fixed project includes to use new directory structure

This commit is contained in:
bunnei 2014-04-08 20:15:08 -04:00
parent 63e46abdb8
commit de0a034a84
95 changed files with 655 additions and 634 deletions

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@ -4,8 +4,7 @@
#pragma once
#include "common.h"
#include "hash.h"
#include "common/common.h"
class RendererBase {
public:

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@ -2,9 +2,10 @@
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "mem_map.h"
#include "video_core.h"
#include "renderer_opengl/renderer_opengl.h"
#include "video_core/video_core.h"
#include "video_core/renderer_opengl/renderer_opengl.h"
#include "core/mem_map.h"
/// RendererOpenGL constructor

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@ -6,10 +6,10 @@
#include <GL/glew.h>
#include "common.h"
#include "emu_window.h"
#include "common/common.h"
#include "common/emu_window.h"
#include "renderer_base.h"
#include "video_core/renderer_base.h"
class RendererOpenGL : virtual public RendererBase {

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@ -5,7 +5,7 @@
#include <stdio.h>
#include <string.h>
#include "utils.h"
#include "video_core/utils.h"
namespace VideoCore {

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@ -6,7 +6,7 @@
#include <string>
#include "common_types.h"
#include "common/common_types.h"
namespace FormatPrecision {

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@ -2,15 +2,15 @@
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "common.h"
#include "emu_window.h"
#include "log.h"
#include "common/common.h"
#include "common/emu_window.h"
#include "common/log.h"
#include "core.h"
#include "core/core.h"
#include "video_core.h"
#include "renderer_base.h"
#include "renderer_opengl/renderer_opengl.h"
#include "video_core/video_core.h"
#include "video_core/renderer_base.h"
#include "video_core/renderer_opengl/renderer_opengl.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
// Video Core namespace

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@ -4,8 +4,9 @@
#pragma once
#include "common.h"
#include "emu_window.h"
#include "common/common.h"
#include "common/emu_window.h"
#include "renderer_base.h"
////////////////////////////////////////////////////////////////////////////////////////////////////

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@ -19,15 +19,15 @@
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClCompile Include="src\renderer_opengl\renderer_opengl.cpp" />
<ClCompile Include="src\utils.cpp" />
<ClCompile Include="src\video_core.cpp" />
<ClCompile Include="renderer_opengl\renderer_opengl.cpp" />
<ClCompile Include="utils.cpp" />
<ClCompile Include="video_core.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="src\renderer_base.h" />
<ClInclude Include="src\renderer_opengl\renderer_opengl.h" />
<ClInclude Include="src\utils.h" />
<ClInclude Include="src\video_core.h" />
<ClInclude Include="renderer_base.h" />
<ClInclude Include="renderer_opengl\renderer_opengl.h" />
<ClInclude Include="utils.h" />
<ClInclude Include="video_core.h" />
</ItemGroup>
<ItemGroup>
<Text Include="CMakeLists.txt" />

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@ -1,26 +1,26 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClCompile Include="src\video_core.cpp" />
<ClCompile Include="src\utils.cpp" />
<ClCompile Include="src\renderer_opengl\renderer_opengl.cpp">
<Filter>renderer_opengl</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="src\renderer_base.h" />
<ClInclude Include="src\video_core.h" />
<ClInclude Include="src\utils.h" />
<ClInclude Include="src\renderer_opengl\renderer_opengl.h">
<Filter>renderer_opengl</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<Text Include="CMakeLists.txt" />
</ItemGroup>
<ItemGroup>
<Filter Include="renderer_opengl">
<UniqueIdentifier>{e0245557-dbd4-423e-9399-513d5e99f1e4}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="renderer_opengl\renderer_opengl.cpp">
<Filter>renderer_opengl</Filter>
</ClCompile>
<ClCompile Include="utils.cpp" />
<ClCompile Include="video_core.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="renderer_opengl\renderer_opengl.h">
<Filter>renderer_opengl</Filter>
</ClInclude>
<ClInclude Include="renderer_base.h" />
<ClInclude Include="utils.h" />
<ClInclude Include="video_core.h" />
</ItemGroup>
<ItemGroup>
<Text Include="CMakeLists.txt" />
</ItemGroup>
</Project>