shader: Implement D3D samplers
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6 changed files with 127 additions and 49 deletions
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@ -17,7 +17,7 @@ public:
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[[nodiscard]] virtual u32 ReadCbufValue(u32 cbuf_index, u32 cbuf_offset) = 0;
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[[nodiscard]] virtual TextureType ReadTextureType(u32 cbuf_index, u32 cbuf_offset) = 0;
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[[nodiscard]] virtual TextureType ReadTextureType(u32 raw_handle) = 0;
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[[nodiscard]] virtual u32 TextureBoundBuffer() const = 0;
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