shader/memory_util: Deduplicate code

Deduplicate code shared between vk_pipeline_cache and gl_shader_cache as
well as shader decoder code.

While we are at it, fix a bug in gl_shader_cache where compute shaders
had an start offset of a stage shader.
This commit is contained in:
ReinUsesLisp 2020-04-24 01:44:14 -03:00
parent 26f2820ae3
commit ddd82ef42b
9 changed files with 153 additions and 159 deletions

View file

@ -27,12 +27,18 @@
#include "video_core/renderer_vulkan/vk_update_descriptor.h"
#include "video_core/renderer_vulkan/wrapper.h"
#include "video_core/shader/compiler_settings.h"
#include "video_core/shader/memory_util.h"
namespace Vulkan {
MICROPROFILE_DECLARE(Vulkan_PipelineCache);
using Tegra::Engines::ShaderType;
using VideoCommon::Shader::GetShaderAddress;
using VideoCommon::Shader::GetShaderCode;
using VideoCommon::Shader::KERNEL_MAIN_OFFSET;
using VideoCommon::Shader::ProgramCode;
using VideoCommon::Shader::STAGE_MAIN_OFFSET;
namespace {
@ -45,60 +51,6 @@ constexpr VkDescriptorType STORAGE_IMAGE = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
constexpr VideoCommon::Shader::CompilerSettings compiler_settings{
VideoCommon::Shader::CompileDepth::FullDecompile};
/// Gets the address for the specified shader stage program
GPUVAddr GetShaderAddress(Core::System& system, Maxwell::ShaderProgram program) {
const auto& gpu{system.GPU().Maxwell3D()};
const auto& shader_config{gpu.regs.shader_config[static_cast<std::size_t>(program)]};
return gpu.regs.code_address.CodeAddress() + shader_config.offset;
}
/// Gets if the current instruction offset is a scheduler instruction
constexpr bool IsSchedInstruction(std::size_t offset, std::size_t main_offset) {
// Sched instructions appear once every 4 instructions.
constexpr std::size_t SchedPeriod = 4;
const std::size_t absolute_offset = offset - main_offset;
return (absolute_offset % SchedPeriod) == 0;
}
/// Calculates the size of a program stream
std::size_t CalculateProgramSize(const ProgramCode& program, bool is_compute) {
const std::size_t start_offset = is_compute ? 0 : 10;
// This is the encoded version of BRA that jumps to itself. All Nvidia
// shaders end with one.
constexpr u64 self_jumping_branch = 0xE2400FFFFF07000FULL;
constexpr u64 mask = 0xFFFFFFFFFF7FFFFFULL;
std::size_t offset = start_offset;
while (offset < program.size()) {
const u64 instruction = program[offset];
if (!IsSchedInstruction(offset, start_offset)) {
if ((instruction & mask) == self_jumping_branch) {
// End on Maxwell's "nop" instruction
break;
}
if (instruction == 0) {
break;
}
}
++offset;
}
// The last instruction is included in the program size
return std::min(offset + 1, program.size());
}
/// Gets the shader program code from memory for the specified address
ProgramCode GetShaderCode(Tegra::MemoryManager& memory_manager, const GPUVAddr gpu_addr,
const u8* host_ptr, bool is_compute) {
ProgramCode program_code(VideoCommon::Shader::MAX_PROGRAM_LENGTH);
ASSERT_OR_EXECUTE(host_ptr != nullptr, {
std::fill(program_code.begin(), program_code.end(), 0);
return program_code;
});
memory_manager.ReadBlockUnsafe(gpu_addr, program_code.data(),
program_code.size() * sizeof(u64));
program_code.resize(CalculateProgramSize(program_code, is_compute));
return program_code;
}
constexpr std::size_t GetStageFromProgram(std::size_t program) {
return program == 0 ? 0 : program - 1;
}
@ -212,9 +164,9 @@ std::array<Shader, Maxwell::MaxShaderProgram> VKPipelineCache::GetShaders() {
const auto host_ptr{memory_manager.GetPointer(program_addr)};
// No shader found - create a new one
constexpr u32 stage_offset = 10;
constexpr u32 stage_offset = STAGE_MAIN_OFFSET;
const auto stage = static_cast<Tegra::Engines::ShaderType>(index == 0 ? 0 : index - 1);
auto code = GetShaderCode(memory_manager, program_addr, host_ptr, false);
ProgramCode code = GetShaderCode(memory_manager, program_addr, host_ptr, false);
shader = std::make_shared<CachedShader>(system, stage, program_addr, *cpu_addr,
std::move(code), stage_offset);
@ -270,11 +222,10 @@ VKComputePipeline& VKPipelineCache::GetComputePipeline(const ComputePipelineCach
// No shader found - create a new one
const auto host_ptr = memory_manager.GetPointer(program_addr);
auto code = GetShaderCode(memory_manager, program_addr, host_ptr, true);
constexpr u32 kernel_main_offset = 0;
ProgramCode code = GetShaderCode(memory_manager, program_addr, host_ptr, true);
shader = std::make_shared<CachedShader>(system, Tegra::Engines::ShaderType::Compute,
program_addr, *cpu_addr, std::move(code),
kernel_main_offset);
KERNEL_MAIN_OFFSET);
if (cpu_addr) {
Register(shader);
} else {

View file

@ -25,6 +25,7 @@
#include "video_core/renderer_vulkan/vk_resource_manager.h"
#include "video_core/renderer_vulkan/vk_shader_decompiler.h"
#include "video_core/renderer_vulkan/wrapper.h"
#include "video_core/shader/memory_util.h"
#include "video_core/shader/registry.h"
#include "video_core/shader/shader_ir.h"
#include "video_core/surface.h"
@ -47,8 +48,6 @@ class CachedShader;
using Shader = std::shared_ptr<CachedShader>;
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
using ProgramCode = std::vector<u64>;
struct GraphicsPipelineCacheKey {
FixedPipelineState fixed_state;
std::array<GPUVAddr, Maxwell::MaxShaderProgram> shaders;
@ -113,7 +112,8 @@ namespace Vulkan {
class CachedShader final : public RasterizerCacheObject {
public:
explicit CachedShader(Core::System& system, Tegra::Engines::ShaderType stage, GPUVAddr gpu_addr,
VAddr cpu_addr, ProgramCode program_code, u32 main_offset);
VAddr cpu_addr, VideoCommon::Shader::ProgramCode program_code,
u32 main_offset);
~CachedShader();
GPUVAddr GetGpuAddr() const {
@ -145,7 +145,7 @@ private:
Tegra::Engines::ShaderType stage);
GPUVAddr gpu_addr{};
ProgramCode program_code;
VideoCommon::Shader::ProgramCode program_code;
VideoCommon::Shader::Registry registry;
VideoCommon::Shader::ShaderIR shader_ir;
ShaderEntries entries;