service: Eliminate cases of member shadowing
Resolves a few localized instances of member variable shadowing. Brings us a little closer to turning shadowing warnings into errors.
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7412f314e4
commit
dcb91ca4a4
15 changed files with 81 additions and 76 deletions
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@ -41,24 +41,22 @@ void Display::SignalVSyncEvent() {
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vsync_event->GetWritableEvent()->Signal();
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}
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void Display::CreateLayer(u64 id, NVFlinger::BufferQueue& buffer_queue) {
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void Display::CreateLayer(u64 layer_id, NVFlinger::BufferQueue& buffer_queue) {
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// TODO(Subv): Support more than 1 layer.
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ASSERT_MSG(layers.empty(), "Only one layer is supported per display at the moment");
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layers.emplace_back(std::make_shared<Layer>(id, buffer_queue));
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layers.emplace_back(std::make_shared<Layer>(layer_id, buffer_queue));
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}
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void Display::CloseLayer(u64 id) {
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layers.erase(
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std::remove_if(layers.begin(), layers.end(),
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[id](const std::shared_ptr<Layer>& layer) { return layer->GetID() == id; }),
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layers.end());
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void Display::CloseLayer(u64 layer_id) {
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std::erase_if(layers, [layer_id](const auto& layer) { return layer->GetID() == layer_id; });
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}
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Layer* Display::FindLayer(u64 id) {
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Layer* Display::FindLayer(u64 layer_id) {
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const auto itr =
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std::find_if(layers.begin(), layers.end(),
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[id](const std::shared_ptr<Layer>& layer) { return layer->GetID() == id; });
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std::find_if(layers.begin(), layers.end(), [layer_id](const std::shared_ptr<Layer>& layer) {
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return layer->GetID() == layer_id;
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});
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if (itr == layers.end()) {
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return nullptr;
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@ -67,10 +65,11 @@ Layer* Display::FindLayer(u64 id) {
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return itr->get();
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}
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const Layer* Display::FindLayer(u64 id) const {
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const Layer* Display::FindLayer(u64 layer_id) const {
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const auto itr =
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std::find_if(layers.begin(), layers.end(),
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[id](const std::shared_ptr<Layer>& layer) { return layer->GetID() == id; });
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std::find_if(layers.begin(), layers.end(), [layer_id](const std::shared_ptr<Layer>& layer) {
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return layer->GetID() == layer_id;
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});
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if (itr == layers.end()) {
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return nullptr;
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@ -68,34 +68,34 @@ public:
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/// Creates and adds a layer to this display with the given ID.
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///
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/// @param id The ID to assign to the created layer.
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/// @param layer_id The ID to assign to the created layer.
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/// @param buffer_queue The buffer queue for the layer instance to use.
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///
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void CreateLayer(u64 id, NVFlinger::BufferQueue& buffer_queue);
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void CreateLayer(u64 layer_id, NVFlinger::BufferQueue& buffer_queue);
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/// Closes and removes a layer from this display with the given ID.
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///
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/// @param id The ID assigned to the layer to close.
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/// @param layer_id The ID assigned to the layer to close.
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///
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void CloseLayer(u64 id);
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void CloseLayer(u64 layer_id);
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/// Attempts to find a layer with the given ID.
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///
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/// @param id The layer ID.
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/// @param layer_id The layer ID.
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///
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/// @returns If found, the Layer instance with the given ID.
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/// If not found, then nullptr is returned.
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///
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Layer* FindLayer(u64 id);
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Layer* FindLayer(u64 layer_id);
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/// Attempts to find a layer with the given ID.
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///
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/// @param id The layer ID.
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/// @param layer_id The layer ID.
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///
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/// @returns If found, the Layer instance with the given ID.
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/// If not found, then nullptr is returned.
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///
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const Layer* FindLayer(u64 id) const;
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const Layer* FindLayer(u64 layer_id) const;
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private:
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u64 id;
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