glsl: Use NotImplemented macro with function name output

This commit is contained in:
ameerj 2021-05-31 12:53:40 -04:00
parent 3a024b3026
commit df53046d68
10 changed files with 103 additions and 104 deletions

View file

@ -387,116 +387,116 @@ void EmitImageGradient([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::I
[[maybe_unused]] std::string_view derivates,
[[maybe_unused]] std::string_view offset,
[[maybe_unused]] std::string_view lod_clamp) {
throw NotImplementedException("GLSL Instruction");
NotImplemented();
}
void EmitImageRead([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] const IR::Value& index,
[[maybe_unused]] std::string_view coords) {
throw NotImplementedException("GLSL Instruction");
NotImplemented();
}
void EmitImageWrite([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] const IR::Value& index,
[[maybe_unused]] std::string_view coords,
[[maybe_unused]] std::string_view color) {
throw NotImplementedException("GLSL Instruction");
NotImplemented();
}
void EmitBindlessImageSampleImplicitLod(EmitContext&) {
throw NotImplementedException("GLSL Instruction");
NotImplemented();
}
void EmitBindlessImageSampleExplicitLod(EmitContext&) {
throw NotImplementedException("GLSL Instruction");
NotImplemented();
}
void EmitBindlessImageSampleDrefImplicitLod(EmitContext&) {
throw NotImplementedException("GLSL Instruction");
NotImplemented();
}
void EmitBindlessImageSampleDrefExplicitLod(EmitContext&) {
throw NotImplementedException("GLSL Instruction");
NotImplemented();
}
void EmitBindlessImageGather(EmitContext&) {
throw NotImplementedException("GLSL Instruction");
NotImplemented();
}
void EmitBindlessImageGatherDref(EmitContext&) {
throw NotImplementedException("GLSL Instruction");
NotImplemented();
}
void EmitBindlessImageFetch(EmitContext&) {
throw NotImplementedException("GLSL Instruction");
NotImplemented();
}
void EmitBindlessImageQueryDimensions(EmitContext&) {
throw NotImplementedException("GLSL Instruction");
NotImplemented();
}
void EmitBindlessImageQueryLod(EmitContext&) {
throw NotImplementedException("GLSL Instruction");
NotImplemented();
}
void EmitBindlessImageGradient(EmitContext&) {
throw NotImplementedException("GLSL Instruction");
NotImplemented();
}
void EmitBindlessImageRead(EmitContext&) {
throw NotImplementedException("GLSL Instruction");
NotImplemented();
}
void EmitBindlessImageWrite(EmitContext&) {
throw NotImplementedException("GLSL Instruction");
NotImplemented();
}
void EmitBoundImageSampleImplicitLod(EmitContext&) {
throw NotImplementedException("GLSL Instruction");
NotImplemented();
}
void EmitBoundImageSampleExplicitLod(EmitContext&) {
throw NotImplementedException("GLSL Instruction");
NotImplemented();
}
void EmitBoundImageSampleDrefImplicitLod(EmitContext&) {
throw NotImplementedException("GLSL Instruction");
NotImplemented();
}
void EmitBoundImageSampleDrefExplicitLod(EmitContext&) {
throw NotImplementedException("GLSL Instruction");
NotImplemented();
}
void EmitBoundImageGather(EmitContext&) {
throw NotImplementedException("GLSL Instruction");
NotImplemented();
}
void EmitBoundImageGatherDref(EmitContext&) {
throw NotImplementedException("GLSL Instruction");
NotImplemented();
}
void EmitBoundImageFetch(EmitContext&) {
throw NotImplementedException("GLSL Instruction");
NotImplemented();
}
void EmitBoundImageQueryDimensions(EmitContext&) {
throw NotImplementedException("GLSL Instruction");
NotImplemented();
}
void EmitBoundImageQueryLod(EmitContext&) {
throw NotImplementedException("GLSL Instruction");
NotImplemented();
}
void EmitBoundImageGradient(EmitContext&) {
throw NotImplementedException("GLSL Instruction");
NotImplemented();
}
void EmitBoundImageRead(EmitContext&) {
throw NotImplementedException("GLSL Instruction");
NotImplemented();
}
void EmitBoundImageWrite(EmitContext&) {
throw NotImplementedException("GLSL Instruction");
NotImplemented();
}
} // namespace Shader::Backend::GLSL