0] - vec3(0.5), " + variable_name + "[1] - vec3(0.5)) * 4.0)";
|
||||
out += "vec3(dot(" + variable_name + "[0] - vec3(0.5), " + variable_name +
|
||||
"[1] - vec3(0.5)) * 4.0)";
|
||||
break;
|
||||
default:
|
||||
out += "vec3(0.0)";
|
||||
|
@ -233,7 +239,7 @@ static void AppendColorCombiner(std::string& out, TevStageConfig::Operation oper
|
|||
|
||||
/// Writes the combiner function for the alpha component for the specified TEV stage operation
|
||||
static void AppendAlphaCombiner(std::string& out, TevStageConfig::Operation operation,
|
||||
const std::string& variable_name) {
|
||||
const std::string& variable_name) {
|
||||
out += "clamp(";
|
||||
using Operation = TevStageConfig::Operation;
|
||||
switch (operation) {
|
||||
|
@ -250,7 +256,8 @@ static void AppendAlphaCombiner(std::string& out, TevStageConfig::Operation oper
|
|||
out += variable_name + "[0] + " + variable_name + "[1] - 0.5";
|
||||
break;
|
||||
case Operation::Lerp:
|
||||
out += variable_name + "[0] * " + variable_name + "[2] + " + variable_name + "[1] * (1.0 - " + variable_name + "[2])";
|
||||
out += variable_name + "[0] * " + variable_name + "[2] + " + variable_name +
|
||||
"[1] * (1.0 - " + variable_name + "[2])";
|
||||
break;
|
||||
case Operation::Subtract:
|
||||
out += variable_name + "[0] - " + variable_name + "[1]";
|
||||
|
@ -259,7 +266,8 @@ static void AppendAlphaCombiner(std::string& out, TevStageConfig::Operation oper
|
|||
out += variable_name + "[0] * " + variable_name + "[1] + " + variable_name + "[2]";
|
||||
break;
|
||||
case Operation::AddThenMultiply:
|
||||
out += "min(" + variable_name + "[0] + " + variable_name + "[1], 1.0) * " + variable_name + "[2]";
|
||||
out += "min(" + variable_name + "[0] + " + variable_name + "[1], 1.0) * " + variable_name +
|
||||
"[2]";
|
||||
break;
|
||||
default:
|
||||
out += "0.0";
|
||||
|
@ -284,9 +292,10 @@ static void AppendAlphaTestCondition(std::string& out, Regs::CompareFunc func) {
|
|||
case CompareFunc::LessThan:
|
||||
case CompareFunc::LessThanOrEqual:
|
||||
case CompareFunc::GreaterThan:
|
||||
case CompareFunc::GreaterThanOrEqual:
|
||||
{
|
||||
static const char* op[] = { "!=", "==", ">=", ">", "<=", "<", };
|
||||
case CompareFunc::GreaterThanOrEqual: {
|
||||
static const char* op[] = {
|
||||
"!=", "==", ">=", ">", "<=", "<",
|
||||
};
|
||||
unsigned index = (unsigned)func - (unsigned)CompareFunc::Equal;
|
||||
out += "int(last_tex_env_out.a * 255.0f) " + std::string(op[index]) + " alphatest_ref";
|
||||
break;
|
||||
|
@ -301,7 +310,8 @@ static void AppendAlphaTestCondition(std::string& out, Regs::CompareFunc func) {
|
|||
|
||||
/// Writes the code to emulate the specified TEV stage
|
||||
static void WriteTevStage(std::string& out, const PicaShaderConfig& config, unsigned index) {
|
||||
const auto stage = static_cast<const Pica::Regs::TevStageConfig>(config.state.tev_stages[index]);
|
||||
const auto stage =
|
||||
static_cast<const Pica::Regs::TevStageConfig>(config.state.tev_stages[index]);
|
||||
if (!IsPassThroughTevStage(stage)) {
|
||||
std::string index_name = std::to_string(index);
|
||||
|
||||
|
@ -330,8 +340,12 @@ static void WriteTevStage(std::string& out, const PicaShaderConfig& config, unsi
|
|||
out += ";\n";
|
||||
|
||||
out += "last_tex_env_out = vec4("
|
||||
"clamp(color_output_" + index_name + " * " + std::to_string(stage.GetColorMultiplier()) + ".0, vec3(0.0), vec3(1.0)),"
|
||||
"clamp(alpha_output_" + index_name + " * " + std::to_string(stage.GetAlphaMultiplier()) + ".0, 0.0, 1.0));\n";
|
||||
"clamp(color_output_" +
|
||||
index_name + " * " + std::to_string(stage.GetColorMultiplier()) +
|
||||
".0, vec3(0.0), vec3(1.0)),"
|
||||
"clamp(alpha_output_" +
|
||||
index_name + " * " + std::to_string(stage.GetAlphaMultiplier()) +
|
||||
".0, 0.0, 1.0));\n";
|
||||
}
|
||||
|
||||
out += "combiner_buffer = next_combiner_buffer;\n";
|
||||
|
@ -355,13 +369,17 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
|
|||
|
||||
// Compute fragment normals
|
||||
if (lighting.bump_mode == Pica::Regs::LightingBumpMode::NormalMap) {
|
||||
// Bump mapping is enabled using a normal map, read perturbation vector from the selected texture
|
||||
// Bump mapping is enabled using a normal map, read perturbation vector from the selected
|
||||
// texture
|
||||
std::string bump_selector = std::to_string(lighting.bump_selector);
|
||||
out += "vec3 surface_normal = 2.0 * texture(tex[" + bump_selector + "], texcoord[" + bump_selector + "]).rgb - 1.0;\n";
|
||||
out += "vec3 surface_normal = 2.0 * texture(tex[" + bump_selector + "], texcoord[" +
|
||||
bump_selector + "]).rgb - 1.0;\n";
|
||||
|
||||
// Recompute Z-component of perturbation if 'renorm' is enabled, this provides a higher precision result
|
||||
// Recompute Z-component of perturbation if 'renorm' is enabled, this provides a higher
|
||||
// precision result
|
||||
if (lighting.bump_renorm) {
|
||||
std::string val = "(1.0 - (surface_normal.x*surface_normal.x + surface_normal.y*surface_normal.y))";
|
||||
std::string val =
|
||||
"(1.0 - (surface_normal.x*surface_normal.x + surface_normal.y*surface_normal.y))";
|
||||
out += "surface_normal.z = sqrt(max(" + val + ", 0.0));\n";
|
||||
}
|
||||
} else if (lighting.bump_mode == Pica::Regs::LightingBumpMode::TangentMap) {
|
||||
|
@ -373,7 +391,8 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
|
|||
out += "vec3 surface_normal = vec3(0.0, 0.0, 1.0);\n";
|
||||
}
|
||||
|
||||
// Rotate the surface-local normal by the interpolated normal quaternion to convert it to eyespace
|
||||
// Rotate the surface-local normal by the interpolated normal quaternion to convert it to
|
||||
// eyespace
|
||||
out += "vec3 normal = normalize(quaternion_rotate(normquat, surface_normal));\n";
|
||||
|
||||
// Gets the index into the specified lookup table for specular lighting
|
||||
|
@ -406,12 +425,14 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
|
|||
|
||||
if (abs) {
|
||||
// LUT index is in the range of (0.0, 1.0)
|
||||
index = lighting.light[light_num].two_sided_diffuse ? "abs(" + index + ")" : "max(" + index + ", 0.f)";
|
||||
index = lighting.light[light_num].two_sided_diffuse ? "abs(" + index + ")"
|
||||
: "max(" + index + ", 0.f)";
|
||||
return "(FLOAT_255 * clamp(" + index + ", 0.0, 1.0))";
|
||||
} else {
|
||||
// LUT index is in the range of (-1.0, 1.0)
|
||||
index = "clamp(" + index + ", -1.0, 1.0)";
|
||||
return "(FLOAT_255 * ((" + index + " < 0) ? " + index + " + 2.0 : " + index + ") / 2.0)";
|
||||
return "(FLOAT_255 * ((" + index + " < 0) ? " + index + " + 2.0 : " + index +
|
||||
") / 2.0)";
|
||||
}
|
||||
|
||||
return std::string();
|
||||
|
@ -434,52 +455,74 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
|
|||
else
|
||||
out += "light_vector = normalize(" + light_src + ".position + view);\n";
|
||||
|
||||
// Compute dot product of light_vector and normal, adjust if lighting is one-sided or two-sided
|
||||
std::string dot_product = light_config.two_sided_diffuse ? "abs(dot(light_vector, normal))" : "max(dot(light_vector, normal), 0.0)";
|
||||
// Compute dot product of light_vector and normal, adjust if lighting is one-sided or
|
||||
// two-sided
|
||||
std::string dot_product = light_config.two_sided_diffuse
|
||||
? "abs(dot(light_vector, normal))"
|
||||
: "max(dot(light_vector, normal), 0.0)";
|
||||
|
||||
// If enabled, compute distance attenuation value
|
||||
std::string dist_atten = "1.0";
|
||||
if (light_config.dist_atten_enable) {
|
||||
std::string index = "(" + light_src + ".dist_atten_scale * length(-view - " + light_src + ".position) + " + light_src + ".dist_atten_bias)";
|
||||
std::string index = "(" + light_src + ".dist_atten_scale * length(-view - " +
|
||||
light_src + ".position) + " + light_src + ".dist_atten_bias)";
|
||||
index = "((clamp(" + index + ", 0.0, FLOAT_255)))";
|
||||
const unsigned lut_num = ((unsigned)Regs::LightingSampler::DistanceAttenuation + light_config.num);
|
||||
const unsigned lut_num =
|
||||
((unsigned)Regs::LightingSampler::DistanceAttenuation + light_config.num);
|
||||
dist_atten = GetLutValue((Regs::LightingSampler)lut_num, index);
|
||||
}
|
||||
|
||||
// If enabled, clamp specular component if lighting result is negative
|
||||
std::string clamp_highlights = lighting.clamp_highlights ? "(dot(light_vector, normal) <= 0.0 ? 0.0 : 1.0)" : "1.0";
|
||||
std::string clamp_highlights =
|
||||
lighting.clamp_highlights ? "(dot(light_vector, normal) <= 0.0 ? 0.0 : 1.0)" : "1.0";
|
||||
|
||||
// Specular 0 component
|
||||
std::string d0_lut_value = "1.0";
|
||||
if (lighting.lut_d0.enable && Pica::Regs::IsLightingSamplerSupported(lighting.config, Pica::Regs::LightingSampler::Distribution0)) {
|
||||
if (lighting.lut_d0.enable &&
|
||||
Pica::Regs::IsLightingSamplerSupported(lighting.config,
|
||||
Pica::Regs::LightingSampler::Distribution0)) {
|
||||
// Lookup specular "distribution 0" LUT value
|
||||
std::string index = GetLutIndex(light_config.num, lighting.lut_d0.type, lighting.lut_d0.abs_input);
|
||||
d0_lut_value = "(" + std::to_string(lighting.lut_d0.scale) + " * " + GetLutValue(Regs::LightingSampler::Distribution0, index) + ")";
|
||||
std::string index =
|
||||
GetLutIndex(light_config.num, lighting.lut_d0.type, lighting.lut_d0.abs_input);
|
||||
d0_lut_value = "(" + std::to_string(lighting.lut_d0.scale) + " * " +
|
||||
GetLutValue(Regs::LightingSampler::Distribution0, index) + ")";
|
||||
}
|
||||
std::string specular_0 = "(" + d0_lut_value + " * " + light_src + ".specular_0)";
|
||||
|
||||
// If enabled, lookup ReflectRed value, otherwise, 1.0 is used
|
||||
if (lighting.lut_rr.enable && Pica::Regs::IsLightingSamplerSupported(lighting.config, Pica::Regs::LightingSampler::ReflectRed)) {
|
||||
std::string index = GetLutIndex(light_config.num, lighting.lut_rr.type, lighting.lut_rr.abs_input);
|
||||
std::string value = "(" + std::to_string(lighting.lut_rr.scale) + " * " + GetLutValue(Regs::LightingSampler::ReflectRed, index) + ")";
|
||||
if (lighting.lut_rr.enable &&
|
||||
Pica::Regs::IsLightingSamplerSupported(lighting.config,
|
||||
Pica::Regs::LightingSampler::ReflectRed)) {
|
||||
std::string index =
|
||||
GetLutIndex(light_config.num, lighting.lut_rr.type, lighting.lut_rr.abs_input);
|
||||
std::string value = "(" + std::to_string(lighting.lut_rr.scale) + " * " +
|
||||
GetLutValue(Regs::LightingSampler::ReflectRed, index) + ")";
|
||||
out += "refl_value.r = " + value + ";\n";
|
||||
} else {
|
||||
out += "refl_value.r = 1.0;\n";
|
||||
}
|
||||
|
||||
// If enabled, lookup ReflectGreen value, otherwise, ReflectRed value is used
|
||||
if (lighting.lut_rg.enable && Pica::Regs::IsLightingSamplerSupported(lighting.config, Pica::Regs::LightingSampler::ReflectGreen)) {
|
||||
std::string index = GetLutIndex(light_config.num, lighting.lut_rg.type, lighting.lut_rg.abs_input);
|
||||
std::string value = "(" + std::to_string(lighting.lut_rg.scale) + " * " + GetLutValue(Regs::LightingSampler::ReflectGreen, index) + ")";
|
||||
if (lighting.lut_rg.enable &&
|
||||
Pica::Regs::IsLightingSamplerSupported(lighting.config,
|
||||
Pica::Regs::LightingSampler::ReflectGreen)) {
|
||||
std::string index =
|
||||
GetLutIndex(light_config.num, lighting.lut_rg.type, lighting.lut_rg.abs_input);
|
||||
std::string value = "(" + std::to_string(lighting.lut_rg.scale) + " * " +
|
||||
GetLutValue(Regs::LightingSampler::ReflectGreen, index) + ")";
|
||||
out += "refl_value.g = " + value + ";\n";
|
||||
} else {
|
||||
out += "refl_value.g = refl_value.r;\n";
|
||||
}
|
||||
|
||||
// If enabled, lookup ReflectBlue value, otherwise, ReflectRed value is used
|
||||
if (lighting.lut_rb.enable && Pica::Regs::IsLightingSamplerSupported(lighting.config, Pica::Regs::LightingSampler::ReflectBlue)) {
|
||||
std::string index = GetLutIndex(light_config.num, lighting.lut_rb.type, lighting.lut_rb.abs_input);
|
||||
std::string value = "(" + std::to_string(lighting.lut_rb.scale) + " * " + GetLutValue(Regs::LightingSampler::ReflectBlue, index) + ")";
|
||||
if (lighting.lut_rb.enable &&
|
||||
Pica::Regs::IsLightingSamplerSupported(lighting.config,
|
||||
Pica::Regs::LightingSampler::ReflectBlue)) {
|
||||
std::string index =
|
||||
GetLutIndex(light_config.num, lighting.lut_rb.type, lighting.lut_rb.abs_input);
|
||||
std::string value = "(" + std::to_string(lighting.lut_rb.scale) + " * " +
|
||||
GetLutValue(Regs::LightingSampler::ReflectBlue, index) + ")";
|
||||
out += "refl_value.b = " + value + ";\n";
|
||||
} else {
|
||||
out += "refl_value.b = refl_value.r;\n";
|
||||
|
@ -487,18 +530,26 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
|
|||
|
||||
// Specular 1 component
|
||||
std::string d1_lut_value = "1.0";
|
||||
if (lighting.lut_d1.enable && Pica::Regs::IsLightingSamplerSupported(lighting.config, Pica::Regs::LightingSampler::Distribution1)) {
|
||||
if (lighting.lut_d1.enable &&
|
||||
Pica::Regs::IsLightingSamplerSupported(lighting.config,
|
||||
Pica::Regs::LightingSampler::Distribution1)) {
|
||||
// Lookup specular "distribution 1" LUT value
|
||||
std::string index = GetLutIndex(light_config.num, lighting.lut_d1.type, lighting.lut_d1.abs_input);
|
||||
d1_lut_value = "(" + std::to_string(lighting.lut_d1.scale) + " * " + GetLutValue(Regs::LightingSampler::Distribution1, index) + ")";
|
||||
std::string index =
|
||||
GetLutIndex(light_config.num, lighting.lut_d1.type, lighting.lut_d1.abs_input);
|
||||
d1_lut_value = "(" + std::to_string(lighting.lut_d1.scale) + " * " +
|
||||
GetLutValue(Regs::LightingSampler::Distribution1, index) + ")";
|
||||
}
|
||||
std::string specular_1 = "(" + d1_lut_value + " * refl_value * " + light_src + ".specular_1)";
|
||||
std::string specular_1 =
|
||||
"(" + d1_lut_value + " * refl_value * " + light_src + ".specular_1)";
|
||||
|
||||
// Fresnel
|
||||
if (lighting.lut_fr.enable && Pica::Regs::IsLightingSamplerSupported(lighting.config, Pica::Regs::LightingSampler::Fresnel)) {
|
||||
if (lighting.lut_fr.enable && Pica::Regs::IsLightingSamplerSupported(
|
||||
lighting.config, Pica::Regs::LightingSampler::Fresnel)) {
|
||||
// Lookup fresnel LUT value
|
||||
std::string index = GetLutIndex(light_config.num, lighting.lut_fr.type, lighting.lut_fr.abs_input);
|
||||
std::string value = "(" + std::to_string(lighting.lut_fr.scale) + " * " + GetLutValue(Regs::LightingSampler::Fresnel, index) + ")";
|
||||
std::string index =
|
||||
GetLutIndex(light_config.num, lighting.lut_fr.type, lighting.lut_fr.abs_input);
|
||||
std::string value = "(" + std::to_string(lighting.lut_fr.scale) + " * " +
|
||||
GetLutValue(Regs::LightingSampler::Fresnel, index) + ")";
|
||||
|
||||
// Enabled for difffuse lighting alpha component
|
||||
if (lighting.fresnel_selector == Pica::Regs::LightingFresnelSelector::PrimaryAlpha ||
|
||||
|
@ -512,10 +563,12 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
|
|||
}
|
||||
|
||||
// Compute primary fragment color (diffuse lighting) function
|
||||
out += "diffuse_sum.rgb += ((" + light_src + ".diffuse * " + dot_product + ") + " + light_src + ".ambient) * " + dist_atten + ";\n";
|
||||
out += "diffuse_sum.rgb += ((" + light_src + ".diffuse * " + dot_product + ") + " +
|
||||
light_src + ".ambient) * " + dist_atten + ";\n";
|
||||
|
||||
// Compute secondary fragment color (specular lighting) function
|
||||
out += "specular_sum.rgb += (" + specular_0 + " + " + specular_1 + ") * " + clamp_highlights + " * " + dist_atten + ";\n";
|
||||
out += "specular_sum.rgb += (" + specular_0 + " + " + specular_1 + ") * " +
|
||||
clamp_highlights + " * " + dist_atten + ";\n";
|
||||
}
|
||||
|
||||
// Sum final lighting result
|
||||
|
@ -598,9 +651,9 @@ vec4 secondary_fragment_color = vec4(0.0);
|
|||
out += "!";
|
||||
// x2,y2 have +1 added to cover the entire pixel area
|
||||
out += "(gl_FragCoord.x >= scissor_x1 * framebuffer_scale.x && "
|
||||
"gl_FragCoord.y >= scissor_y1 * framebuffer_scale.y && "
|
||||
"gl_FragCoord.x < (scissor_x2 + 1) * framebuffer_scale.x && "
|
||||
"gl_FragCoord.y < (scissor_y2 + 1) * framebuffer_scale.y)) discard;\n";
|
||||
"gl_FragCoord.y >= scissor_y1 * framebuffer_scale.y && "
|
||||
"gl_FragCoord.x < (scissor_x2 + 1) * framebuffer_scale.x && "
|
||||
"gl_FragCoord.y < (scissor_y2 + 1) * framebuffer_scale.y)) discard;\n";
|
||||
}
|
||||
|
||||
out += "float z_over_w = 1.0 - gl_FragCoord.z * 2.0;\n";
|
||||
|
@ -638,9 +691,11 @@ vec4 secondary_fragment_color = vec4(0.0);
|
|||
out += "float fog_i = clamp(floor(fog_index), 0.0, 127.0);\n";
|
||||
out += "float fog_f = fog_index - fog_i;\n";
|
||||
out += "uint fog_lut_entry = texelFetch(fog_lut, int(fog_i), 0).r;\n";
|
||||
out += "float fog_lut_entry_difference = float(int((fog_lut_entry & 0x1FFFU) << 19U) >> 19);\n"; // Extract signed difference
|
||||
out += "float fog_lut_entry_difference = float(int((fog_lut_entry & 0x1FFFU) << 19U) >> "
|
||||
"19);\n"; // Extract signed difference
|
||||
out += "float fog_lut_entry_value = float((fog_lut_entry >> 13U) & 0x7FFU);\n";
|
||||
out += "float fog_factor = (fog_lut_entry_value + fog_lut_entry_difference * fog_f) / 2047.0;\n";
|
||||
out += "float fog_factor = (fog_lut_entry_value + fog_lut_entry_difference * fog_f) / "
|
||||
"2047.0;\n";
|
||||
out += "fog_factor = clamp(fog_factor, 0.0, 1.0);\n";
|
||||
|
||||
// Blend the fog
|
||||
|
@ -658,14 +713,20 @@ vec4 secondary_fragment_color = vec4(0.0);
|
|||
std::string GenerateVertexShader() {
|
||||
std::string out = "#version 330 core\n";
|
||||
|
||||
out += "layout(location = " + std::to_string((int)ATTRIBUTE_POSITION) + ") in vec4 vert_position;\n";
|
||||
out += "layout(location = " + std::to_string((int)ATTRIBUTE_COLOR) + ") in vec4 vert_color;\n";
|
||||
out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD0) + ") in vec2 vert_texcoord0;\n";
|
||||
out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD1) + ") in vec2 vert_texcoord1;\n";
|
||||
out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD2) + ") in vec2 vert_texcoord2;\n";
|
||||
out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD0_W) + ") in float vert_texcoord0_w;\n";
|
||||
out += "layout(location = " + std::to_string((int)ATTRIBUTE_NORMQUAT) + ") in vec4 vert_normquat;\n";
|
||||
out += "layout(location = " + std::to_string((int)ATTRIBUTE_VIEW) + ") in vec3 vert_view;\n";
|
||||
out += "layout(location = " + std::to_string((int)ATTRIBUTE_POSITION) +
|
||||
") in vec4 vert_position;\n";
|
||||
out += "layout(location = " + std::to_string((int)ATTRIBUTE_COLOR) + ") in vec4 vert_color;\n";
|
||||
out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD0) +
|
||||
") in vec2 vert_texcoord0;\n";
|
||||
out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD1) +
|
||||
") in vec2 vert_texcoord1;\n";
|
||||
out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD2) +
|
||||
") in vec2 vert_texcoord2;\n";
|
||||
out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD0_W) +
|
||||
") in float vert_texcoord0_w;\n";
|
||||
out += "layout(location = " + std::to_string((int)ATTRIBUTE_NORMQUAT) +
|
||||
") in vec4 vert_normquat;\n";
|
||||
out += "layout(location = " + std::to_string((int)ATTRIBUTE_VIEW) + ") in vec3 vert_view;\n";
|
||||
|
||||
out += R"(
|
||||
out vec4 primary_color;
|
||||
|
|
|
@ -56,7 +56,8 @@ GLuint LoadProgram(const char* vertex_shader, const char* fragment_shader) {
|
|||
if (result) {
|
||||
LOG_DEBUG(Render_OpenGL, "%s", &fragment_shader_error[0]);
|
||||
} else {
|
||||
LOG_ERROR(Render_OpenGL, "Error compiling fragment shader:\n%s", &fragment_shader_error[0]);
|
||||
LOG_ERROR(Render_OpenGL, "Error compiling fragment shader:\n%s",
|
||||
&fragment_shader_error[0]);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -106,11 +106,11 @@ void OpenGLState::Apply() const {
|
|||
|
||||
// Color mask
|
||||
if (color_mask.red_enabled != cur_state.color_mask.red_enabled ||
|
||||
color_mask.green_enabled != cur_state.color_mask.green_enabled ||
|
||||
color_mask.blue_enabled != cur_state.color_mask.blue_enabled ||
|
||||
color_mask.alpha_enabled != cur_state.color_mask.alpha_enabled) {
|
||||
glColorMask(color_mask.red_enabled, color_mask.green_enabled,
|
||||
color_mask.blue_enabled, color_mask.alpha_enabled);
|
||||
color_mask.green_enabled != cur_state.color_mask.green_enabled ||
|
||||
color_mask.blue_enabled != cur_state.color_mask.blue_enabled ||
|
||||
color_mask.alpha_enabled != cur_state.color_mask.alpha_enabled) {
|
||||
glColorMask(color_mask.red_enabled, color_mask.green_enabled, color_mask.blue_enabled,
|
||||
color_mask.alpha_enabled);
|
||||
}
|
||||
|
||||
// Stencil test
|
||||
|
@ -123,15 +123,16 @@ void OpenGLState::Apply() const {
|
|||
}
|
||||
|
||||
if (stencil.test_func != cur_state.stencil.test_func ||
|
||||
stencil.test_ref != cur_state.stencil.test_ref ||
|
||||
stencil.test_mask != cur_state.stencil.test_mask) {
|
||||
stencil.test_ref != cur_state.stencil.test_ref ||
|
||||
stencil.test_mask != cur_state.stencil.test_mask) {
|
||||
glStencilFunc(stencil.test_func, stencil.test_ref, stencil.test_mask);
|
||||
}
|
||||
|
||||
if (stencil.action_depth_fail != cur_state.stencil.action_depth_fail ||
|
||||
stencil.action_depth_pass != cur_state.stencil.action_depth_pass ||
|
||||
stencil.action_stencil_fail != cur_state.stencil.action_stencil_fail) {
|
||||
glStencilOp(stencil.action_stencil_fail, stencil.action_depth_fail, stencil.action_depth_pass);
|
||||
stencil.action_depth_pass != cur_state.stencil.action_depth_pass ||
|
||||
stencil.action_stencil_fail != cur_state.stencil.action_stencil_fail) {
|
||||
glStencilOp(stencil.action_stencil_fail, stencil.action_depth_fail,
|
||||
stencil.action_depth_pass);
|
||||
}
|
||||
|
||||
// Stencil mask
|
||||
|
@ -154,23 +155,22 @@ void OpenGLState::Apply() const {
|
|||
}
|
||||
|
||||
if (blend.color.red != cur_state.blend.color.red ||
|
||||
blend.color.green != cur_state.blend.color.green ||
|
||||
blend.color.blue != cur_state.blend.color.blue ||
|
||||
blend.color.alpha != cur_state.blend.color.alpha) {
|
||||
glBlendColor(blend.color.red, blend.color.green,
|
||||
blend.color.blue, blend.color.alpha);
|
||||
blend.color.green != cur_state.blend.color.green ||
|
||||
blend.color.blue != cur_state.blend.color.blue ||
|
||||
blend.color.alpha != cur_state.blend.color.alpha) {
|
||||
glBlendColor(blend.color.red, blend.color.green, blend.color.blue, blend.color.alpha);
|
||||
}
|
||||
|
||||
if (blend.src_rgb_func != cur_state.blend.src_rgb_func ||
|
||||
blend.dst_rgb_func != cur_state.blend.dst_rgb_func ||
|
||||
blend.src_a_func != cur_state.blend.src_a_func ||
|
||||
blend.dst_a_func != cur_state.blend.dst_a_func) {
|
||||
glBlendFuncSeparate(blend.src_rgb_func, blend.dst_rgb_func,
|
||||
blend.src_a_func, blend.dst_a_func);
|
||||
blend.dst_rgb_func != cur_state.blend.dst_rgb_func ||
|
||||
blend.src_a_func != cur_state.blend.src_a_func ||
|
||||
blend.dst_a_func != cur_state.blend.dst_a_func) {
|
||||
glBlendFuncSeparate(blend.src_rgb_func, blend.dst_rgb_func, blend.src_a_func,
|
||||
blend.dst_a_func);
|
||||
}
|
||||
|
||||
if (blend.rgb_equation != cur_state.blend.rgb_equation ||
|
||||
blend.a_equation != cur_state.blend.a_equation) {
|
||||
blend.a_equation != cur_state.blend.a_equation) {
|
||||
glBlendEquationSeparate(blend.rgb_equation, blend.a_equation);
|
||||
}
|
||||
|
||||
|
@ -237,8 +237,11 @@ void OpenGLState::Apply() const {
|
|||
GLenum OpenGLState::CheckFBStatus(GLenum target) {
|
||||
GLenum fb_status = glCheckFramebufferStatus(target);
|
||||
if (fb_status != GL_FRAMEBUFFER_COMPLETE) {
|
||||
const char* fb_description = (target == GL_READ_FRAMEBUFFER ? "READ" : (target == GL_DRAW_FRAMEBUFFER ? "DRAW" : "UNK"));
|
||||
LOG_CRITICAL(Render_OpenGL, "OpenGL %s framebuffer check failed, status %X", fb_description, fb_status);
|
||||
const char* fb_description =
|
||||
(target == GL_READ_FRAMEBUFFER ? "READ"
|
||||
: (target == GL_DRAW_FRAMEBUFFER ? "DRAW" : "UNK"));
|
||||
LOG_CRITICAL(Render_OpenGL, "OpenGL %s framebuffer check failed, status %X", fb_description,
|
||||
fb_status);
|
||||
}
|
||||
|
||||
return fb_status;
|
||||
|
|
|
@ -9,14 +9,14 @@
|
|||
class OpenGLState {
|
||||
public:
|
||||
struct {
|
||||
bool enabled; // GL_CULL_FACE
|
||||
GLenum mode; // GL_CULL_FACE_MODE
|
||||
bool enabled; // GL_CULL_FACE
|
||||
GLenum mode; // GL_CULL_FACE_MODE
|
||||
GLenum front_face; // GL_FRONT_FACE
|
||||
} cull;
|
||||
|
||||
struct {
|
||||
bool test_enabled; // GL_DEPTH_TEST
|
||||
GLenum test_func; // GL_DEPTH_FUNC
|
||||
bool test_enabled; // GL_DEPTH_TEST
|
||||
GLenum test_func; // GL_DEPTH_FUNC
|
||||
GLboolean write_mask; // GL_DEPTH_WRITEMASK
|
||||
} depth;
|
||||
|
||||
|
@ -28,24 +28,24 @@ public:
|
|||
} color_mask; // GL_COLOR_WRITEMASK
|
||||
|
||||
struct {
|
||||
bool test_enabled; // GL_STENCIL_TEST
|
||||
GLenum test_func; // GL_STENCIL_FUNC
|
||||
GLint test_ref; // GL_STENCIL_REF
|
||||
GLuint test_mask; // GL_STENCIL_VALUE_MASK
|
||||
GLuint write_mask; // GL_STENCIL_WRITEMASK
|
||||
bool test_enabled; // GL_STENCIL_TEST
|
||||
GLenum test_func; // GL_STENCIL_FUNC
|
||||
GLint test_ref; // GL_STENCIL_REF
|
||||
GLuint test_mask; // GL_STENCIL_VALUE_MASK
|
||||
GLuint write_mask; // GL_STENCIL_WRITEMASK
|
||||
GLenum action_stencil_fail; // GL_STENCIL_FAIL
|
||||
GLenum action_depth_fail; // GL_STENCIL_PASS_DEPTH_FAIL
|
||||
GLenum action_depth_pass; // GL_STENCIL_PASS_DEPTH_PASS
|
||||
GLenum action_depth_fail; // GL_STENCIL_PASS_DEPTH_FAIL
|
||||
GLenum action_depth_pass; // GL_STENCIL_PASS_DEPTH_PASS
|
||||
} stencil;
|
||||
|
||||
struct {
|
||||
bool enabled; // GL_BLEND
|
||||
bool enabled; // GL_BLEND
|
||||
GLenum rgb_equation; // GL_BLEND_EQUATION_RGB
|
||||
GLenum a_equation; // GL_BLEND_EQUATION_ALPHA
|
||||
GLenum a_equation; // GL_BLEND_EQUATION_ALPHA
|
||||
GLenum src_rgb_func; // GL_BLEND_SRC_RGB
|
||||
GLenum dst_rgb_func; // GL_BLEND_DST_RGB
|
||||
GLenum src_a_func; // GL_BLEND_SRC_ALPHA
|
||||
GLenum dst_a_func; // GL_BLEND_DST_ALPHA
|
||||
GLenum src_a_func; // GL_BLEND_SRC_ALPHA
|
||||
GLenum dst_a_func; // GL_BLEND_DST_ALPHA
|
||||
|
||||
struct {
|
||||
GLclampf red;
|
||||
|
@ -60,7 +60,7 @@ public:
|
|||
// 3 texture units - one for each that is used in PICA fragment shader emulation
|
||||
struct {
|
||||
GLuint texture_2d; // GL_TEXTURE_BINDING_2D
|
||||
GLuint sampler; // GL_SAMPLER_BINDING
|
||||
GLuint sampler; // GL_SAMPLER_BINDING
|
||||
} texture_units[3];
|
||||
|
||||
struct {
|
||||
|
@ -74,10 +74,10 @@ public:
|
|||
struct {
|
||||
GLuint read_framebuffer; // GL_READ_FRAMEBUFFER_BINDING
|
||||
GLuint draw_framebuffer; // GL_DRAW_FRAMEBUFFER_BINDING
|
||||
GLuint vertex_array; // GL_VERTEX_ARRAY_BINDING
|
||||
GLuint vertex_buffer; // GL_ARRAY_BUFFER_BINDING
|
||||
GLuint uniform_buffer; // GL_UNIFORM_BUFFER_BINDING
|
||||
GLuint shader_program; // GL_CURRENT_PROGRAM
|
||||
GLuint vertex_array; // GL_VERTEX_ARRAY_BINDING
|
||||
GLuint vertex_buffer; // GL_ARRAY_BUFFER_BINDING
|
||||
GLuint uniform_buffer; // GL_UNIFORM_BUFFER_BINDING
|
||||
GLuint shader_program; // GL_CURRENT_PROGRAM
|
||||
} draw;
|
||||
|
||||
OpenGLState();
|
||||
|
|
|
@ -25,8 +25,8 @@ namespace PicaToGL {
|
|||
|
||||
inline GLenum TextureFilterMode(Pica::Regs::TextureConfig::TextureFilter mode) {
|
||||
static const GLenum filter_mode_table[] = {
|
||||
GL_NEAREST, // TextureFilter::Nearest
|
||||
GL_LINEAR // TextureFilter::Linear
|
||||
GL_NEAREST, // TextureFilter::Nearest
|
||||
GL_LINEAR // TextureFilter::Linear
|
||||
};
|
||||
|
||||
// Range check table for input
|
||||
|
@ -52,10 +52,10 @@ inline GLenum TextureFilterMode(Pica::Regs::TextureConfig::TextureFilter mode) {
|
|||
|
||||
inline GLenum WrapMode(Pica::Regs::TextureConfig::WrapMode mode) {
|
||||
static const GLenum wrap_mode_table[] = {
|
||||
GL_CLAMP_TO_EDGE, // WrapMode::ClampToEdge
|
||||
GL_CLAMP_TO_BORDER,// WrapMode::ClampToBorder
|
||||
GL_REPEAT, // WrapMode::Repeat
|
||||
GL_MIRRORED_REPEAT // WrapMode::MirroredRepeat
|
||||
GL_CLAMP_TO_EDGE, // WrapMode::ClampToEdge
|
||||
GL_CLAMP_TO_BORDER, // WrapMode::ClampToBorder
|
||||
GL_REPEAT, // WrapMode::Repeat
|
||||
GL_MIRRORED_REPEAT // WrapMode::MirroredRepeat
|
||||
};
|
||||
|
||||
// Range check table for input
|
||||
|
@ -131,22 +131,22 @@ inline GLenum BlendFunc(Pica::Regs::BlendFactor factor) {
|
|||
|
||||
inline GLenum LogicOp(Pica::Regs::LogicOp op) {
|
||||
static const GLenum logic_op_table[] = {
|
||||
GL_CLEAR, // Clear
|
||||
GL_AND, // And
|
||||
GL_AND_REVERSE, // AndReverse
|
||||
GL_COPY, // Copy
|
||||
GL_SET, // Set
|
||||
GL_COPY_INVERTED, // CopyInverted
|
||||
GL_NOOP, // NoOp
|
||||
GL_INVERT, // Invert
|
||||
GL_NAND, // Nand
|
||||
GL_OR, // Or
|
||||
GL_NOR, // Nor
|
||||
GL_XOR, // Xor
|
||||
GL_EQUIV, // Equiv
|
||||
GL_AND_INVERTED, // AndInverted
|
||||
GL_OR_REVERSE, // OrReverse
|
||||
GL_OR_INVERTED, // OrInverted
|
||||
GL_CLEAR, // Clear
|
||||
GL_AND, // And
|
||||
GL_AND_REVERSE, // AndReverse
|
||||
GL_COPY, // Copy
|
||||
GL_SET, // Set
|
||||
GL_COPY_INVERTED, // CopyInverted
|
||||
GL_NOOP, // NoOp
|
||||
GL_INVERT, // Invert
|
||||
GL_NAND, // Nand
|
||||
GL_OR, // Or
|
||||
GL_NOR, // Nor
|
||||
GL_XOR, // Xor
|
||||
GL_EQUIV, // Equiv
|
||||
GL_AND_INVERTED, // AndInverted
|
||||
GL_OR_REVERSE, // OrReverse
|
||||
GL_OR_INVERTED, // OrInverted
|
||||
};
|
||||
|
||||
// Range check table for input
|
||||
|
@ -185,14 +185,14 @@ inline GLenum CompareFunc(Pica::Regs::CompareFunc func) {
|
|||
|
||||
inline GLenum StencilOp(Pica::Regs::StencilAction action) {
|
||||
static const GLenum stencil_op_table[] = {
|
||||
GL_KEEP, // StencilAction::Keep
|
||||
GL_ZERO, // StencilAction::Zero
|
||||
GL_REPLACE, // StencilAction::Replace
|
||||
GL_INCR, // StencilAction::Increment
|
||||
GL_DECR, // StencilAction::Decrement
|
||||
GL_INVERT, // StencilAction::Invert
|
||||
GL_INCR_WRAP, // StencilAction::IncrementWrap
|
||||
GL_DECR_WRAP // StencilAction::DecrementWrap
|
||||
GL_KEEP, // StencilAction::Keep
|
||||
GL_ZERO, // StencilAction::Zero
|
||||
GL_REPLACE, // StencilAction::Replace
|
||||
GL_INCR, // StencilAction::Increment
|
||||
GL_DECR, // StencilAction::Decrement
|
||||
GL_INVERT, // StencilAction::Invert
|
||||
GL_INCR_WRAP, // StencilAction::IncrementWrap
|
||||
GL_DECR_WRAP // StencilAction::DecrementWrap
|
||||
};
|
||||
|
||||
// Range check table for input
|
||||
|
@ -207,18 +207,12 @@ inline GLenum StencilOp(Pica::Regs::StencilAction action) {
|
|||
}
|
||||
|
||||
inline GLvec4 ColorRGBA8(const u32 color) {
|
||||
return { { (color >> 0 & 0xFF) / 255.0f,
|
||||
(color >> 8 & 0xFF) / 255.0f,
|
||||
(color >> 16 & 0xFF) / 255.0f,
|
||||
(color >> 24 & 0xFF) / 255.0f
|
||||
} };
|
||||
return {{(color >> 0 & 0xFF) / 255.0f, (color >> 8 & 0xFF) / 255.0f,
|
||||
(color >> 16 & 0xFF) / 255.0f, (color >> 24 & 0xFF) / 255.0f}};
|
||||
}
|
||||
|
||||
inline std::array<GLfloat, 3> LightColor(const Pica::Regs::LightColor& color) {
|
||||
return { { color.r / 255.0f,
|
||||
color.g / 255.0f,
|
||||
color.b / 255.0f
|
||||
} };
|
||||
return {{color.r / 255.0f, color.g / 255.0f, color.b / 255.0f}};
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
|
|
@ -89,8 +89,12 @@ struct ScreenRectVertex {
|
|||
static std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(const float width, const float height) {
|
||||
std::array<GLfloat, 3 * 2> matrix;
|
||||
|
||||
matrix[0] = 2.f / width; matrix[2] = 0.f; matrix[4] = -1.f;
|
||||
matrix[1] = 0.f; matrix[3] = -2.f / height; matrix[5] = 1.f;
|
||||
matrix[0] = 2.f / width;
|
||||
matrix[2] = 0.f;
|
||||
matrix[4] = -1.f;
|
||||
matrix[1] = 0.f;
|
||||
matrix[3] = -2.f / height;
|
||||
matrix[5] = 1.f;
|
||||
// Last matrix row is implicitly assumed to be [0, 0, 1].
|
||||
|
||||
return matrix;
|
||||
|
@ -98,7 +102,7 @@ static std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(const float width, cons
|
|||
|
||||
/// RendererOpenGL constructor
|
||||
RendererOpenGL::RendererOpenGL() {
|
||||
resolution_width = std::max(VideoCore::kScreenTopWidth, VideoCore::kScreenBottomWidth);
|
||||
resolution_width = std::max(VideoCore::kScreenTopWidth, VideoCore::kScreenBottomWidth);
|
||||
resolution_height = VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight;
|
||||
}
|
||||
|
||||
|
@ -116,13 +120,15 @@ void RendererOpenGL::SwapBuffers() {
|
|||
const auto& framebuffer = GPU::g_regs.framebuffer_config[i];
|
||||
|
||||
// Main LCD (0): 0x1ED02204, Sub LCD (1): 0x1ED02A04
|
||||
u32 lcd_color_addr = (i == 0) ? LCD_REG_INDEX(color_fill_top) : LCD_REG_INDEX(color_fill_bottom);
|
||||
u32 lcd_color_addr =
|
||||
(i == 0) ? LCD_REG_INDEX(color_fill_top) : LCD_REG_INDEX(color_fill_bottom);
|
||||
lcd_color_addr = HW::VADDR_LCD + 4 * lcd_color_addr;
|
||||
LCD::Regs::ColorFill color_fill = {0};
|
||||
LCD::Read(color_fill.raw, lcd_color_addr);
|
||||
|
||||
if (color_fill.is_enabled) {
|
||||
LoadColorToActiveGLTexture(color_fill.color_r, color_fill.color_g, color_fill.color_b, screen_infos[i].texture);
|
||||
LoadColorToActiveGLTexture(color_fill.color_r, color_fill.color_g, color_fill.color_b,
|
||||
screen_infos[i].texture);
|
||||
|
||||
// Resize the texture in case the framebuffer size has changed
|
||||
screen_infos[i].texture.width = 1;
|
||||
|
@ -172,15 +178,14 @@ void RendererOpenGL::SwapBuffers() {
|
|||
* Loads framebuffer from emulated memory into the active OpenGL texture.
|
||||
*/
|
||||
void RendererOpenGL::LoadFBToScreenInfo(const GPU::Regs::FramebufferConfig& framebuffer,
|
||||
ScreenInfo& screen_info) {
|
||||
ScreenInfo& screen_info) {
|
||||
|
||||
const PAddr framebuffer_addr = framebuffer.active_fb == 0 ?
|
||||
framebuffer.address_left1 : framebuffer.address_left2;
|
||||
const PAddr framebuffer_addr =
|
||||
framebuffer.active_fb == 0 ? framebuffer.address_left1 : framebuffer.address_left2;
|
||||
|
||||
LOG_TRACE(Render_OpenGL, "0x%08x bytes from 0x%08x(%dx%d), fmt %x",
|
||||
framebuffer.stride * framebuffer.height,
|
||||
framebuffer_addr, (int)framebuffer.width,
|
||||
(int)framebuffer.height, (int)framebuffer.format);
|
||||
framebuffer.stride * framebuffer.height, framebuffer_addr, (int)framebuffer.width,
|
||||
(int)framebuffer.height, (int)framebuffer.format);
|
||||
|
||||
int bpp = GPU::Regs::BytesPerPixel(framebuffer.color_format);
|
||||
size_t pixel_stride = framebuffer.stride / bpp;
|
||||
|
@ -192,7 +197,8 @@ void RendererOpenGL::LoadFBToScreenInfo(const GPU::Regs::FramebufferConfig& fram
|
|||
// only allows rows to have a memory alignement of 4.
|
||||
ASSERT(pixel_stride % 4 == 0);
|
||||
|
||||
if (!Rasterizer()->AccelerateDisplay(framebuffer, framebuffer_addr, static_cast<u32>(pixel_stride), screen_info)) {
|
||||
if (!Rasterizer()->AccelerateDisplay(framebuffer, framebuffer_addr,
|
||||
static_cast<u32>(pixel_stride), screen_info)) {
|
||||
// Reset the screen info's display texture to its own permanent texture
|
||||
screen_info.display_texture = screen_info.texture.resource.handle;
|
||||
screen_info.display_texcoords = MathUtil::Rectangle<float>(0.f, 0.f, 1.f, 1.f);
|
||||
|
@ -208,12 +214,14 @@ void RendererOpenGL::LoadFBToScreenInfo(const GPU::Regs::FramebufferConfig& fram
|
|||
glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint)pixel_stride);
|
||||
|
||||
// Update existing texture
|
||||
// TODO: Test what happens on hardware when you change the framebuffer dimensions so that they
|
||||
// TODO: Test what happens on hardware when you change the framebuffer dimensions so that
|
||||
// they
|
||||
// differ from the LCD resolution.
|
||||
// TODO: Applications could theoretically crash Citra here by specifying too large
|
||||
// framebuffer sizes. We should make sure that this cannot happen.
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, framebuffer.width, framebuffer.height,
|
||||
screen_info.texture.gl_format, screen_info.texture.gl_type, framebuffer_data);
|
||||
screen_info.texture.gl_format, screen_info.texture.gl_type,
|
||||
framebuffer_data);
|
||||
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
||||
|
||||
|
@ -224,7 +232,8 @@ void RendererOpenGL::LoadFBToScreenInfo(const GPU::Regs::FramebufferConfig& fram
|
|||
|
||||
/**
|
||||
* Fills active OpenGL texture with the given RGB color.
|
||||
* Since the color is solid, the texture can be 1x1 but will stretch across whatever it's rendered on.
|
||||
* Since the color is solid, the texture can be 1x1 but will stretch across whatever it's rendered
|
||||
* on.
|
||||
* This has the added benefit of being *really fast*.
|
||||
*/
|
||||
void RendererOpenGL::LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b,
|
||||
|
@ -233,7 +242,7 @@ void RendererOpenGL::LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color
|
|||
state.Apply();
|
||||
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
u8 framebuffer_data[3] = { color_r, color_g, color_b };
|
||||
u8 framebuffer_data[3] = {color_r, color_g, color_b};
|
||||
|
||||
// Update existing texture
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, framebuffer_data);
|
||||
|
@ -246,7 +255,8 @@ void RendererOpenGL::LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color
|
|||
* Initializes the OpenGL state and creates persistent objects.
|
||||
*/
|
||||
void RendererOpenGL::InitOpenGLObjects() {
|
||||
glClearColor(Settings::values.bg_red, Settings::values.bg_green, Settings::values.bg_blue, 0.0f);
|
||||
glClearColor(Settings::values.bg_red, Settings::values.bg_green, Settings::values.bg_blue,
|
||||
0.0f);
|
||||
|
||||
// Link shaders and get variable locations
|
||||
shader.Create(vertex_shader, fragment_shader);
|
||||
|
@ -270,8 +280,10 @@ void RendererOpenGL::InitOpenGLObjects() {
|
|||
|
||||
// Attach vertex data to VAO
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(ScreenRectVertex) * 4, nullptr, GL_STREAM_DRAW);
|
||||
glVertexAttribPointer(attrib_position, 2, GL_FLOAT, GL_FALSE, sizeof(ScreenRectVertex), (GLvoid*)offsetof(ScreenRectVertex, position));
|
||||
glVertexAttribPointer(attrib_tex_coord, 2, GL_FLOAT, GL_FALSE, sizeof(ScreenRectVertex), (GLvoid*)offsetof(ScreenRectVertex, tex_coord));
|
||||
glVertexAttribPointer(attrib_position, 2, GL_FLOAT, GL_FALSE, sizeof(ScreenRectVertex),
|
||||
(GLvoid*)offsetof(ScreenRectVertex, position));
|
||||
glVertexAttribPointer(attrib_tex_coord, 2, GL_FLOAT, GL_FALSE, sizeof(ScreenRectVertex),
|
||||
(GLvoid*)offsetof(ScreenRectVertex, tex_coord));
|
||||
glEnableVertexAttribArray(attrib_position);
|
||||
glEnableVertexAttribArray(attrib_tex_coord);
|
||||
|
||||
|
@ -352,23 +364,25 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
|
|||
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, internal_format, texture.width, texture.height, 0,
|
||||
texture.gl_format, texture.gl_type, nullptr);
|
||||
texture.gl_format, texture.gl_type, nullptr);
|
||||
|
||||
state.texture_units[0].texture_2d = 0;
|
||||
state.Apply();
|
||||
}
|
||||
|
||||
/**
|
||||
* Draws a single texture to the emulator window, rotating the texture to correct for the 3DS's LCD rotation.
|
||||
* Draws a single texture to the emulator window, rotating the texture to correct for the 3DS's LCD
|
||||
* rotation.
|
||||
*/
|
||||
void RendererOpenGL::DrawSingleScreenRotated(const ScreenInfo& screen_info, float x, float y, float w, float h) {
|
||||
void RendererOpenGL::DrawSingleScreenRotated(const ScreenInfo& screen_info, float x, float y,
|
||||
float w, float h) {
|
||||
auto& texcoords = screen_info.display_texcoords;
|
||||
|
||||
std::array<ScreenRectVertex, 4> vertices = {{
|
||||
ScreenRectVertex(x, y, texcoords.bottom, texcoords.left),
|
||||
ScreenRectVertex(x+w, y, texcoords.bottom, texcoords.right),
|
||||
ScreenRectVertex(x, y+h, texcoords.top, texcoords.left),
|
||||
ScreenRectVertex(x+w, y+h, texcoords.top, texcoords.right),
|
||||
ScreenRectVertex(x, y, texcoords.bottom, texcoords.left),
|
||||
ScreenRectVertex(x + w, y, texcoords.bottom, texcoords.right),
|
||||
ScreenRectVertex(x, y + h, texcoords.top, texcoords.left),
|
||||
ScreenRectVertex(x + w, y + h, texcoords.top, texcoords.right),
|
||||
}};
|
||||
|
||||
state.texture_units[0].texture_2d = screen_info.display_texture;
|
||||
|
@ -391,18 +405,20 @@ void RendererOpenGL::DrawScreens() {
|
|||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
// Set projection matrix
|
||||
std::array<GLfloat, 3 * 2> ortho_matrix = MakeOrthographicMatrix((float)layout.width,
|
||||
(float)layout.height);
|
||||
std::array<GLfloat, 3 * 2> ortho_matrix =
|
||||
MakeOrthographicMatrix((float)layout.width, (float)layout.height);
|
||||
glUniformMatrix3x2fv(uniform_modelview_matrix, 1, GL_FALSE, ortho_matrix.data());
|
||||
|
||||
// Bind texture in Texture Unit 0
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glUniform1i(uniform_color_texture, 0);
|
||||
|
||||
DrawSingleScreenRotated(screen_infos[0], (float)layout.top_screen.left, (float)layout.top_screen.top,
|
||||
(float)layout.top_screen.GetWidth(), (float)layout.top_screen.GetHeight());
|
||||
DrawSingleScreenRotated(screen_infos[1], (float)layout.bottom_screen.left,(float)layout.bottom_screen.top,
|
||||
(float)layout.bottom_screen.GetWidth(), (float)layout.bottom_screen.GetHeight());
|
||||
DrawSingleScreenRotated(screen_infos[0], (float)layout.top_screen.left,
|
||||
(float)layout.top_screen.top, (float)layout.top_screen.GetWidth(),
|
||||
(float)layout.top_screen.GetHeight());
|
||||
DrawSingleScreenRotated(screen_infos[1], (float)layout.bottom_screen.left,
|
||||
(float)layout.bottom_screen.top, (float)layout.bottom_screen.GetWidth(),
|
||||
(float)layout.bottom_screen.GetHeight());
|
||||
|
||||
m_current_frame++;
|
||||
}
|
||||
|
@ -420,14 +436,16 @@ void RendererOpenGL::SetWindow(EmuWindow* window) {
|
|||
}
|
||||
|
||||
static const char* GetSource(GLenum source) {
|
||||
#define RET(s) case GL_DEBUG_SOURCE_##s: return #s
|
||||
#define RET(s) \
|
||||
case GL_DEBUG_SOURCE_##s: \
|
||||
return #s
|
||||
switch (source) {
|
||||
RET(API);
|
||||
RET(WINDOW_SYSTEM);
|
||||
RET(SHADER_COMPILER);
|
||||
RET(THIRD_PARTY);
|
||||
RET(APPLICATION);
|
||||
RET(OTHER);
|
||||
RET(API);
|
||||
RET(WINDOW_SYSTEM);
|
||||
RET(SHADER_COMPILER);
|
||||
RET(THIRD_PARTY);
|
||||
RET(APPLICATION);
|
||||
RET(OTHER);
|
||||
default:
|
||||
UNREACHABLE();
|
||||
}
|
||||
|
@ -435,23 +453,25 @@ static const char* GetSource(GLenum source) {
|
|||
}
|
||||
|
||||
static const char* GetType(GLenum type) {
|
||||
#define RET(t) case GL_DEBUG_TYPE_##t: return #t
|
||||
#define RET(t) \
|
||||
case GL_DEBUG_TYPE_##t: \
|
||||
return #t
|
||||
switch (type) {
|
||||
RET(ERROR);
|
||||
RET(DEPRECATED_BEHAVIOR);
|
||||
RET(UNDEFINED_BEHAVIOR);
|
||||
RET(PORTABILITY);
|
||||
RET(PERFORMANCE);
|
||||
RET(OTHER);
|
||||
RET(MARKER);
|
||||
RET(ERROR);
|
||||
RET(DEPRECATED_BEHAVIOR);
|
||||
RET(UNDEFINED_BEHAVIOR);
|
||||
RET(PORTABILITY);
|
||||
RET(PERFORMANCE);
|
||||
RET(OTHER);
|
||||
RET(MARKER);
|
||||
default:
|
||||
UNREACHABLE();
|
||||
}
|
||||
#undef RET
|
||||
}
|
||||
|
||||
static void APIENTRY DebugHandler(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length,
|
||||
const GLchar* message, const void* user_param) {
|
||||
static void APIENTRY DebugHandler(GLenum source, GLenum type, GLuint id, GLenum severity,
|
||||
GLsizei length, const GLchar* message, const void* user_param) {
|
||||
Log::Level level;
|
||||
switch (severity) {
|
||||
case GL_DEBUG_SEVERITY_HIGH:
|
||||
|
@ -465,8 +485,8 @@ static void APIENTRY DebugHandler(GLenum source, GLenum type, GLuint id, GLenum
|
|||
level = Log::Level::Debug;
|
||||
break;
|
||||
}
|
||||
LOG_GENERIC(Log::Class::Render_OpenGL, level, "%s %s %d: %s",
|
||||
GetSource(source), GetType(type), id, message);
|
||||
LOG_GENERIC(Log::Class::Render_OpenGL, level, "%s %s %d: %s", GetSource(source), GetType(type),
|
||||
id, message);
|
||||
}
|
||||
|
||||
/// Initialize the renderer
|
||||
|
|
|
@ -38,7 +38,6 @@ struct ScreenInfo {
|
|||
|
||||
class RendererOpenGL : public RendererBase {
|
||||
public:
|
||||
|
||||
RendererOpenGL();
|
||||
~RendererOpenGL() override;
|
||||
|
||||
|
@ -67,15 +66,14 @@ private:
|
|||
|
||||
// Loads framebuffer from emulated memory into the display information structure
|
||||
void LoadFBToScreenInfo(const GPU::Regs::FramebufferConfig& framebuffer,
|
||||
ScreenInfo& screen_info);
|
||||
ScreenInfo& screen_info);
|
||||
// Fills active OpenGL texture with the given RGB color.
|
||||
void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b,
|
||||
const TextureInfo& texture);
|
||||
void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, const TextureInfo& texture);
|
||||
|
||||
EmuWindow* render_window; ///< Handle to render window
|
||||
EmuWindow* render_window; ///< Handle to render window
|
||||
|
||||
int resolution_width; ///< Current resolution width
|
||||
int resolution_height; ///< Current resolution height
|
||||
int resolution_width; ///< Current resolution width
|
||||
int resolution_height; ///< Current resolution height
|
||||
|
||||
OpenGLState state;
|
||||
|
||||
|
@ -83,7 +81,8 @@ private:
|
|||
OGLVertexArray vertex_array;
|
||||
OGLBuffer vertex_buffer;
|
||||
OGLShader shader;
|
||||
std::array<ScreenInfo, 2> screen_infos; ///< Display information for top and bottom screens respectively
|
||||
std::array<ScreenInfo, 2>
|
||||
screen_infos; ///< Display information for top and bottom screens respectively
|
||||
// Shader uniform location indices
|
||||
GLuint uniform_modelview_matrix;
|
||||
GLuint uniform_color_texture;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue