shader: Implement D3D samplers

This commit is contained in:
ReinUsesLisp 2021-04-20 19:48:45 -03:00 committed by ameerj
parent a8d46a5eae
commit dd860b684c
6 changed files with 127 additions and 49 deletions

View file

@ -61,8 +61,11 @@ struct StorageBufferDescriptor {
};
struct TextureBufferDescriptor {
bool has_secondary;
u32 cbuf_index;
u32 cbuf_offset;
u32 secondary_cbuf_index;
u32 secondary_cbuf_offset;
u32 count;
};
using TextureBufferDescriptors = boost::container::small_vector<TextureBufferDescriptor, 6>;
@ -79,8 +82,11 @@ using ImageBufferDescriptors = boost::container::small_vector<ImageBufferDescrip
struct TextureDescriptor {
TextureType type;
bool is_depth;
bool has_secondary;
u32 cbuf_index;
u32 cbuf_offset;
u32 secondary_cbuf_index;
u32 secondary_cbuf_offset;
u32 count;
};
using TextureDescriptors = boost::container::small_vector<TextureDescriptor, 12>;