maxwell_3d: Restructure macro upload to use a single macro code memory.
- Fixes an issue where macros could be skipped. - Fixes rendering of distant objects in Super Mario Odyssey.
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4 changed files with 55 additions and 27 deletions
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@ -11,7 +11,7 @@ namespace Tegra {
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MacroInterpreter::MacroInterpreter(Engines::Maxwell3D& maxwell3d) : maxwell3d(maxwell3d) {}
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void MacroInterpreter::Execute(const std::vector<u32>& code, std::vector<u32> parameters) {
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void MacroInterpreter::Execute(u32 offset, std::vector<u32> parameters) {
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Reset();
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registers[1] = parameters[0];
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this->parameters = std::move(parameters);
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@ -19,7 +19,7 @@ void MacroInterpreter::Execute(const std::vector<u32>& code, std::vector<u32> pa
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// Execute the code until we hit an exit condition.
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bool keep_executing = true;
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while (keep_executing) {
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keep_executing = Step(code, false);
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keep_executing = Step(offset, false);
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}
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// Assert the the macro used all the input parameters
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@ -37,10 +37,10 @@ void MacroInterpreter::Reset() {
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next_parameter_index = 1;
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}
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bool MacroInterpreter::Step(const std::vector<u32>& code, bool is_delay_slot) {
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bool MacroInterpreter::Step(u32 offset, bool is_delay_slot) {
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u32 base_address = pc;
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Opcode opcode = GetOpcode(code);
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Opcode opcode = GetOpcode(offset);
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pc += 4;
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// Update the program counter if we were delayed
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@ -108,7 +108,7 @@ bool MacroInterpreter::Step(const std::vector<u32>& code, bool is_delay_slot) {
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delayed_pc = base_address + opcode.GetBranchTarget();
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// Execute one more instruction due to the delay slot.
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return Step(code, true);
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return Step(offset, true);
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}
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break;
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}
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@ -121,17 +121,18 @@ bool MacroInterpreter::Step(const std::vector<u32>& code, bool is_delay_slot) {
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// Exit has a delay slot, execute the next instruction
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// Note: Executing an exit during a branch delay slot will cause the instruction at the
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// branch target to be executed before exiting.
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Step(code, true);
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Step(offset, true);
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return false;
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}
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return true;
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}
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MacroInterpreter::Opcode MacroInterpreter::GetOpcode(const std::vector<u32>& code) const {
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MacroInterpreter::Opcode MacroInterpreter::GetOpcode(u32 offset) const {
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const auto& macro_memory{maxwell3d.GetMacroMemory()};
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ASSERT((pc % sizeof(u32)) == 0);
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ASSERT(pc < code.size() * sizeof(u32));
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return {code[pc / sizeof(u32)]};
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ASSERT((pc + offset) < macro_memory.size() * sizeof(u32));
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return {macro_memory[offset + pc / sizeof(u32)]};
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}
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u32 MacroInterpreter::GetALUResult(ALUOperation operation, u32 src_a, u32 src_b) const {
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