Implemented Tile Width Spacing

This commit is contained in:
FernandoS27 2018-11-16 13:01:54 -04:00
parent f9a211220c
commit ddfbe0b58d
8 changed files with 55 additions and 36 deletions

View file

@ -22,19 +22,20 @@ inline std::size_t GetGOBSize() {
void UnswizzleTexture(u8* unswizzled_data, VAddr address, u32 tile_size_x, u32 tile_size_y,
u32 bytes_per_pixel, u32 width, u32 height, u32 depth,
u32 block_height = TICEntry::DefaultBlockHeight,
u32 block_depth = TICEntry::DefaultBlockHeight);
u32 block_depth = TICEntry::DefaultBlockHeight, u32 width_spacing = 0);
/**
* Unswizzles a swizzled texture without changing its format.
*/
std::vector<u8> UnswizzleTexture(VAddr address, u32 tile_size_x, u32 tile_size_y,
u32 bytes_per_pixel, u32 width, u32 height, u32 depth,
u32 block_height = TICEntry::DefaultBlockHeight,
u32 block_depth = TICEntry::DefaultBlockHeight);
u32 block_depth = TICEntry::DefaultBlockHeight,
u32 width_spacing = 0);
/// Copies texture data from a buffer and performs swizzling/unswizzling as necessary.
void CopySwizzledData(u32 width, u32 height, u32 depth, u32 bytes_per_pixel,
u32 out_bytes_per_pixel, u8* swizzled_data, u8* unswizzled_data,
bool unswizzle, u32 block_height, u32 block_depth);
bool unswizzle, u32 block_height, u32 block_depth, u32 width_spacing);
/**
* Decodes an unswizzled texture into a A8R8G8B8 texture.