shader: Implement D3D samplers

This commit is contained in:
ReinUsesLisp 2021-04-20 19:48:45 -03:00 committed by ameerj
parent a8d46a5eae
commit dd860b684c
6 changed files with 127 additions and 49 deletions

View file

@ -17,7 +17,7 @@ public:
[[nodiscard]] virtual u32 ReadCbufValue(u32 cbuf_index, u32 cbuf_offset) = 0;
[[nodiscard]] virtual TextureType ReadTextureType(u32 cbuf_index, u32 cbuf_offset) = 0;
[[nodiscard]] virtual TextureType ReadTextureType(u32 raw_handle) = 0;
[[nodiscard]] virtual u32 TextureBoundBuffer() const = 0;