glsl: Use NotImplemented macro with function name output
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3a024b3026
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10 changed files with 103 additions and 104 deletions
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@ -387,116 +387,116 @@ void EmitImageGradient([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::I
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[[maybe_unused]] std::string_view derivates,
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[[maybe_unused]] std::string_view offset,
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[[maybe_unused]] std::string_view lod_clamp) {
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throw NotImplementedException("GLSL Instruction");
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NotImplemented();
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}
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void EmitImageRead([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] const IR::Value& index,
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[[maybe_unused]] std::string_view coords) {
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throw NotImplementedException("GLSL Instruction");
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NotImplemented();
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}
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void EmitImageWrite([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] const IR::Value& index,
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[[maybe_unused]] std::string_view coords,
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[[maybe_unused]] std::string_view color) {
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throw NotImplementedException("GLSL Instruction");
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NotImplemented();
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}
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void EmitBindlessImageSampleImplicitLod(EmitContext&) {
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throw NotImplementedException("GLSL Instruction");
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NotImplemented();
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}
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void EmitBindlessImageSampleExplicitLod(EmitContext&) {
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throw NotImplementedException("GLSL Instruction");
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NotImplemented();
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}
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void EmitBindlessImageSampleDrefImplicitLod(EmitContext&) {
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throw NotImplementedException("GLSL Instruction");
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NotImplemented();
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}
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void EmitBindlessImageSampleDrefExplicitLod(EmitContext&) {
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throw NotImplementedException("GLSL Instruction");
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NotImplemented();
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}
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void EmitBindlessImageGather(EmitContext&) {
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throw NotImplementedException("GLSL Instruction");
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NotImplemented();
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}
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void EmitBindlessImageGatherDref(EmitContext&) {
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throw NotImplementedException("GLSL Instruction");
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NotImplemented();
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}
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void EmitBindlessImageFetch(EmitContext&) {
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throw NotImplementedException("GLSL Instruction");
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NotImplemented();
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}
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void EmitBindlessImageQueryDimensions(EmitContext&) {
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throw NotImplementedException("GLSL Instruction");
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NotImplemented();
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}
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void EmitBindlessImageQueryLod(EmitContext&) {
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throw NotImplementedException("GLSL Instruction");
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NotImplemented();
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}
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void EmitBindlessImageGradient(EmitContext&) {
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throw NotImplementedException("GLSL Instruction");
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NotImplemented();
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}
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void EmitBindlessImageRead(EmitContext&) {
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throw NotImplementedException("GLSL Instruction");
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NotImplemented();
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}
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void EmitBindlessImageWrite(EmitContext&) {
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throw NotImplementedException("GLSL Instruction");
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NotImplemented();
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}
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void EmitBoundImageSampleImplicitLod(EmitContext&) {
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throw NotImplementedException("GLSL Instruction");
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NotImplemented();
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}
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void EmitBoundImageSampleExplicitLod(EmitContext&) {
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throw NotImplementedException("GLSL Instruction");
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NotImplemented();
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}
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void EmitBoundImageSampleDrefImplicitLod(EmitContext&) {
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throw NotImplementedException("GLSL Instruction");
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NotImplemented();
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}
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void EmitBoundImageSampleDrefExplicitLod(EmitContext&) {
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throw NotImplementedException("GLSL Instruction");
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NotImplemented();
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}
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void EmitBoundImageGather(EmitContext&) {
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throw NotImplementedException("GLSL Instruction");
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NotImplemented();
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}
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void EmitBoundImageGatherDref(EmitContext&) {
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throw NotImplementedException("GLSL Instruction");
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NotImplemented();
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}
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void EmitBoundImageFetch(EmitContext&) {
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throw NotImplementedException("GLSL Instruction");
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NotImplemented();
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}
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void EmitBoundImageQueryDimensions(EmitContext&) {
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throw NotImplementedException("GLSL Instruction");
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NotImplemented();
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}
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void EmitBoundImageQueryLod(EmitContext&) {
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throw NotImplementedException("GLSL Instruction");
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NotImplemented();
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}
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void EmitBoundImageGradient(EmitContext&) {
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throw NotImplementedException("GLSL Instruction");
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NotImplemented();
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}
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void EmitBoundImageRead(EmitContext&) {
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throw NotImplementedException("GLSL Instruction");
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NotImplemented();
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}
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void EmitBoundImageWrite(EmitContext&) {
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throw NotImplementedException("GLSL Instruction");
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NotImplemented();
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}
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} // namespace Shader::Backend::GLSL
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