Merge pull request #2514 from ReinUsesLisp/opengl-compat
video_core: Drop OpenGL core in favor of OpenGL compatibility
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commit
de33ad25f5
24 changed files with 45 additions and 252 deletions
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@ -349,8 +349,6 @@ void Config::ReadValues() {
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Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true);
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Settings::values.frame_limit =
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static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100));
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Settings::values.use_compatibility_profile =
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sdl2_config->GetBoolean("Renderer", "use_compatibility_profile", true);
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Settings::values.use_disk_shader_cache =
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sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", false);
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Settings::values.use_accurate_gpu_emulation =
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@ -74,13 +74,9 @@ bool EmuWindow_SDL2_GL::SupportsRequiredGLExtensions() {
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}
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EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(bool fullscreen) : EmuWindow_SDL2(fullscreen) {
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const SDL_GLprofile profile = Settings::values.use_compatibility_profile
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? SDL_GL_CONTEXT_PROFILE_COMPATIBILITY
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: SDL_GL_CONTEXT_PROFILE_CORE;
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, profile);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY);
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
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